Today, I am going to implement a way to keep the arrows stick into bodies of characters in my bow and arrow system developed with unreal engine 4. so, in this way, when a character is hit by an arr...
2019-07-14 18:36:01 +0000 UTC
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in this episode, I am going to implement a way to determine a headshot when a character is hit by an arrow in the bow and arrow system developed with unreal engine 4. If it is a headshot, the chara...
2019-07-14 18:35:05 +0000 UTC
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In this episode, I am going to add a trail to the arrow increase their visibility to the player for the bow and arrow system I have developed with unreal engine 4. To build this effect, I am going ...
2019-07-14 18:34:15 +0000 UTC
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You can download world machine project I have used in the tutorial and generated heightmaps and other texture maps that I imported into unreal engine here.
2019-07-12 17:21:44 +0000 UTC
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2019-07-11 07:25:44 +0000 UTC
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This update contains the ability to shoot fire arrows and burn enemies. Also, arrow crafting. Systems are still buggy as this is a work in progress. But sharing anyway because you might find it use...
2019-07-09 18:04:43 +0000 UTC
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In this episode, I am going to work on the part what happens when an enemy is hit by an arrow in my bow and arrow system in unreal engine 4. The character will be damaged with a grunt sound and an ...
2019-07-08 17:52:01 +0000 UTC
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In this episode, I am going to implement actual firing part of the bow and arrow system I have developed with unreal engine 4. When the player press fire button while bow is equipped, the arrow wil...
2019-07-08 17:50:15 +0000 UTC
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Today, I am going to implement a way to get an arrow from the quiver and then placing it on the bow and aim. For this part, I will add two new blueprints as quiver blueprint and arrow blueprint.
2019-07-08 17:49:32 +0000 UTC
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Today, I am going to show you how to align the bow and arrow towards the target crosshair or reticle in the middle of the screen. In third person games, when we aim with some weapon, usually we mov...
2019-07-07 17:47:43 +0000 UTC
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Support my work on Patreon : https://www.patreon.com/CodeLikeMe.
In this episode, I am going to work on animations ...
2019-07-07 17:46:52 +0000 UTC
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In this episode, I am going to show you how to change the camera when player is aiming down with the bow and how to show a crosshair to assist player targeting. I will zoom the camera and move it a...
2019-07-07 17:46:11 +0000 UTC
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This update contains the resource chest where player can collect multiple types of resources by pressing E at resource chest. Also, player can view the inventory by pressing tab. SO far it has only...
2019-07-02 17:07:19 +0000 UTC
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In the last episode, I promised to fix the problem of not being able to keep aiming pose while rotating. And I said, I am going to use an aim offset for that. But actually I found a much simpler so...
2019-06-30 18:12:01 +0000 UTC
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In this episode, I am going to work on roating the character towards the aiming direction with animation montages using root motion enabled animations. I am using them in order to make the ch...
2019-06-30 18:11:24 +0000 UTC
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I have already implemented bow equip and unequip part in my game developed with unreal engine 4. This time, I am going to implement a way to make the character turn towards the aiming direction. Fo...
2019-06-30 18:10:36 +0000 UTC
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In this episode, I am going to solve the problem of equipping the bow when I already have a weapon in hand. When I equip the bow, character will automatically put the bow back on the characters wea...
2019-06-30 18:10:02 +0000 UTC
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In this episode, I am going to implement the equip and un-equip function for the bow and arrow system in my game developed with unreal engine 4.
2019-06-30 18:09:25 +0000 UTC
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In this episode, I am going to start with the implementation of bow and arrow system for my game in unreal engine 4. First part would be attaching the bow and the quiver to the back of the characte...
2019-06-30 18:08:45 +0000 UTC
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2019-06-30 18:08:03 +0000 UTC
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This update contains resource Arrow and graphite resource types and player can collect them to the inventory.
2019-06-27 17:22:53 +0000 UTC
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In this episode, I am going to show you how to add a glowing effect to the UI elements in unreal engine 4. I am going to use this effect to glow around the entire healthbar component when the rage ...
2019-06-20 18:19:14 +0000 UTC
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In the healthbar of most modern games, player can see the amount of damage received by looking at the healthbar for some hit. This is displayed by instead of directly setting the healthbar filled p...
2019-06-20 18:18:14 +0000 UTC
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This update contains explosive barrels with destructible mesh and the burning mark decal with the material that leave on the ground after explosion.
They can be exploded only with fire arrows
2019-06-19 17:29:06 +0000 UTC
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In this episode, i am going to show you how to create an animated UI material in unreal engine 4. This animated material will be used for the healthbar and rage bar material. THe animated effect wo...
2019-06-13 18:25:24 +0000 UTC
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In this episode, I am going to add a stylized health bar to my game. I have already implemented a simple health and rage bar. But they were just a progress bar. In this episode, I am going to make ...
2019-06-13 18:24:36 +0000 UTC
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In this episode, I am going to further improve the rage mode of the melee combat system I ave developed with unreal engine 4. I am going to increase the attack animation playing speed when the char...
2019-06-13 18:23:56 +0000 UTC
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This episode is on the rage mode attacks in melee combat system developed with unreal engine 4. In order to show the power of the rage mode attack, I decided to add some special sounds and particle...
2019-06-08 16:47:09 +0000 UTC
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In this episode, I am going to implement a radial attack in the melee combat system we have developed with unreal engine 4. When the player enable the rage mode, a fire blast will emit from the cha...
2019-06-08 16:45:00 +0000 UTC
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In this episode, I am going to add some particle effects and sound effects as the character goes to the rage mode in the combat system we have implemented. When player enable the rage mode, a fire ...
2019-06-08 16:44:17 +0000 UTC
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