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John Kunz

John Kunz

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John Kunz posts

Elevation Isolines from Heightfield

This is an optimized method to generate elevation isolines from a heightfield, or using noise generated in VOPs.


Using compiled forloop SOPs, the whole process is able to be multit...

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Animated Subdivisions

This was the original reason I was animating boxes sliding around.  I had a setup that could fill space with boxes subdivided to varying depths of detail (this is the first setup in the file)....

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More Boxes !!11!1!

Ended up stumbling into something very similar to Nicolas Daniel's animations (https://twitter.com/nic...

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Squash Stretch Deformer

Squash and stretch effect by remapping the point positions along each axis.  We take the input coordinates and redistribute the distribution along each axis.

One method with a spline ram...

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Rack Focus Camera Effect

Animated rack focus camera effect.  I tried some expressions to do it procedurally, but couldn't find any way to make it look natural and easily adjustable.


Based off of refer...

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Analytic Spring Function with VEX

Using the spring function to procedurally animate extrusions.  This gives you a nice jiggle style effect.  Compare with a linear animation in the second image.


// Spring ...

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Procedural Radial Array

Start with a simple outline path and a circle.

Complexity is quickly created by combining multiple copy, transform and path deform operations.


The base shape is packed before...

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Vertigo Dolly Zoom Camera Effect

Wanted to figure out how to set this up via expressions after seeing Blake Kathryn's animations https...

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