Build 1.2.8 live on Itch.io
Password: high foot fashion
2021-02-18 04:35:28 +0000 UTC View Post
I just want to start of by thanks you all for your support <3
Your efforts are really inspiring me to work as hard as I can on this.
This build is a mixture of bug fixes a...
2021-02-10 22:25:49 +0000 UTC View Post
Design:
1. Added some flavor when crushing and walking:
- Civilians stumble before getting crushed making it easier to crush them.
- Walking close to civil...
2021-02-08 04:44:02 +0000 UTC View PostHey everyone, I want to develop a kill cam to give the player a better perspective .
The idea is that it will randomly trigger when the giantess performs an action on a tiny.
Wanted to ...
2021-02-03 21:02:13 +0000 UTC View Post
So happy to showcase the first version of hair technology I have been working on!
Its not optimized yet and there are some currently existing bugs.
1. Your frame rate might drop c...
2021-02-03 05:38:41 +0000 UTC View PostPassword: jugs on demand
Posted to fix the game breaking bug found by the vigilant Mr Shameful display.
As an apology, I added a pair of secret gifts hidden in one of the keys.
Te...
2021-01-31 05:02:59 +0000 UTC View PostPlease include any bugs you encountered as comments on this thread.
please remember to include reproduction steps as well to help me track it down faster.
If I like the comment, that me...
2021-01-30 02:06:58 +0000 UTC View Post
Hey there lovely people,
This build introduces a new way to torment civilian, by eating them whole!
Not even the people hiding in their cars are safe.
To devour a pickup you must ...
2021-01-29 07:47:35 +0000 UTC View Post
Only one update!
Since a lot of people wanted to see different shoe-wear (or no shoes at all), I added a temporary hotkey to be able to cycles through them.
N Key: Cycles shoes
M ...
2021-01-26 06:47:14 +0000 UTC View Post
Finished adding sounds :)
Make sure you check out other versions as well!
Barefoot: ...
2021-01-23 06:06:15 +0000 UTC View Post
Playing around in UE4 sequence recorder to test out cinematics for the game.
All three shots track the giantess as she walks past you, but at different focal points.
In the other 2 take...
2021-01-22 07:58:32 +0000 UTC View Post
- Made sure LODs are on highest settings when photo-mode is enabled
- Hide Pickup UI when Photo-mode is enabled
- Turned off DistanceFieldAO when in photo mode (view is much sharper, bu...
2021-01-19 04:21:04 +0000 UTC View PostBugs fixed:
- Made sure Z and X keys are disabled, pickup should always work
- Thrown civilians are now correctly returned to the object pool
- Made sure crushed/thrown objects ca...
2021-01-12 07:41:21 +0000 UTC View Post
I have been digging into systems to improve performance and experience of my game.
This build showcases the use of object pooling when spawning civilians!
You can find out m...
2021-01-11 06:48:19 +0000 UTC View Post
Spent some time messing around with mocap. I think it turned out pretty sweet, almost as good as her snack...
2021-01-05 06:29:04 +0000 UTC View Post
Hey lovely people.
As promised, the new build is here.
I added a pitch modifier for the civilians that changes depending on the distance.
It sounds a bit sil...
2020-12-30 22:08:18 +0000 UTC View Post
Happy holidays!
Just want to start out by saying, thank you all for your support :)
This week's build will highlight some interactions with people, Ill post the build once I finish fles...
2020-12-28 05:14:51 +0000 UTC View Post
Wanted to delay this build until I completely fixed the pickup selection mechanic, but since I managed to finally post the build on Itch.io, thought I would share it with you early.
- The big...
2020-12-20 03:17:18 +0000 UTC View PostPassword: slick city stomping
2020-12-20 03:04:22 +0000 UTC View PostFind the latest build here:
https://www.patreon.com/user?filters[tag]=password
<... 2020-12-20 03:01:29 +0000 UTC View Post
I thought this was going to be hard to implement, assuming I had to make custom animations for walking in high heels. Luckily, the morph targets I imported with my daz model did the work for me. 2020-12-11 21:50:16 +0000 UTC View Post