NokiMo
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[WIP] Vignette Content (03-05-2023)

• Alice's Apartment: Made minor additions to Alice's apartment. Tomorrow, I'll add the outside area.

• Vignette Content: Dressed up the lads for an ensemble piece.

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[WIP] Dionys Progress, Vignette Content (02-05-2023)

• Dionys Progress: Edited the latest batch of renders for the Dionys set.

• Vignette Content: Made two new projects. One featuring Amaya and Nina, using Rikyla's suggestion from a few pos...

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[WIP] Finished Church Scenebuild (01-05-2023)

I'm happy with the Church scenebuild for now. The surrounding environment is detailed enough for me. All angles should be covered.

It is a bit laggy in the viewport, but that's to be expected...

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[WIP] Paintings Updated • Plans for next week (28-04-2023)

• Paintings Updated

Updated and added more paintings to the church. They all have different wear and tear on them and I made some canvas textures to overlay.

It still needs some fine...

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[WIP] Computer Maintenance, Edits (26/27-04-2023)

Sorry about the lack of update yesterday.

• Computer Maintenance

My computer was hitching a little bit recently, so I figured it was time for a good thorough cleaning.

• Edits...

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[WIP] Blender is dumb again, Edits (25-04-2023)

• Blender sucks.

Can not manage to load morphs onto Amaya. I'm doing it exactly how I did it with Nina yet, somehow, it doesn't work for Amaya. Makes sense, right?

So, after bashing ...

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[WIP] Amaya Port Progress (24-04-2023)

• Added all jiggle bones to Amaya.
• Refined all jiggles according to what her body would jiggle like.
Bit stiffer due to less fat and having stiffer abs and all that.
• Was unable t...

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[WIP] BLENDER - Fixed Nina's Shaders • Started Porting Amaya (21-04-2023)

• Fixed Nina's Shaders

There's a SMALL inconsistency in the shading, but I don't think it'll be SUPER obvious when it's all moving and all that.

I'm satisfied with it for now.

â...

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[WIP] Blender Stuff (20-04-2023)

• Fixed Subsurface Scattering on Nina apart from their genitals.

• Started slowly re-adding all the broken lights and materials on Nina's environment.

Bit of a dry update. Feeling a...

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[DOWNLOAD] Do Androids Dream? - COMPLETE SET

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[DOWNLOAD] Do Androids Dream? - PUBLIC SET

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[WIP] Edits • Dionys Office Set Renders • Blender (19-04-2023)

• Edits

Finished some more edits.

Finished all current Goddess Edits. Ordered them somewhat, think I have a logical way of releases. Going to do them in smaller releases.

The Cy...

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[WIP] Blender, Edits, Cyberpunk/BladeRunner Set (18-04-2023)

• Blender

Updated all lights and fixed the colour and intensity of them all.

Did some render setting testing. Think it's ready to render at this point? I'll have to work on a post-pro...

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[WIP] Nina's Apartment Ported, Edit Update (17-04-2023)

• Nina's Apartment Ported

Fully ported Nina's Apartment and surroundings. Fixed the instances problem that I had previously but now I gotta go through all the lights (including the ones out...

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[WIP] Edits and Blender Progress (14-04-2023)

• Edit Progress

• Blender Progress

Feeling very stressed and dumb and I'm just loathing opening Blender every morning. I just hate Blender. I reall...

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[WIP] Blender Progress (13-04-2023)

Not a whole lot to show, but I did some alright work today.

Learned some stuff about Blender Action Strips and it allows me to make building-blocks of animation. So I made one loop of Nina pu...

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[WIP] Blunder and Udits (12-04-2023)

BLENDY

• Ported Nina's bed area. Had some weirdness with instances being out of place and had to mess around with the emissiveness of some lights, but was easy enough. View Post

[WIP] Edits & Blenders (11-04-2023)

EDITS

• Edited a lot of Goddess Renders.

• Fixed multiple renders for Rhiann and edited them.

There's less than 20 renders left for all the goddess content ...

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[WIP] Short editting day because of Easter (10-04-2023)

• Didn't get a whole lot done because of Easter, but I edited some pretty pictures.

• The Rhiann Render needs to be re-rendered partially because of a bugged part of the render.

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[WIP] Blender & Post-Processing (07-04-2023)

• Blender Updates

Fixed Nina's Hair. Took over 5 hours to find ONE setting that was messing up the bangs' physics. It had relative parenting on. Whatever that means.

The hair is fully...

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[WIP] Blender & Post-Processing Progress (06-04-2023)

• Blender sucks lol. For some reason the jiggle bones in ONLY the bangs are broken.

• Finished rigging Nina's hair, but the jiggle obviously needs to be fixed.

• Experimented with...

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[WIP] Shading Progress (05-04-2023)

• Worked on some shading today. Trying to figure out a more efficient way to change parts of the shading whilst maintaining the ability to change things like make-up, splatters, etc.

• Wo...

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[WIP] Blender Updates, Post-Processing Progress (04-04-2023)

• Shortened the animation to be loopable. I don't think I will do a large climax for this first animation; I'm cutting the end part, basically.

• Not doing fluid simulations because they'...

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[WIP] Blender Hair Rigging (03-04-2023)

• Started Rigging Nina's hair so it can be physics driven and be attached to their head. No more bald-Nina.

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[WIP] Animation Progress (31-03-2023)

• Worked on some rain effects. They're in place and working, but I'm also rendering right now and I don't want to stress the computer out too much, during renders.

• Got some preliminary ...

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[WIP] Blender Animation Progress (30-03-2023)

• Learned a neat trick to parent bones to each other temporarily and at specific moments. Pretty easy trick, but something I was definitely wondering about because I don't think DAZ has such func...

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[WIP] Animation Progress, Edit Progress (29-03-2023)

• Scrapped previous animation.

Took on far too much for a first Blender animation. I was going for Nyl2/Rigid3D quality, whilst I'm just starting out with Blender. So I scrapped the previou...

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[DOWNLOAD] Sanguis Virginis - COMPLETE SET

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[DOWNLOAD] Sanguis Virginis - PUBLIC SET

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[WIP] Animation Progress, Edit Progress (28-03-2023)

• Another round of fixes to Nina's Rig in Blender.
• Ported Nina's Apartment over, of course nothing is simple in Blender so it ported all wonky and stupid with all sorts of problems. So for...

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