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Mithos56

Mithos56

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Mithos56 posts

Weekly Update

I worked on a few things this week, but what I specifically wanted to show off was a few magic/ability updates.

First I've changed some effects and spells for air magic, making the boomerang ...

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July 3rd Weekly Update

As I released a new test last week, I didn't do a lot of heavy work for half the week, I mostly tried to collect feedback.

I did do some model work, though.

I also worked a bit on deca...

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June 26th Weekly Update

This week I focused on prepping and putting out a new test build.  

I've implemented a proper scene gallery and streamlined the combat a bit, and I am looking for feedback on those thing...

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New Game Test Build Available!

Linked below is a new Test Build!!

There are two main things here that I'm Looking for some feed back on.

1)  The sex scene viewer is available by sleeping in Meridiana's bed. &nbs...

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June 19th Weekly Update

HAPPY FATHER'S DAY!!!!

If you're a Dad, I hope you have a great day!


This week I worked on the few things I wanted player opinions to give feedback on in the next build.

<...

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June 12th Weekly Update

As you can see from the video, I spent some time this week trying to finish doing some streamlining of the magic attacks.  I never quite liked having to select which magic to use, and have bee...

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June 5th Weekly Update

I focused on some animation work this week.  I think I've got all the washing animations done, except maybe an idle.  

I'm pretty happy how soft I was able to make this one look. &n...

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May 29th Weekly Update

I spent some time this week working on a few levels.

I've got a layout started on the town level and surrounding area.  I plan for this area to not only be the town, but also the access ...

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May 22nd Weekly Update

Had to take care of some out of office stuff this week, so didn't get as much done as I'd like.

I did continue to work on the sleep animations, and environment stuff.

I also had a bit ...

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May 15th Weekly Update

Spent some time this week working on streamlining and fixing some issues with the complicated spell casting system.  I'm trying to add the ability to have spell cooldowns, as well as some sort...

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May 8th Weekly Update

Happy Mother's day!

I hope all the wonderful mom's are having great day!


While I did get some animation work done, as well as do some coding stuff to clarify and better organ...

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May 1st Weekly Update

2 hot 4 Public post!


Instead of me telling you what I did in a very boring fashion, this time I'm just gonna leave you a bunch of pictures and gifs with no context!

(I had a ...

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April 24th Weekly Update

Besides working on some animations and models this week, I also started to put together the rig for the male figure.
The idea is that the various humanoid enemies will all have be able to be ski...

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April 17th Weekly Update

In order to reduce some burnout I've been feeling, I took a little more time this week to explore Unreal Engine 5.  I still did some animation and modeling work, but I needed something a bit d...

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April 10th Weekly Update

I've continued to work on animations and new character models this week, nothing super exciting as far as far as progress goes.

I HAVE been thinking a lot about how I want to implement the se...

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April 3rd Weekly Update

After getting the fishman dude back in the game, I've been shifting my focus a bit.


I spent a bit of time rebuilding a few spells as abilities that can be gained from draining elem...

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2 Hot 4 public! Weekly Update March 27th

While I was finishing up getting the animations for the Fish Troll dude done, I found a blood FX kit that was very customizable, and I did some tests that I think turned out fairly well.  
...

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March 20th Weekly Update

Was able to get almost all the animations for fish/troll dudes done, and have them running around in engine.  

There are a few small things to get done,(I never did a ending for their t...

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March 13th Weekly Update

Gonna keep it super short.

Had some stuff take me out of office for a few days, so didn't have a full week.

But what time I did have I worked on getting animations for this dude do...

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March 6th Weekly Update

Last week I released a new game build:

https://www.patreon.com/posts/new-game-build-63123531 ...

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New Game Build

The new build is up!

Mega Link:

https://mega.nz/file/qU4QwYwD#PfpXylAJf_rVt...

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February 27th Weekly Update

I spent this week prepping and doing a last couple things so that I can get a new build out.

I finished a new "interaction" animation between Meridiana and the hobgoblin.  Its now set up...

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February 20th Weekly Update

I'm a bit tired as I write this so I apologize if it seems a bit disjointed or confused.


I took a bit of time this week to focus on a few new assets.  For the dungeon area I'v...

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February 13th Weekly Update

Continued work on the rooms and models and animations this week.  

I've started trying to build out more combat rooms, in which all the bad guys need to be defeated before you can progr...

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February 6th Weekly Update

This post is gonna be brief and pretty boring.   

I've been fairly busy, but its along the same lines as what I've been doing.  

Working on some animations, and adding mo...

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January 30th Weekly Update

This week was a pretty fruitful and I got a lot done!

I spent a lot of time developing rooms for this level section, and I've gotten into a rhythm with creating them, as long as I have ideas....

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January 23rd Weekly Update

Really got some work done trying to make various rooms for a dungeon area in the cave level.  

My plan is to build out a series of rooms, and then randomly select from them and add some...

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January 16th Weekly Update

Continued to work on stuff that I was doing last week, so again not a SUPER exciting week.  

I've made a lot of progress on an animations I was working on with our heroine and the hobgo...

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January 9th Weekly Update

Started to really get back into the flow of things this week.   

I started working on an animation I was working on before, but had a lot of issues with so I backed off it for a wh...

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Happy New Year!!!!

I'll keep it kinda brief!

I had a good time off, and did some prototyping for stuff as something alternative to working on the game.   

If I get the prototyped stuff any furth...

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