This is the 15th episode of the unreal engine strategy game series we are working on. Here, we are going to look into how to set the player spawn location in a multiplayer game. We will implement a...
2023-03-29 07:57:31 +0000 UTC
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Today we are going to look into multiplayer replication of the strategy game template we are working on. Here, we will see when the player select and move units from one end, how those movements ar...
2023-03-28 06:49:31 +0000 UTC
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Today we are going to implement rotation of minimap when the camera is rotated in the game world. We will have to update the logic that shows the location where the player is currently focusing at ...
2023-03-27 08:01:01 +0000 UTC
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In the last episode of the unreal engine strategy game series, we implemented a minimap. Today, we are going to implement minimap navigation or minimap teleportation. Which means, when we click on ...
2023-03-25 07:01:01 +0000 UTC
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In this video, we'll be focusing on implementing a minimap feature for our strategy game project using the Unreal Engine. The minimap will display a rectangular box that represents the area current...
2023-03-24 07:01:02 +0000 UTC
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Today, we are going to explore how to create a fully physics based hovering system for a hover car. We will enable physics simulation for the hover car and try to balance the car on a certain level...
2023-03-23 07:01:01 +0000 UTC
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Today we are going to explore how to effectively use AI technologies such as ChatGPT or Bing AI powered chat to write C++ code in unreal engine game development. Here, we are going to try and write...
2023-03-21 09:01:59 +0000 UTC
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In this episode of the unreal engine strategy game project we are going to implement accelerated edge scrolling. It is a technique used in many games and applications to allow users to quickly navi...
2023-03-20 07:01:02 +0000 UTC
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In this episode of the unreal engine strategy game project we are going to implement unit tracking or follow mode. That means, when we focus on a character/ unit, the camera will stay locked onto t...
2023-03-19 07:01:59 +0000 UTC
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In this episode of the unreal engine strategy game project we are working on, we are going to implement a way to focus on and cycle through selected characters. When we have selected the a characte...
2023-03-18 07:02:00 +0000 UTC
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In this episode of the shooter series, we are going to look into how to save and load a complex level. What it meant by complex level is, we need to save the state of the world, not just the player...
2023-03-16 15:01:02 +0000 UTC
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Today I am going to implement a snakes particle system in unreal engine 5 using Niagara effects system. Here, you will be able to spawn thousands of snakes slither on the floor with wave like anima...
2023-03-15 07:01:02 +0000 UTC
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In this episode of the shooter series, we are going to look into how to save and load ammo count of each weapon. The character can carry upto 3 weapons and when the game is saved, the loaded ammo c...
2023-03-14 09:01:01 +0000 UTC
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In this episode of the shooter series, we are going to implement a way to save and load weapons. Player can carry upto 3 weapons from 3 different categories in the game. ALso, player can swap the w...
2023-03-13 07:19:26 +0000 UTC
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In this episode of the shooter series, we are going to implement a way to save progress of the game and determine how to implement New Game and Continue Game options. New game will just load the fi...
2023-03-10 10:01:01 +0000 UTC
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Today we are going to implement a simple stylized water shader with foams and waves around objects and shoreline. Foams will advance and retreat around the objects in a random natural wa...
2023-03-09 10:01:01 +0000 UTC
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In this episode of the shooter series, we are going to add objective distance markers into the level we are working on. So we will be able to see the distance to the objective location. Once we go ...
2023-03-08 10:02:00 +0000 UTC
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Here is the updated version of the project I did in the adventure tutorial series. I originally used unreal engine 4 in this project and after updating into , I had to change some blueprint nodes a...
2023-03-07 10:01:01 +0000 UTC
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In this episode of the shooter series, we are going to add an ally spawner into the demo level we are creating so that the player will be able to fight alongside allies. Ally characters will also a...
2023-03-05 10:01:01 +0000 UTC
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In this episode of the shooter series, we are going to implement an enemy waves system which keep spawning and sending enemies into player. This mechanism would be handy for a mission where player ...
2023-03-04 10:01:59 +0000 UTC
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In this episode of the unreal engine shooter series, we are going to create city street level where the shooting happens. Here, we are going to look into how to stream enemies. The reason to stream...
2023-03-03 10:01:01 +0000 UTC
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In this episode of the unreal engine shooter series, we are going to create city street level where the shooting happens. Here, we are going to look into how to stream enemies. The reason to stream...
2023-03-02 10:01:01 +0000 UTC
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Today we are going to implement box selection, also known as drag section in our strategy game template. Box selection means, allowing player to select multiple characters by click and dragging the...
2023-02-28 10:01:01 +0000 UTC
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In this video, I will be demonstrating the selection and commanding of multiple characters in my strategy game template, which is built using Unreal Engine 5. By pressing shift and clicking on mult...
2023-02-27 07:20:10 +0000 UTC
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This is the 5th part of the unreal engine 5 strategy game template I am working on. Here I am going to show you how to change the mouse cursor based on the objects hovered. For example, when we hov...
2023-02-25 10:01:01 +0000 UTC
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In this tutorial, I am going to implement a fog of war system in unreal engine 5. We will be using the top down project we have been working on here. The fog of war will cover the entire map with c...
2023-02-23 10:01:01 +0000 UTC
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In this video also, we will be continuing our training level for the shooter game that we're currently developing. Our focus today is on teaching the player about the grenade mechanisms. Basically ...
2023-02-22 10:01:01 +0000 UTC
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In this tutorial, I am going to cover how to make stylized clouds in unreal engine. I am going to put these clouds for the top down game I am working on. The clouds will have a simple low poly look...
2023-02-21 10:01:01 +0000 UTC
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In this video also, we will be continuing our training level for the shooter game that we're currently developing. Our focus today is on teaching the player about the ammo crates. We will make the ...
2023-02-20 10:01:01 +0000 UTC
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In this video, we will be continuing our training level for the shooter game that we're currently developing. Our focus today is on creating a shooting range that will help teach players the fundam...
2023-02-19 10:01:01 +0000 UTC
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