Hey everyone! It's been a few (busy) weeks!
I'm finally getting settled in after a pretty sporadic period of moving and adjusting to the new place! A lot of unpacking, back and forth trips, t...
2019-06-25 18:57:10 +0000 UTC
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Hey! Just a quick heads-up for those that didn't already see on Discord:
I'm in the process of moving, and will start moving things into my new place starting Monday! If ...
2019-06-02 04:38:01 +0000 UTC
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So… an eventful couple of weeks ~
Typically, I tend to write notes about development progress every few days (to make writing these updates a bit easier), but I was kind of slacking this ti...
2019-05-19 14:01:00 +0000 UTC
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I sat down with Jonathan Wedge and did an interview! Listen in as I ramble on about my inspirations for Breeze, a bit about the...
2019-05-09 14:00:03 +0000 UTC
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Pile’s short and rowdy assistant!
Coal has taken much of the "Manager" burden away from Pile, and ensures clouds are built and developed to Pile’s spec. He manually checks cloud str...
2019-05-04 19:10:20 +0000 UTC
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So, it's been a productive couple of weeks! I got some rather disappointing news that might affect my productivity for a while, but gonna keep truckin' along as much as I can.Anyway, here's the cur...
2019-05-01 05:38:54 +0000 UTC
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Our first batch of enamel pins for Breeze arrived! They turned out great! The pin was designed by @seiryuuden...
2019-04-30 22:57:56 +0000 UTC
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“ugh...... give me like... 5 more minutes 'k?”
Float is direct assistant to “The King”, he’s a small field mouse, but knowledgeable of Tropolis’ operat...
2019-04-13 23:20:49 +0000 UTC
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“G'day! ...Did I get up too early again?”

(Model Sheet by 2019-04-13 22:53:31 +0000 UTC
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“Hi! I’m Peb!”

"Oh you want to know more about me?"
2019-04-13 01:29:18 +0000 UTC
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Seeing how I missed like two weeks of mini blog posts, I’m deeming this one an actual “Devlog” (fanfare and such yada yada). I'm just going to call it a Dev Log.
...
2019-03-25 00:37:41 +0000 UTC
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Hello Patrons!
For those of you might not know from Twitter/Discord, I intended to delay last week's dev post, as I wanted to do an update with more content. Unfortunately, I had to do ...
2019-03-21 03:52:12 +0000 UTC
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March 5th, 2019
Last week was a bit all over the place! (also, are these even "mini" anymore?)
Accomplishments this week:
We've finally pic...
2019-03-06 03:56:37 +0000 UTC
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Well, last week was a busy week! Let’s get started
Accomplishments this week:
- I ended up having to rewrite a lot of the input code. This was mostly due to...
2019-02-27 05:45:10 +0000 UTC
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(Cover Art and character art below by 2019-02-14 06:41:01 +0000 UTC
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I actually spent most of this week sick unfortunately :P
We did manage to get some things going this week, so it wasn't a completely lost week.
Accomplishments
2019-02-12 06:00:00 +0000 UTC
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Burnard (his coworkers call him Burney), is the Supervisor of Heat Waves.
2019-02-05 02:11:15 +0000 UTC
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This was a bit of an unplanned code clean-up week!
As I was setting up/connecting remaining gameplay features to buttons, I found that some related (and unrelated) code made things little tr...
2019-02-02 00:37:02 +0000 UTC
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It's been a busy couple of weeks as I've been tackling several things in preparation for some upcoming goals and well, planning what's to come for 2019!
I'm going to try to tackle these "mini...
2019-01-21 06:04:42 +0000 UTC
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Hey all!
Trying to collect some data for important reasons.
For PC/Mac gamers out there, what method of input do you use for playing action/platformer or beat-em-up games?
2019-01-08 01:52:44 +0000 UTC
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I hope everyone had a great holiday and such! We’ll be getting into the normal swing of development updates soon!
I also wanted to write up a post of some of the bigger things accomplished ...
2019-01-04 03:52:15 +0000 UTC
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Hey all!
So for those that are on the Discord server, you probably know I was sick pretty much the first week or two of December :P.
Shortly after that, Smash Ultimate came out (one of ...
2018-12-16 20:31:03 +0000 UTC
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Whoa, it sure is getting cold around here!
If their names didn’t give it away already, they represent “frost” and “snow” respectively!
2018-12-01 23:59:13 +0000 UTC
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Hey all! Here’s a rundown of things tackled last week:
I’ve begun to notice that code compile time has slowly been crawling up, to the point where it could take 20-25+ seconds
2018-11-14 21:12:39 +0000 UTC
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The cool cat that’s high tech…

T.O is a panther and member of the Criterion...
2018-11-03 20:16:07 +0000 UTC
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Another Devlog already!
I had a pretty productive weekend, and wanted to give you all an idea of the amount of work that I can pull off when I forfeit social activity and other human th...
2018-10-30 03:27:39 +0000 UTC
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Hey everyone!
Not a huge update today, but there was something in particular that was developed that I think will help out a lot on the audio side of things.
Reading Audio Files Extern...
2018-10-23 01:54:10 +0000 UTC
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Temper is a stout hedgehog with a rather variable personality. He's the Climate Committee's representative for Temperature.
One would think he’s angry all of the time; his mood is actually ...
2018-10-12 16:16:22 +0000 UTC
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Hey there folks!
I've decided to (try) and commit to a mini devlog habit, where I discuss some of the behind the scenes work to show some of our progress from time-to-time.
So for this week, w...
2018-10-06 04:37:16 +0000 UTC
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Here's an animation that came out of a practice session with Clip Studio Paint. Had a lot of fun doing this one and always wanted to try drawing effects!
I originally started off with this qui...
2018-09-24 22:50:28 +0000 UTC
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