In this tutorial we'll talk about heightfields. I'll show you some of the nodes I like to use when building landscapes. I'll also break down how I built the tree using Simple Tree Tools. Lastly, we...
2022-12-01 14:00:16 +0000 UTC
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This month we're talking about landscapes and heightfields. I'll show you the nodes I like to use when making "mograph" landscapes. Then we'll move onto creating an art directable landscape. I'll a...
2022-12-01 13:50:01 +0000 UTC
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In this video we'll tackle all the components of rendering our cloth. We'll build the scene and materials, we'll also add some micro hairs to give it some more realism.
2022-11-15 14:00:09 +0000 UTC
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In this months Patreon tutorial we'll take a look at cloth and threads. We'll take a look at the different cloth settings and how we can achieve this super subtle and soft feeling cloth. We'll then...
2022-11-01 10:10:20 +0000 UTC
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In this tutorial we'll take a look at cloth and threads. We'll take a look at the different cloth settings and how we can achieve this super subtle and soft feeling cloth. We'll then tackle splitti...
2022-11-01 10:09:28 +0000 UTC
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In this tutorial we'll cover the rendering for our vellum inflation. We'll take a look at Redshift 3.0.5's new SSS and make some gummy looking spheres.
2022-10-15 13:00:08 +0000 UTC
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In this tutorial we'll tackle the most commonly asked for effect, Vellum inflation per piece. We'll look at procedural systems that can easily be reused in future projects so you can iterate and mo...
2022-10-01 13:05:01 +0000 UTC
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In this tutorial we'll tackle the most commonly asked for effect, Vellum inflation per piece. We'll look at procedural systems that can easily be reused in future projects so you can iterate and mo...
2022-10-01 13:00:13 +0000 UTC
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This is the HIP file for the free Youtube tutorial "Unlocking the Power of RBDs."
2022-09-23 11:29:46 +0000 UTC
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In this tutorial we'll cover the lighting and rendering of the looping grains series.
2022-09-15 15:56:33 +0000 UTC
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In this months tutorial we'll tackle these looping grains. I'll show you the many approaches I tried and why I ended up using the new flip solver to get the results I wanted.
2022-09-01 13:00:10 +0000 UTC
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In this months tutorial we'll tackle these looping grains. I'll show you the many approaches I tried and why I ended up using some new nodes in Houdini 19.5 to get the results I wanted. We'll also ...
2022-09-01 12:55:01 +0000 UTC
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In this part we'll tackle the rendering and room setup. We'll look at the rs sunlight, gobos and how to build a room. We'll also scatter some megascan plants and fix their textures.
Here is a...
2022-08-15 14:32:27 +0000 UTC
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In this month's tutorial we'll be tackling procedural rocks. We'll look at a few methods you can use to build rocks so options are endless.
2022-08-01 13:05:00 +0000 UTC
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In this month's tutorial we'll be tackling procedural rocks. We'll look at a few methods you can use to build rocks so options are endless. In the second part we'll tackle the interior lighting set...
2022-08-01 13:00:13 +0000 UTC
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In this tutorial we'll cover the rendering aspect of the VDB to Vellum morph. I'll cover tools I like to use along the way while we setup the scene from scratch.
2022-07-15 10:37:13 +0000 UTC
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In this tutorial we'll tackle morphing VDB pieces into fluffy, fun Vellum softbodies. We'll start with a really basic scene and then slowly add all sorts of details, fixing issues that come up as w...
2022-07-01 12:14:44 +0000 UTC
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In this tutorial we'll tackle morphing VDB pieces into fluffy, fun Vellum softbodies. We'll start with a really basic scene and then slowly add all sorts of details, fixing issues that come up as w...
2022-07-01 12:14:05 +0000 UTC
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In this month's patreon tutorial we'll cover creating a non-intersecting stem generator (without any simulation). We'll then create new materials for the flower using only noises and attributes, no...
2022-06-02 07:27:57 +0000 UTC
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In this month's patreon tutorial we'll cover creating a non-intersecting stem generator (without any simulation). We'll then create new materials for the flower using only noises and attributes, no...
2022-06-02 07:24:44 +0000 UTC
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I hope you have all seen it pop up on youtube, but, incase you hadn't. I released a free tutorial showing how I like to offset my animations in Houdini.
FOR PATREONS:...
2022-06-01 08:43:44 +0000 UTC
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In this second part we'll take a look at the rendering setup (in Redshift). We'll take a look at the scene setup with the lighting. Then we'll go over the different materials and how we can create ...
2022-05-16 09:19:28 +0000 UTC
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In this tutorial we'll take a look at how we can build a fully procedural flower in Houdini. We'll create a system with a variety of controls so we can easily manipulate and create new, unique flow...
2022-05-02 12:25:16 +0000 UTC
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In this month's patreon tutorial we'll cover a fully procedural flower setup. We'll create the flower, animate the flower and build the stem. We'll use a host of techniques to make this flower full...
2022-05-02 12:24:51 +0000 UTC
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In this second part we'll take a look at the rendering setup. We'll focus on getting both a gradient ramp and color texture to match the cloth and the threads when animating through.
...
2022-04-15 11:43:04 +0000 UTC
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In this tutorial we'll cover a simple approach to knitting. We'll go over a basic cloth simulation, driving our threads with MOPs, reshaping our falloffs and then making the necessary adjustments t...
2022-04-04 08:06:50 +0000 UTC
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This is a teaser of what the knitting tutorial will be about.
2022-04-04 08:04:20 +0000 UTC
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In this second part we'll cover the rendering aspect of our Vellum fluid attractor. Instead of just showing you how I achieved the final look, I'll take you on the journey I followed. Starting with...
2022-03-15 13:06:18 +0000 UTC
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In this tutorial we'll cover vellum fluid and vellum softbodies attracting and colliding. We'll talk about fluid settings, softbodies, merging streams and the vellum solver. Post sim we'll take a l...
2022-03-01 10:16:23 +0000 UTC
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This is a teaser of what my Vellum Fluid Attractor tutorial will be about.
2022-03-01 09:45:04 +0000 UTC
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