NokiMo
Shark

Shark

patreon


Shark posts

Inn Proprietor, New Week Plans

Began to write the inn proprietor event today, also took a second look at the shopkeeper in some areas. Pretty straightforward day. 

I want to release a new build by the end of the week ...

View Post

Path to Ascension 0.31!

Here it is! The public version and by god the changelog is HUUUUGE. So, let's get right to it:

Changelog 0.31 for everyone:

  • Added rough Achievements Syste...

    View Post

Poll on Villager Priority

I said I'd do it, so here it is. Again, I do plan on making all the following villagers' initial events this month. So this poll is more to prioritize them and their respective levels of content be...

View Post

Writing Shopkeeper

Continued writing on the shopkeeper today, and began planning a bit on how the adventurers' event will play out as it might be a tad more complicated. That is all. 

Reminder that the pub...

View Post

Bughunting Day

Not much writing done today, mostly hunting bugs and fixing the ones diligently reported. I still got some time later, so I will see if I can't keep writing what I started of the shopkeeper elf yes...

View Post

Of smiths and shops

Internet is back to normal, thankfully. First draft for blacksmith stone awakening and her room in the map is done. Also began the shopkeep's liberation. Aside from that I found a few bugs and typo...

View Post

February, and village people (not those ones)

My internet is crapping itself and it took me about twenty minutes to be able to make this post, good fricking lord. 

Anyways on to important bits: the 0.3 update will b...

View Post

Path to Ascension 0.3!

You know, I was kinda disappointed with my progress, but writing this changelog made me realize I did a whole buncha things haha. The game still doesn't have all the overall mechanics I have in min...

View Post

So close, but still applying pesticide

All planned content is in. Daisy's talk and the vine scenes. But there is still some bug fixing to do that I could not get done in time. Sorry guys. Will have to get this out tomorrow instead. But ...

View Post

Small base intro, and pop-ups

Implemented the small base intro and made a few changed to the pop-up of the deeds to be more visually pleasing and user-friendly. Also, finished up the scenes I will implement tomorrow. I will pro...

View Post

Last Stretch to 0.3

Implemented the angel talks and the tooltips for the social attributes, fixed a few bugs encountered along the way, put a temporary pop-up when you gain power (right now it it only goes away if you...

View Post

Done Deed, Deed Done

Alliteration is cool.

Things Done

Anyways, deed system is done for now. Still a few things to implement, but those are connected to a few other systems I want to create...

View Post

Concept of approval, and other important bits

Friendship does not necessarily mean seeing eye to eye on every issue. Disagreeing with your loved ones is part of any human relationship. That's part of why I did not implement a few of Daisy's di...

View Post

New Rooms

For a change of pace, I decided to implement two rooms that I was looking to add before 0.3. One is to allow you to save, so you have something to spend power on early and for a quick tutorial on b...

View Post

Done the deed

I implemented the deed system today and got a bit of writing done. Turns out the final idea for the deed system fit nicely with the personality pattern I already had implemented so the work was muc...

View Post

Still writing scenes

Sex scenes are always more complicated due to the variation in the character's assets. Anyways, I am still hammering away at them. Hope to begin implementing them tomorrow.

View Post

Deeds and Vines

Figured out how I want to make the deed system over the weekend. Instead of making a score, I will tie store the amount of power you gathered of that aspect. That ties the systems together and is p...

View Post

Implemented Fairy and Combat Fixes

While implementing the Starving Fairy I found a couple of combat bugs and oversights. Nothing major, so everything's already fixed. I also began writing one of the vine scenes. That's pretty much i...

View Post

Implementing Starving Fairy

Came up with a good alternative to what I was thinking on the aspect and power system. It will be a united deed system. Still ironing out a few things, so I decided to work on something else today:...

View Post

Polishing

Work had and still has me quite busy this week. Still, today I took another look into how I will implement the aspect and power system, figure tying them together is better and makes more sense, bu...

View Post

Planning Day

The clue is always in the title, isn't? Today I spent what time I could planning. There are two systems that I have not implemented yet that will be vital: the scores of the aspects and the gain of...

View Post

Planning what's left to 0.3

Have to make this quick: began implementing starving fairy, found and fixed some bugs (one pretty game breaking), fixed parts of the UI, downed party member now return after battle with 1 hp, put m...

View Post

Path to Ascension 0.28!

Consider this a test version of sorts, alpha or beta or what have you. I don't think there are any bugs, but the amount of changes to the game systems since the last update are quite hefty. So, may...

View Post

Polished Events

Today was pretty simple, I polished the events and scenes. Now all that is left is to implement them. That's pretty much it really.

View Post

Not yet

Couldn't finish 0.3 today. I am afraid to rush it and everything imploding because of an oversight. So I will refrain from saying tomorrow, but it will be out by Monday without a doubt.

Today...

View Post

Tasks left for 0.3

Today I wrote all of the rooms of the Whitewood Crossroads area and began reviewing and writing several Daisy scenes.

Here'...

View Post

Daisy Fully Implemented

Today was a great day! Got plenty of time in to compensate for yesterday. 

I got Daisy fully implemented. Now I am adding the events I previously wrote and a few minor n...

View Post

Implementing companion Daisy

Did not have a lot of time today due to work. But I did begin to implement daisy's companion stuff. Her initial equipment, skills and talk event are being worked on right now. That's about it.

View Post

Party and companion systems done! On to Daisy Implementation!

That's a mouthful for a title, but its exactly what happened today! I am finally done with the systems. They work as intended and as a result the combat system is working better now, and I have a c...

View Post

Unusual Sunday

Usually Sunday is my day off of everything. Alas, I wanted to get these systems done. And I have. I have finished the refactoring and bug testing. All that is left are a few logic mistakes to fix a...

View Post