NokiMo
CodeLikeMe

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Unreal Melee Combat - Blocking Attacks - UE4 Open World Tutorials #55

In this episode, I am going to show you how to implement attack blocking in the melee combat system we are working on in #unreal engine 4. In this example, as long as the player hold the block acti...

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Unreal Camera shake - Unreal Open World tutorials #54

Camera  shakes can be used to enhance the experience of some power or impact of some action in a game. In the combat system we are working on, we can use camera shakes to make the attacks feel...

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Unreal Melee Combat - Attacks and Movement - UE4 Open World Tutorials #53

When the character performs an attack, there should be some quick movement towards the enemy or target direction in order to show the power or impact of the attack. In this episode, I will explain ...

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Unreal Melee Combat - Sword Trail - UE4 Open World tutorials #52

In this episode, I'll explain how to add a sword trail when the attacks are performed. For this, I will use unreal engine AnimTrail with a particle system.

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Unreal Melee Combat - Combo Attacks- UE4 Open World tutorials #51

In this episode, we will explore how to add combo attacks to our melee combat system. I'll use 3 different attack animations for this. They will be activated if the player press the attack button s...

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Unreal Melee Combat - Sword Sounds- UE4 Open World tutorials #50

To get the impression of the weight of the attack, sound effects plays a major role. Otherwise, it wouldn't make a satisfactory experience for the player. In this video, I am going to add sound eff...

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Unreal Melee Combat - Sword Attacks - UE4 Open World tutorials #49

For now, our character can equip sword and sheath it back. Today, we are going to implement sword attack in our melee combat system. In this episode, I'll demonstrate, how to add simple sword attac...

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Unreal Layered Animations - Using Upper body animation slot - UE4 Open World tutorials #48

Last time we added a sword equip and sheath functions to our character. But these animations are played as if the character is standing still. But, we need our character to be able to equip and she...

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Unreal Melee Combat - Equip Sword - UE4 Open World tutorials #47

In this video, I will show you how to attach a sword into the back of the character in #unreal engine 4. Also, how to make the character equip the sword and sheath. For this, i will be using animat...

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Unreal AI navigation - path finding in a huge world - UE4 Open World Tutorials #46

Last time we implemented our navigation system in such a way that NPC AI characters can roam around starting from any place in the world. but they can do that only around the navigation generated a...

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Unreal Open World Navigation System - UE4 Open World Tutorials #45

In #Unreal engine 4, we can easily put a navmesh bounds volume into the world and allow NPC AIs navigate within the defined navigation volume. But, when it comes to open world, we can't use the usu...

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Unreal NPC Characters - UE4 Open World Tutorials #44

In this episode, I will add a NPC (non player character) to our game. This character will be inherited from the same Ch_Human character blueprint we used to create the player character. I will add ...

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Unreal Crouch - Walk - Run - Sprint : UE4 Open World Tutorials #43

Last time we implemented a crouching system for our #thirdperson character. This time i'll show you how to make the crouching and un-crouching blending smoother. Also, how to make it co-exist with ...

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Unreal Third Person Crouch Toggling - UE4 Open World Tutorials #42

In this episode, I'll explain how to add the toggle crouching function to the third person character we have been developing in #Unreal engine. There will be 2 animation #blendspaces for character ...

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Unreal Interactive Grass - Trampled Path - UE4 Open World Tutorials #41

This is an improvement to the  last interactive grass collision effect we implemented. In this implementation, grass bent after colliding with the character wouldn't return to normal once the ...

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Unreal Interactive Foliage - UE4 Open World Tutorials #40

In This episode, I'll show how to implement grass collisions. A the character walk through the foliage, grass blades and other bushes will bend. No collision detection is required to setup this sys...

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Unreal Directional Grass wind 4 - UE4 Open World Tutorials #39

Until now, we have been working on giving an impression of the wind wave to the grass and other foliage leaves using subtle color variations. this time, I'll show you how to add a real physical def...

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Unreal Directional Grass wind 3 - UE4 Open World Tutorials #38

This time, we are going to improve our directional grass wind system by adding some noise to the wind waves. The reason to add noise is, without noise, the wind waves looks more like lines and it d...

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Unreal Directional Grass wind 2 - UE4 Open World Tutorials #37

Last time we created a material based wind wave behavior which can be applied to grass and other foliage leaves in the world in unreal engine 4. In this episode, we will extend that system to imple...

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Unreal Directional Grass Wind - UE4 Open World Tutorials #36

In this video, i'll explain how to setup a global directional wind system implemented withing materials using grass wind. the direction of the wind can be changed with a material parameter which is...

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Unreal Ambient sound Crossfading with sound cue- UE4 Open World Tutorials #35

In this episode, I will explain how to add ambient sounds to the dynamic seasons system we created with #unreal engine 4. I will be using sound cue with different ambient sound effects which repres...

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Unreal Engine Procedural Nature Seasons

This is a demonstration of the dynamic nature seasons system we developed so far. We have implemented seasonal color changes, tree leaves reduction in fall and snow cover in the winter, snow meltin...

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Unreal Changing Seasons - UE4 Open World Tutorials #33

This video will demonstrate how to change the nature seasons (summer - autumn/fall - winter - spring) seamlessly at the run-time of the game in #unreal engine 4. We have already worked on independe...

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Unreal Reduce Tree Leaves - UE4 Open World Tutorials #32

In this episode, I'll show you how to reduce the amount of leaves in the trees and other plants in the world. This is implemented as a part of our dynamic seasons system in #unreal engine 4. As in ...

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Unreal Dynamic Snow Layer Part 2 - UE4 Open World Tutorials #31

We have already setup a dynamic system to change the season of the environment from summer , autumn and winter. In this video, we will work on improving the look and feel of the winter. Let's add s...

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Unreal Dynamic Seasons - Autumn - UE4 Open World tutorials #30

In this video, i'll show you how to dynamically change the season of the world at runtime in #unreal engine from summer to autumn. This will be an extension of the previous snow/winter system. so, ...

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Unreal Dynamic Snow Layer - UE4 Open World Tutorials #29

In this #tutorial, I'll show you how to dynamically add a snow layer to the whole world including landscape, trees and bushes, grass, rocks and everything in #unreal engine 4. This is the start of ...

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Unreal Time of Day - Fixing Lighting problems - UE4 Open World Tutorials #28

After adding foliage to my level, When I integrate the time of day based dynamic lighting system, I encountered various lighting issues. For example,

1. ground was too bright and don't blend ...

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Unreal Procedural Foliage - Automatically Placing Trees - UE4 Open World Tutorials #27

In This episode, I'll explain how to place foliage (Trees and rocks) in #unreal engine all over the world based on rules like ground slope and, or height. For example, we can allow one type of tree...

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World Machine to Unreal - Defining the world layout - UE4 Open World Tutorials #26

In This episode, I'll explain how to define a rough layout of the world we need to build and imported into #unreal from world machine. When we develop games, even though we need the landscape to lo...

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