Applies deformations such as mountain, path deform, ripple, skew, spherify, stretch, taper, twist, vortex, wave.
Advantages:
1. Much faster performance than older deformers like Twi...
2018-02-10 21:11:49 +0000 UTC
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Happy New Years everyone :) Sorry I couldn't post earlier due to holiday break.
Applies deformations such as bend, bias, boxify, cylindrify, gain, melt.
Advantages:
1. Much fa...
2018-01-06 23:02:23 +0000 UTC
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Creates a point attribute whose values represent how far they are from the input points.
Advantages over the distance metrics in Houdini:
1. Much faster performance (Even compared to the new s...
2017-12-09 17:13:55 +0000 UTC
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Visualizes pieces using an attribute or connectivity. For 500K pieces, it's 800 times faster than Exploded View SOP, which allows changing the offset parameter interactively.
Supports packed and unp...
2017-11-24 18:33:41 +0000 UTC
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Deforms volumes using a point cloud that can optionally have connectivity information where connected points are used to deduce local transforms, allowing accurate transformation of rotating geometry....
2017-11-11 01:35:01 +0000 UTC
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Jitters vector point attributes in random directions.
This operator has a lot of advantages over the Point Jitter SOP:
1. OpenCL acceleration.
2. VEX code branch.
3. Ability to spe...
2017-10-27 11:00:01 +0000 UTC
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Displaces points along their normals.
This operator has a lot of advantages over the Peak SOP:
1. ...
2017-10-13 14:12:20 +0000 UTC
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Hey guys I am amazed by your support. Thanks so much :)
For my very first post, I want to share a major tool.
You can use it to solve all kinds of difficult problems. I made a simple scene sho...
2017-10-05 18:33:01 +0000 UTC
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