H1 Sound x SKETCHY VISUALS SFX & Music Pack Vol 1
We all know that having adequate sound on your renders amplify the quality through the roof. Since H1 has been doing my sound design this...
2023-10-20 17:10:43 +0000 UTC
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Last time we looked at lighting an Xbox Controller on a dark scene, but this time I am breaking down a scene on a white background which causes us to think about our shadows and scene setup differe...
2023-10-01 16:12:10 +0000 UTC
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Nature series Part 5 and a Lighting Series Tutorial will be up!
2023-09-26 18:53:13 +0000 UTC
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I want to now utilise everything I have shown you thus far and look at how we can massively contort the composition of our scene through sheer art direction without really importing any new assets ...
2023-09-20 19:54:21 +0000 UTC
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Hello,
If you want to access the discounted products on my store this link should work!
https://store.sketchyfx....
2023-09-19 13:11:57 +0000 UTC
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Part 4 will be out Wednesday. Diving into building more and more complex scenes with adding unnatural colours and heavier art direction!
2023-09-18 15:14:40 +0000 UTC
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In this part I wanted to exercise really pushing the limits of variability in the different scatters within our scene while keeping consistency and not enourgaging a random combination of chaos amo...
2023-09-18 14:00:04 +0000 UTC
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During part 2 of creating these renders I start to introduce you to using multiple sources of scattering and varying between multiple plants and foliage as well as differents scales and lengths.
2023-09-15 13:00:06 +0000 UTC
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I really want to create a lot of structured tutorials here in the form of different parts that really help guide you to desired results with renders.
If you have a look at the collections pag...
2023-09-14 11:01:00 +0000 UTC
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Hello!
Hope you are all doing well.
Part 2 and 3 of the nature scattering techniques will be up Friday and Monday.
I will upload the project files shortly after they are all up!
2023-09-14 08:18:26 +0000 UTC
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Part one of my series around nature scatter techniques and my workflow around getting predictable and consistent results when scattering large amounts of foliage.
We are of course using C4D &...
2023-09-13 12:26:16 +0000 UTC
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I have not compiled the scene with assets so you will still have to download the megascan on your end from the tutorial.
2023-09-11 17:13:59 +0000 UTC
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I have not compiled the scene with assets so you will still have to download the megascan on your end from the tutorial.
2023-09-11 12:46:39 +0000 UTC
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2023-09-11 12:46:05 +0000 UTC
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2023-09-11 12:44:36 +0000 UTC
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2023-09-11 12:43:25 +0000 UTC
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2023-09-11 12:41:39 +0000 UTC
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Project Files for FLUID PBD Explorations in X-Particles
2023-09-11 12:40:58 +0000 UTC
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Quick tutorial going over why I put noise on every Megascan or texture in general.
This helps a lot in creating a flattering look especially with rock textures (wouldn't recommend this ...
2023-09-05 14:00:08 +0000 UTC
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Hello everyone, in this tutorial I show some insights into my workflow when approaching lighting products and how I balance different aspects of the scene to make sure everything is balanced. ...
2023-09-01 17:37:12 +0000 UTC
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2023-08-01 14:00:05 +0000 UTC
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2023-07-28 14:00:05 +0000 UTC
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My workflow around creating realistic + reflective screen materials in octane!
2023-07-22 17:31:19 +0000 UTC
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Hola,
Just added the project files to the windows 11 tutorial!
2023-05-23 14:01:16 +0000 UTC
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As an extension of my Youtube tutorial this goes over creating gradients within the animations and some cool tricks in octane with rendering them!
2023-05-19 17:00:59 +0000 UTC
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2023-05-16 23:18:45 +0000 UTC
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Part 1 in a series of FLIP tutorials I will be doing in X-Particles. Some cool stuff in this one!
Please remember the project file doesn't have the cache so bring down the particle amount and...
2023-05-13 19:36:10 +0000 UTC
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I have had to use this method on 3 different commercial projects now and it has saved my ass. It's absolutely something that is already ingrained in our workflow, but leaning into it entirely has s...
2023-02-22 19:03:56 +0000 UTC
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