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Paul Esteves

Paul Esteves

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Paul Esteves posts

011 - Christmas Landscape - Setup

In this tutorial we'll talk about heightfields. I'll show you some of the nodes I like to use when building landscapes. I'll also break down how I built the tree using Simple Tree Tools. Lastly, we...

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Christmas Landscape Teaser

This month we're talking about landscapes and heightfields. I'll show you the nodes I like to use when making "mograph" landscapes. Then we'll move onto creating an art directable landscape. I'll a...

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010a - Cloth Threads Render

In this video we'll tackle all the components of rendering our cloth. We'll build the scene and materials, we'll also add some micro hairs to give it some more realism. 

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Cloth Threads Trailer

In this months Patreon tutorial we'll take a look at cloth and threads. We'll take a look at the different cloth settings and how we can achieve this super subtle and soft feeling cloth. We'll then...

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010 - Cloth Threads

In this tutorial we'll take a look at cloth and threads. We'll take a look at the different cloth settings and how we can achieve this super subtle and soft feeling cloth. We'll then tackle splitti...

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09a - Vellum Inflation Render

In this tutorial we'll cover the rendering for our vellum inflation. We'll take a look at Redshift 3.0.5's new SSS and make some gummy looking spheres.

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09 - Vellum Inflation Setup

In this tutorial we'll tackle the most commonly asked for effect, Vellum inflation per piece. We'll look at procedural systems that can easily be reused in future projects so you can iterate and mo...

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09 - Vellum Inflation Teaser

In this tutorial we'll tackle the most commonly asked for effect, Vellum inflation per piece. We'll look at procedural systems that can easily be reused in future projects so you can iterate and mo...

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07b - Poppin' RBDs

This is the HIP file for the free Youtube tutorial "Unlocking the Power of RBDs." 

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08a - Looping Grains Render

In this tutorial we'll cover the lighting and rendering of the looping grains series.

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08 - Loop Grains Setup

In this months tutorial we'll tackle these looping grains. I'll show you the many approaches I tried and why I ended up using the new flip solver to get the results I wanted.

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08 - Looping Grains Teaser

In this months tutorial we'll tackle these looping grains. I'll show you the many approaches I tried and why I ended up using some new nodes in Houdini 19.5 to get the results I wanted. We'll also ...

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07a - Rock Gobos Rendering

In this part we'll tackle the rendering and room setup. We'll look at the rs sunlight, gobos and how to build a room. We'll also scatter some megascan plants and fix their textures.

Here is a...

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07 - Rock Gobos

In this month's tutorial we'll be tackling procedural rocks. We'll look at a few methods you can use to build rocks so options are endless.

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Rock Gobos Teaser

In this month's tutorial we'll be tackling procedural rocks. We'll look at a few methods you can use to build rocks so options are endless. In the second part we'll tackle the interior lighting set...

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06a - VDB to Vellum Rendering

In this tutorial we'll cover the rendering aspect of the VDB to Vellum morph. I'll cover tools I like to use along the way while we setup the scene from scratch.

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VDB to Vellum Tutorial

In this tutorial we'll tackle morphing VDB pieces into fluffy, fun Vellum softbodies. We'll start with a really basic scene and then slowly add all sorts of details, fixing issues that come up as w...

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Teaser 06

In this tutorial we'll tackle morphing VDB pieces into fluffy, fun Vellum softbodies. We'll start with a really basic scene and then slowly add all sorts of details, fixing issues that come up as w...

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05 - Flower Scene tutorial

In this month's patreon tutorial we'll cover creating a non-intersecting stem generator (without any simulation). We'll then create new materials for the flower using only noises and attributes, no...

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05 - Teaser

In this month's patreon tutorial we'll cover creating a non-intersecting stem generator (without any simulation). We'll then create new materials for the flower using only noises and attributes, no...

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Time Offsetting - Free Tutorial

I hope you have all seen it pop up on youtube, but, incase you hadn't. I released a free tutorial showing how I like to offset my animations in Houdini. 


FOR PATREONS:...

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04a - Procedural Flower Rendering

In this second part we'll take a look at the rendering setup (in Redshift). We'll take a look at the scene setup with the lighting. Then we'll go over the different materials and how we can create ...

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04 - Procedural Flower

In this tutorial we'll take a look at how we can build a fully procedural flower in Houdini. We'll create a system with a variety of controls so we can easily manipulate and create new, unique flow...

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Teaser 04

In this month's patreon tutorial we'll cover a fully procedural flower setup. We'll create the flower, animate the flower and build the stem. We'll use a host of techniques to make this flower full...

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03a - Knitting Rendering

In this second part we'll take a look at the rendering setup. We'll focus on getting both a gradient ramp and color texture to match the cloth and the threads when animating through.


...

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03 - Knitting on cloth

In this tutorial we'll cover a simple approach to knitting. We'll go over a basic cloth simulation, driving our threads with MOPs, reshaping our falloffs and then making the necessary adjustments t...

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Teaser 03

This is a teaser of what the knitting tutorial will be about. 

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02a - Vellum Fluid Attractor Rendering

In this second part we'll cover the rendering aspect of our Vellum fluid attractor. Instead of just showing you how I achieved the final look, I'll take you on the journey I followed. Starting with...

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02 - Vellum Fluid Attractor

In this tutorial we'll cover vellum fluid and vellum softbodies attracting and colliding. We'll talk about fluid settings, softbodies, merging streams and the vellum solver. Post sim we'll take a l...

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Teaser 02

This is a teaser of what my Vellum Fluid Attractor tutorial will be about.

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