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Renpytom posts

Adding Google Analytics to Your Visual Novel

Traditionally, a visual novel is released, and that's it. Unless a player gives a review, there's little feedback as to what happens after that. The creator might be interested in knowing how many ...

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Ren'Py 7.1.1 Released

I'm happy to announce Ren'Py 7.1.1. This is a bug release for Ren'Py 7.1, which improves the new android support and fixes a number of other issues.

Some of the more important bugfixes include:

<...

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Android Adaptive Icons in Ren’Py 7.1

Recent versions of Android (Android 8 and later) have changed the way that icons work, and the newest versions of Ren'Py have changed with it, to allow you to give your games proper Android icons. ...

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Ren'Py 7.1 Released

I'm happy to announce Ren'Py 7.1.0. This release fixes issues with Ren'Py 7.0.0, and also includes a few new features:

  • Android support has been rewritten to use the modern gradle-based bui...

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Visual Novel Reading Room (and Launcher)

This month's article is about the Visual Novel Reading Room I was lucky enough to be a part of at Animefest 2018 in Dallas...

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Python Tricks #1

Since right now I'm working on porting Ren'Py to the latest versions of Android, this month's article is a couple...

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Save on Quit

I was asked the other day how to make a Ren'Py game that saves on quit, and then automatically loads the save when the game restarts. Since it's a good question, I decided to write an article on it; w...

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Ren'Py 7 Released

I'm happy to announce the release of Ren'Py 7, the result of over a decade of development since Ren'Py 6 was released. Compared to that release, Ren'Py 7 adds many features uses have long since come t...

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Selecting Images to Show

May's article, on how Ren'Py selects images to show, has been posted. Now that layered images are a thing (at le...

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Layered Image Conversion

Perhaps the biggest new feature of Ren'Py 7 is the new layered image system, which lets you build a sprite up from multiple layered of images, as you might export from a pain program. This is somethin...

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Where the magic happens.

Over the past few weeks I've updated the desk in my office, where I work on Ren'Py and everything else I do. Since my generous Patreon supporters helped to provide this, I thought I'd give everyone a ...

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Ren'Py 6.99.14.3 Released

I've released Ren'Py 6.99.14.3, which fixes a few regressions introduced in 6.99.14.2, most notably one in screens that could cause problems by failing to propagate data through screen updates. (This ...

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Automatic Speech Bubbles

This month's article once again comes from a request I had from a user on the View Post

Ren'Py 6.99.14.2 Released

I've released Ren'Py 6.99.14.2, a release that adds support for the Atom text editor to Ren'Py. Atom is a modern and approachable editor with support for a number of features, like code folding.

To ...

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Avoiding Framerate Glitches Caused By Image Prediction

This month’s article talks about framerate glitches in Ren’Py - what they are, what causes them, and most...

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Ren'Py 6.99.14.1 Released

I've released Ren'Py 6.99.14.1, a release focused on improving Ren'Py performance (both perceived and actual) by improving image prediction. This is done in a number of ways, such as reducing unnecess...

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Title Screens

A while ago, I had a question about the best way to display title screens in a game. This is something that has changed over the life of Ren’Py, so I thought I’d provide an answer on what I think ...

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Ren'Py 6.99.14 Released

So, remember how 6.99.13 was supposed to be the last release before Ren'Py 7? Well, a funny thing happened - after a very productive month or two, we have Ren'Py 6.99.14 with many improvements.

As a...

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Multiple Dialogue Block Cookbook

A long-awaited feature that’s been added back into Ren’Py 6.99.14 is the ability to show multiple blocks of dialogue to the player at the same time. This feature was present in early versions of R...

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Merry Christmas

One of the nice things about having so many generous people sponsoring Ren'Py is that I get to commission artwork for the postcard every month from artists in the visual novel community. This postcard...

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News From Your Website - Now in Ren'Py

How will you let the players of your game know about your next project? The one you haven't thought of yet?

Or when your game is updated, how will you let them know they should click the update butt...

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Picking a winner

It's been awhile since I updated the Patreon, since I've been busy with 6.99.13's release. But now that Ren'Py is in a really good place, I've had time to write a 2017-10-31 02:10:15 +0000 UTC View Post

Ren'Py 6.99.13 Released & Thank You

I'm happy to announce Ren'Py 6.99.13, the last in a series of releases that will culminate in Ren'Py 7. This release impro...

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Right-side Menus

How does this picture differ from the normal Ren'Py preferences screen? If you're very observant (or you guessed based on the title), you noticed that the navigation is on the right side of the screen...

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Wiki-Like Glossary or Codex

Our next article is up! For the past week or so, I've been working on improving the support for hyperlinks in Ren'Py. It's g...

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Shuffling Choice Menus

Our next tutorial is up! This one is based on a question I was asked on Twitter, about how to make in-game menu choi...

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Character Customization Article and Update

The next article is available for you to read. This one is an extended version of the Character Object se...

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July Postcard

While I work to finish up the new version of the Ren'Py tutorial, I thought I'd post a preview of the postcard we're going to send out to July's $10+ sponsors. The second card's art was done by View Post

Raspberry Ren'Py

Just wanted to share a quick screenshot of Ren'Py running on a Raspberry Pi. I took a couple days off from working on Ren'Py 7 to port Ren'Py to the Raspberry Pi 3. While it's not perfect yet, it's wo...

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The Mid-June Update

Just a quick mid-month update. The renpy.org website has been update with the list of sponsors, and the postcards are being printed and ma...

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