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Midnight Resistance Compatible FPGA core

Español abajo -  日本語は下記

Midnight Resistance comes to the FPGA world this week. This game was ported to most home systems in the 90’s. It belongs to the run & gun genre...

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Hippodrome/Fighting Fantasy

Hippodrome

We’re back to the Data East DEC0 system this week. This arcade hardware is built around two graphic chips called BAC06 and MXC06. The games using it come at leas...

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MiSTer Shadow Masks, Mikie Public Release, NGP and Bug Fixes

MiSTer Shadow Masks, Mikie Public Release, NGP and Bug Fixes

Español abajo -  日本語は下記

If you haven’t heard of shadow masks, it is a way to make your ...

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Bay Route

Español abajo -  日本語は下記

The core compatible with SEGA System 16 still has some pending work so I went back to it this week. Bay Route, a very nice run and gun, was freezing ...

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Mikie - 新入社員とおるくん

Español abajo -  日本語は下記

This week we visit another Konami 8-bit arcade: Mikie. This game has an interesting story as the original Japanese one had place in an office and you...

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Public Releases: Yie Ar Kungfu / Super Basketball

Español abajo - 日本語は下記

This week comes with two public releases. The 8-bit Konami titles based around the chips 082, 085, etc. is ready for prime time. ...

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Robocop core

Español abajo - 日本語は下記

Each year, in the night of the 5th of January t...

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Super Basketball

Español abajo - 日本語は下記

I love Konami's basketball games. They know how to make vibrant, dynamic games using the technology available at the time. To close 2021, ...

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Yie Ar Christmas!

(Español abajo)

Yie Ar Kungfu is an old Konami title, very popular among 8-bit users -both console and View Post

Tracking down hard bugs

(español abajo)

Although probably not easy to spot, the starfield in Side Arms was wrong. And it was driving me crazy. I had the schematics for it, so in principle, I should...

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Kicker (Public Release) and System 16 flip mode

(español abajo)

After fixing the reported bugs for Kicker (a couple of mild things), the core is ready for the public and is now out in JTBIN. I have also View Post

Work Update

(Español abajo)

I miss releasing new games on Fridays, but don't think we're not busy here! This is what's going on:

-NeoGeo Pocket CPU design for FPGA is at the architecture ...

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Kicker (Shaolin's Road) Beta

Finally, it's here, the beta for Kicker. Extracting the full schematics was not the full story. For a specific custom ...

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Konami's Kicker Schematics Restored

Using first-hand sources for information is vital for our preservation and reproduction purposes. Arcade schematics contain all the connectivity information of the devices on the PCB. For some game...

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Sonic Boom, Dunk Shot, MVP & Excite League

Another System 16 week, the following new titles are supported now:

-Sonic Boom, a 1987 vertical shooter
-Dunk Shot, use the analogue stick to control the...

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Fantasy Zone 2, Riot City and Toryumon

(español abajo)

SEGA surprised us with a new System 16 title in 2008! It was a sequel to Fantasy Zone, and it was designed to run on a System 16 board expanded to 2...

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Halloween Cotton

(español abajo)

A witch flying through a haunted forest, opening cauldrons and fighting zombies... the perfect plan for Halloween.

The new S16 beta now supports Cotton, which ...

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Heavy Barrel!

We have one more game working on the Dragon Ninja hardware this week: Heavy Barrel. This is an Ikari Warriors clone, so prepare for going around and around over yourself.

To make life easier,...

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DIY Arcade PCB Reproductions

I wonder if people would enjoy assembling an arcade PCB at home as a DIY project. There is the well known Harlequin ZX Spectrum clone, so this would be something similar.

Not all arcade games...

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Dragon Ninja (beta), Fast Lane (public)

Important: jtbeta.zip has changed. Copy the new file to games/mame in your MiSTer SD folder. Or simply unzip the jtninja_20211015.zip to the root of your SD card.

Directors a...

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Turbo Double Dragon + Star Strider

Run the updater or copy the files from JTBIN

Double Dragon is famous for its slowdowns. And they are not by design. The developers have said in interviews that they did not h...

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Tough Turf! + more ROM sets

Unlike CPS, where a consistent protection system was used for all games, SEGA System16 had many hardware variations with different protection schemes. Some games have encryption in the M68000 of tw...

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Fast Lane

Summary:

-New Konami core: Fast Lane

-MiSTer: unzip the attached mister file directly on the root of your SD card, OR run update_all and copy jtbeta.zip to games/mame m...

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MX5000/Flak Attack: a tale of two chips

Summary:

-New Konami core: MX5000/Flak Attack
-MiSTer: unzip the attached mister file directly on the root of your SD card, OR run update_all and copy jtbeta.zip to games/...

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Golden Axe & E-SWAT

As announced last Friday, here we have two of the most well known SEGA titles working on the FPGA core. These games had problems before that seemed fixed in last week's RBF, but we hadn't tested th...

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Dynamite Dux, Aurail, Bullet & Flash Point

Important: copy the attached jtbeta.zip file to games/mame on MiSTer

After the Exed Exes detour, we come back to System16 to continue increasing compatibility. This week has ...

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Exed Exes Schematics and Core

On the 2nd of August, I took on the challenge of extracting the full schematics of an arcade PCB. I had normally worked on systems with schematics available, but that was a big limitation. Most arc...

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Support for Altered Beast & Wrestle War

It's been three weeks since the last core update. I'm surprised at how hard it was to get the System 16B, once the 16A was done. But there's nothing constant work can't beat, so here we are at anot...

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System 16B Status

Work done this week:

-Sprite and background full support completed for all Altered Beast variations
-Miscellaneous sprite bits processed
-Tile ROM banking support
-Working MRA files ...

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System 16B Sprite Scaling

Another week well spent on SEGA System 16B development. One hardware feature I added this week is sprite scaling. This one is very interesting because it isn't that common but from a hardware point...

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