This is an optimized method to generate elevation isolines from a heightfield, or using noise generated in VOPs.
Using compiled forloop SOPs, the whole process is able to be multit...
2021-01-03 19:10:54 +0000 UTC
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This was the original reason I was animating boxes sliding around. I had a setup that could fill space with boxes subdivided to varying depths of detail (this is the first setup in the file)....
2021-01-03 18:10:11 +0000 UTC
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Ended up stumbling into something very similar to Nicolas Daniel's animations (https://twitter.com/nic...
2021-01-02 17:54:58 +0000 UTC
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Squash and stretch effect by remapping the point positions along each axis. We take the input coordinates and redistribute the distribution along each axis.
One method with a spline ram...
2021-01-01 17:17:46 +0000 UTC
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Animated rack focus camera effect. I tried some expressions to do it procedurally, but couldn't find any way to make it look natural and easily adjustable.
Based off of refer...
2020-12-02 02:04:31 +0000 UTC
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Using the spring function to procedurally animate extrusions. This gives you a nice jiggle style effect. Compare with a linear animation in the second image.
// Spring ...
2020-12-02 01:53:18 +0000 UTC
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Start with a simple outline path and a circle.
Complexity is quickly created by combining multiple copy, transform and path deform operations.
The base shape is packed before...
2020-11-15 02:51:37 +0000 UTC
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Wanted to figure out how to set this up via expressions after seeing Blake Kathryn's animations https...
2020-11-02 03:23:10 +0000 UTC
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