Began to write the inn proprietor event today, also took a second look at the shopkeeper in some areas. Pretty straightforward day.
I want to release a new build by the end of the week ...
2020-02-10 21:21:17 +0000 UTC
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Here it is! The public version and by god the changelog is HUUUUGE. So, let's get right to it:
Changelog 0.31 for everyone:
- Added rough Achievements Syste...
2020-02-07 20:13:20 +0000 UTC
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I said I'd do it, so here it is. Again, I do plan on making all the following villagers' initial events this month. So this poll is more to prioritize them and their respective levels of content be...
2020-02-06 22:00:49 +0000 UTC
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Continued writing on the shopkeeper today, and began planning a bit on how the adventurers' event will play out as it might be a tad more complicated. That is all.
Reminder that the pub...
2020-02-06 21:51:27 +0000 UTC
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Not much writing done today, mostly hunting bugs and fixing the ones diligently reported. I still got some time later, so I will see if I can't keep writing what I started of the shopkeeper elf yes...
2020-02-05 21:46:20 +0000 UTC
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Internet is back to normal, thankfully. First draft for blacksmith stone awakening and her room in the map is done. Also began the shopkeep's liberation. Aside from that I found a few bugs and typo...
2020-02-04 21:41:09 +0000 UTC
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My internet is crapping itself and it took me about twenty minutes to be able to make this post, good fricking lord.
Anyways on to important bits: the 0.3 update will b...
2020-02-03 20:51:45 +0000 UTC
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You know, I was kinda disappointed with my progress, but writing this changelog made me realize I did a whole buncha things haha. The game still doesn't have all the overall mechanics I have in min...
2020-01-31 21:12:02 +0000 UTC
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All planned content is in. Daisy's talk and the vine scenes. But there is still some bug fixing to do that I could not get done in time. Sorry guys. Will have to get this out tomorrow instead. But ...
2020-01-31 00:12:19 +0000 UTC
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Implemented the small base intro and made a few changed to the pop-up of the deeds to be more visually pleasing and user-friendly. Also, finished up the scenes I will implement tomorrow. I will pro...
2020-01-29 23:16:52 +0000 UTC
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Implemented the angel talks and the tooltips for the social attributes, fixed a few bugs encountered along the way, put a temporary pop-up when you gain power (right now it it only goes away if you...
2020-01-28 21:08:23 +0000 UTC
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Alliteration is cool.
Things Done
Anyways, deed system is done for now. Still a few things to implement, but those are connected to a few other systems I want to create...
2020-01-27 21:47:19 +0000 UTC
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Friendship does not necessarily mean seeing eye to eye on every issue. Disagreeing with your loved ones is part of any human relationship. That's part of why I did not implement a few of Daisy's di...
2020-01-24 21:59:26 +0000 UTC
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For a change of pace, I decided to implement two rooms that I was looking to add before 0.3. One is to allow you to save, so you have something to spend power on early and for a quick tutorial on b...
2020-01-23 22:09:08 +0000 UTC
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I implemented the deed system today and got a bit of writing done. Turns out the final idea for the deed system fit nicely with the personality pattern I already had implemented so the work was muc...
2020-01-22 21:19:40 +0000 UTC
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Sex scenes are always more complicated due to the variation in the character's assets. Anyways, I am still hammering away at them. Hope to begin implementing them tomorrow.
2020-01-21 22:11:36 +0000 UTC
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Figured out how I want to make the deed system over the weekend. Instead of making a score, I will tie store the amount of power you gathered of that aspect. That ties the systems together and is p...
2020-01-20 21:40:48 +0000 UTC
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While implementing the Starving Fairy I found a couple of combat bugs and oversights. Nothing major, so everything's already fixed. I also began writing one of the vine scenes. That's pretty much i...
2020-01-18 20:03:26 +0000 UTC
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Came up with a good alternative to what I was thinking on the aspect and power system. It will be a united deed system. Still ironing out a few things, so I decided to work on something else today:...
2020-01-17 22:56:21 +0000 UTC
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Work had and still has me quite busy this week. Still, today I took another look into how I will implement the aspect and power system, figure tying them together is better and makes more sense, bu...
2020-01-16 20:47:12 +0000 UTC
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The clue is always in the title, isn't? Today I spent what time I could planning. There are two systems that I have not implemented yet that will be vital: the scores of the aspects and the gain of...
2020-01-15 21:24:26 +0000 UTC
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Have to make this quick: began implementing starving fairy, found and fixed some bugs (one pretty game breaking), fixed parts of the UI, downed party member now return after battle with 1 hp, put m...
2020-01-14 21:40:42 +0000 UTC
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Consider this a test version of sorts, alpha or beta or what have you. I don't think there are any bugs, but the amount of changes to the game systems since the last update are quite hefty. So, may...
2020-01-13 22:59:43 +0000 UTC
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Today was pretty simple, I polished the events and scenes. Now all that is left is to implement them. That's pretty much it really.
2020-01-11 20:07:10 +0000 UTC
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Couldn't finish 0.3 today. I am afraid to rush it and everything imploding because of an oversight. So I will refrain from saying tomorrow, but it will be out by Monday without a doubt.
Today...
2020-01-10 22:36:17 +0000 UTC
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Today I wrote all of the rooms of the Whitewood Crossroads area and began reviewing and writing several Daisy scenes.
Here'...
2020-01-09 20:14:02 +0000 UTC
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Today was a great day! Got plenty of time in to compensate for yesterday.
I got Daisy fully implemented. Now I am adding the events I previously wrote and a few minor n...
2020-01-08 21:38:37 +0000 UTC
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Did not have a lot of time today due to work. But I did begin to implement daisy's companion stuff. Her initial equipment, skills and talk event are being worked on right now. That's about it.
2020-01-07 20:39:20 +0000 UTC
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That's a mouthful for a title, but its exactly what happened today! I am finally done with the systems. They work as intended and as a result the combat system is working better now, and I have a c...
2020-01-06 22:00:05 +0000 UTC
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Usually Sunday is my day off of everything. Alas, I wanted to get these systems done. And I have. I have finished the refactoring and bug testing. All that is left are a few logic mistakes to fix a...
2020-01-05 20:37:52 +0000 UTC
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