(español abajo 日本語は下記)
I know Commando is good, but pardon me, GunSmoke is better! I really love the music of this game and the scenery. Technically, it is a bit more advanced th...
2019-09-11 13:00:03 +0000 UTC
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I am pretty much done with GunSmoke and I have moved to Vulgus. This game runs on almost the same board as 1942.
I could make the two games run on a single core...
2019-09-06 22:00:34 +0000 UTC
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As I said in twitter, all pre-CPS CAPCOM are so similar we could call them CPS0. However, this i...
2019-09-02 14:00:03 +0000 UTC
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UPDATE: attached zip files now fix the key remap issue in MiSTer. There were also some graphic glitches and gameplay errors that seemed to be caused by a low speed...
2019-08-30 16:38:21 +0000 UTC
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I am adding the pause sceen to Commando before the public release. Please check out the video and let me know if there is something wrong with your name, or if you think you should be in the list b...
2019-08-28 17:43:28 +0000 UTC
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The Commodore 64 SID chip is something it should already be done perfectly. There are schematics for the two SID chips. What else would you need?
Well,...
2019-08-26 15:09:45 +0000 UTC
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(español abajo)
You probably have noticed that on Popeye when two sprites get close to each other, there are black boxes hiding the second sprite. This looks like a glitch, ...
2019-08-12 17:28:42 +0000 UTC
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(español abajo)
-Work on Commodore 64 SID chip
-Update CAPCOM cores
1. Sound issue on G&G second level
2. Sprite alignment
...
2019-08-08 13:00:03 +0000 UTC
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(español abajo)
Popeye core is finally ready and we are celebrating it with SmokeMonster! Tomorrow night (10 PM eastern USA time) he will show the core on 2019-08-02 10:01:39 +0000 UTC
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(español abajo)
I spent several hours this weekend on advancing the Popeye core. It went from no sprites at all, to pretty much working. I discovered that the ROM set we all use in MAME has ...
2019-07-28 19:12:15 +0000 UTC
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Fresh news. Remember how Andrew had offered a loan of his Double Dragon PCB? The board finally arrived today in outstanding shape. Very nicely packaged and luckily, no custom tax this time.
...
2019-07-26 16:33:21 +0000 UTC
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I am happy to announce you that all +$3 patrons will receive a download link to the Commando core for both MiST and MiSTer in the next few minutes.
I am also...
2019-07-20 15:45:56 +0000 UTC
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The outcome from the poll about which board to buy was to get Double Dragon. However, Andrew<...
2019-07-11 09:03:00 +0000 UTC
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(español abajo)
As I am travelling and I cannot use the FPGA right now I went back to looking at schematics. I started reading the Commando schematics and found that the vi...
2019-07-07 22:15:37 +0000 UTC
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I am travelling this week and next week in Japan. I have located a Street Fighter 1 board in a shop
2019-07-05 13:00:32 +0000 UTC
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(español abajo)
Popeye has an unusual sprite generator. The CPU writes the sprite information (which tile, which colour palette and where in screen) in RAM. Once per frame a...
2019-07-03 13:24:06 +0000 UTC
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Not many people noticed, certainly Sorgelig did, but the CAPCOM logo at the boot up screen of 1942 is different in MiSTer and MAME. MAME version shows two different boxes moving, whereas MiST(er) v...
2019-06-28 17:24:30 +0000 UTC
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I am sorry I am running late with the beta release but I'm happy to announce that I made a critical step forward this week:
Popeye has a lot of encryption and obfuscation on the board. It is ...
2019-06-24 21:59:55 +0000 UTC
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I actually had scheduled yesterday as the release date for the beta Popeye core but I got stuck with a problem in the DMA circuit. I thought it would be nice to be able to simulate...
2019-06-17 21:30:05 +0000 UTC
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I was asked to publish a bit about how I develop the cores. Today I will talk about a small topic: the horizontal pixel count of Popeye.
All video systems need to count pixel...
2019-06-10 09:00:59 +0000 UTC
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Following on this post, let me explain further how the graphics hardware rendering the background worked.
2019-06-07 08:00:02 +0000 UTC
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(Español abajo)
Since I started with Patreon I have received a lot of support from you, my patrons. This has been a great incentive to work harder and also with greater enjoyment. But with t...
2019-06-04 20:27:42 +0000 UTC
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For the last week I couldn’t an image at all first, and then I could only get a display full of zeros. I have finally got real images from the core.
There seem to be a number of issues. But...
2019-05-31 20:34:26 +0000 UTC
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(español abajo)
Popeye is a great example of single-screen games. Nowadays we are used to exploring giant worlds but Popeye reminds us that a good game design needs no more than one screen. ...
2019-05-28 09:00:02 +0000 UTC
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I have resumed my work on the Popeye arcade core. This is the schedule I have for it:
* 30th May: paid post to identify supporters of this core, including patrons of the pause scr...
2019-05-16 09:39:45 +0000 UTC
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Sorry for the long wait. The public version of 1943 for MiSTer is finally here. Thanks a lot to all patrons. This is the first version for Avatars in the pause screen. I think they are really cute!...
2019-05-09 21:55:02 +0000 UTC
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About 10 days ago I released 1943 for MiST, but I know most of you want the MiSTer version. However, the port didn't go as expected, why?
MiST FPGA can work well with different circuits opera...
2019-05-07 21:01:28 +0000 UTC
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Sorry for the delay. The preparation of the release files has been harder than expected. I develop everything on MiST and I run trials without sound for faster compilation. When I added sound to ma...
2019-04-29 21:15:14 +0000 UTC
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Last weekend I completed the 1943 core pause screen with patrons on $10+ tiers. For the first time, the pause screen includes avatars of $20+ patrons. It has been very interesting ...
2019-04-25 06:37:56 +0000 UTC
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I have written a module which once added to the 8-bit CPU cores (Spectrum, Amstrad, Commodore, Atari...) will enable direct tape connection to the MiSTer board. I mean, an actual t...
2019-04-14 15:59:50 +0000 UTC
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