NokiMo
CodeLikeMe

CodeLikeMe

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Unreal Engine 5 - Procedural Snake Character

In this unreal engine 5 tutorial, I am going to implement a procedural snake. What meant by procedural is, the snake body will be animated dynamically/procedurally through the code and the length o...

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Unreal Engine 5 - MetaHuman Bus Driver

Today, we are going to create a walkable meta human character that can walk to a bus and Press E and start driving the Bus. Press E again to exit the bus and walk again.  This tutorial is base...

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ALS Shooter Unreal Engine 5.1 Update (ALS #147)

Today, we are going to updated the shooter project we were working on from unreal engine 5.0 to 5.1. We will check all the features we implemented and if there are any bugs after the migration, we ...

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UE5 Open World #16 - Smooth Weather Transition

In this episode of unreal engine 5 open world series, I am going to complete the dynamic rain system which allows the game to change the weather from clear condition to rainy weather and back to cl...

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UE5 Open World #15 - Rainy Weather

In this episode of unreal engine 5 open world series, I am going to integrate Rainy weather into the weather system we are working on. We have already worked on how to darken the environment and cl...

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UE5 Open World #14 - Smooth Atmosphere Transition

In this episode of unreal engine 5 open world series, I am going to implement a method that allows smooth transition of atmosphere into different states. that means, in the runtime, we would be abl...

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UE5 Open World #13 - Atmosphere Switch

In this episode of unreal engine 5 open world series, I am going to implement a switch that allows us to quickly switch the atmosphere from a clear weather to a cloudy dark weather. This would be a...

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Unreal Engine 5 - Weapon Inventory UI - Open/Close (ALS #146)

Today, we are going to continue with the weapon inventory UI widget. Here, we are going to implement open and close functions of the inventory UI. Also, we will look into how to keep the selected w...

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Unreal Engine 5.1 - Rootmotion Based Locomotion Update

Today, I am going to update the rootmotion based locomotion system I have implemented into unreal engine 5.1. In this project, I have implemented a locomotion system that purely work exclusively us...

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Unreal Engine 5 - Weapon Inventory UI - Link to the Character (ALS #145)

Today, we are going to continue with the weapon inventory UI widget. Here, we are going to link the character with the inventory UI so that the weapons currently held by the character will be visib...

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Unreal Engine 5 - Weapon Inventory UI (ALS #144)

Today, we are going to continue with the weapon inventory UI widget. Here, we are going to embed the actual gun blueprints into the weapon inventory UI instead of just showing the weapon mesh. The ...

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Unreal Engine 5.1 - Complete Menu system (Menu + Map + MiniMap )

Here is a demonstration of updated unreal engine 5.1 Complete menu system. The system contains the menu system and the maps and minimap system.

password=CLM_MapMenu


CLM_MapMe...

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UE5 Open World #12 - SkyAtmosphere - Change Cloud Density and Darken Colors

In this episode of unreal engine 5 open world series, I am going to work on how to increase the cloud density and how to darken the atmosphere. Here, the atmosphere is built with unreal sky atmosph...

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Unreal Engine 5.1 - Enhanced Input System - Remapping Keys

Today I am going to show you how to remap input keys / customizing controls in unreal engine 5 enhanced input system. Previously we had implemented a full menu system with customizable controls usi...

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Unreal Engine 5.1 - Enhanced Input - Multi-Key Actions

In this unreal engine tutorial, I am going to show you how to implement inputs with key combinations using "Enhanced Input System" introduced in unreal engine 5.1. Here, we will be using chorded ac...

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Unreal Engine 5.1 - Migrating to Enhanced Input System

Today I am going to show you how to migrate from the regular Input System we had in earlier versions of unreal engine to Enhanced Input System introduced in unreal engine 5.1 . Here we will look in...

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UE5 Open World #11 - Palm Tree Leaves Wind

In this episode of unreal engine 5 open world series, I am going to implement wind effects on the palm tree leaves. We already have grass wind node in unreal material system by default, but we can'...

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Unreal Engine 5 - Open World Project Files

UE 5.3 Project files (starting from Episode #35)

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UE5 Open World #10 - Procedural Bushes and Scattered Stones

In this episode of unreal engine 5 open world series, I am going to add bushes and small scattered stones as ground cover foliage near the cliff foot areas. Here also, we will procedurally spawn th...

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UE5 Open World #9 - Procedural Foliage

In this episode of unreal engine 5 open world series, I am going to generate a forest of palm trees using procedural foliage spawning system in unreal engine 5. Here, we will look into how the proc...

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Unreal Engine Skateboarding Template - UE 5.1 Update

Here is a demonstration of unreal engine skateboarding template I have implemented. The project is now updated and tested on unreal engine 5.1

password=CLM_Skate5.1

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UE5 Open World #8 - Landscape Grass Output

In this episode of unreal engine 5 open world series, I am going to add a grass output into the landscape auto material we have created. This will allow us to spawn grass meshes on the landscape wh...

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UE5 Open World #6 - Global Beach Wet Sand Level

In this episode of unreal engine 5 open world series, I am going to implement a wet look on the landscape near the sea water level. This wetlook will be implemented on the landscape material and wi...

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UE5 Open World #6 - Ocean

In this episode of unreal engine 5 open world series, I am going to add an ocean around the island landscape we have created. Here we will be using water plugin in unreal engine 5. We will have to ...

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UE5 Open World #3 - Procedural Landscape Material - Textured Landscape Layer Functions

In this episode of unreal engine 5 open world series, I am going to continue with the procedural landscape material. Here we will implement separate material layer functions for each different laye...

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UE5 Open World #3 - Procedural Landscape Material Layers

In this episode of unreal engine 5 open world series, I am going to continue with the procedural landscape material. Here we will work on the sea level and the beach region. There will be a separat...

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UE5 Open World #3 - Procedural Landscape Material Layers

Today I am going to start working on a procedural landscape material. In this episode, we will focus on how to blend different colors on landscape beased on the slope of the landscape. The reason w...

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UE5 Open World #2 - Character Scale Reference Grid Placement Utility

Today I am going to implement a simple tool that allows us to place dummy characters all over the map in a grid on landscape to help us with understanding the scale of the world. This tool will hav...

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UE5 Open World #1 - World Machine to Unreal Engine 5

Today I am going to generate an island landscape in World Machine and import it into unreal engine 5. Here, I will show the complete workflow that consist of , 1. Setting up the island landscape si...

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Unreal Engine 5 - Companion AI

Today, we are going to implement a companion AI system in unreal engine 5.1. Here, the companion will accompany the player to a certain location in the level. If the player stop following the compa...

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