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CodeLikeMe

CodeLikeMe

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Unreal Engine 5 - Top Down Shooter #8 - Detection Meter

In this episodes of the top down shooter series, I am going to work on grenade throwing mechanism that is conveniently work on top down game mode. Here, we will show the predicted arc of the grenad...

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Unreal Engine Aim Assist - Part 2 - When Multiple Enemies at Reticle (ALS #213)

In this episode of my third person shooter series, I am going to continue with the aim assist system. In last episode, we implemented a simple system to force the control to automatically aim towar...

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Unreal Engine Aim Assist - Part 1 (ALS #212)

In this episode of my third person shooter series, I am going to start working on a aim assist system. Here, if the player aim down while keeping the reticle closer to an enemy, the aim assist syst...

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Unreal Engine 5 - Segmented Health bar Widget

In this unreal engine tutorial, I am going to show you how to make a segmented health bar widget. Here, the health bar will be created with a progress bar component and we are going to make a custo...

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Unreal Engine Space Toolkit - UE 5.5 Update

Here is the unreal engine space toolkit project updated into unreal engine 5.5 version. Here you can walk on a planet, then get on a spaceship, then fly into space, then spacewalk and get back in s...

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Unreal Engine 5 - Top Down Shooter #8 - Detection Meter

In this episodes of the top down shooter series, I am going to implement a detection meter that works on top down view mode. SO the player will be notified about the enemies that are going to detec...

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Unreal Engine 5 - Top Down Shooter #7 - Rotate/Orbit Camera

In this episodes of the top down shooter series, I am going to implement a way to rotate/orbit camera around. So player will be able to rotate the camera to a desired direction while playing the ga...

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Unreal Engine 5 - Top Down Shooter #6 - Zoom in Zoom Out Top Down Camera

In this episodes of the top down shooter series, I am going to implement zoom in zoom out for the top down camera. So the player will be able to move closer to or further from player character usin...

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Unreal Engine 5 - Top Down Shooter #5 - Orthographic/Isometric Camera

In this episodes of the top down shooter series, I am going to show you how to implement orthographic projection for the camera. I will explain the difference and why we need orthographic/isometric...

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Unreal Engine 5 - Top Down Shooter Game Mode #4 - Automatically Shoot At Enemies

In this episodes of the top down shooter series, I am going to implement an auto shoot/ auto attack system for the player to attack enemies similar to the game "Deep Rock Galactic: Survivor". So, p...

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Unreal Engine 5 - Top Down Shooter Game Mode #3 - Shooting Reticle in Top Down View mode

In this episodes of the top down shooter series, I am going to work on how to update the reticle location of the gun hud widget to match the aiming location in the top down view-mode. Here, I am go...

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Unreal Engine 5 - Top Down Shooter Game Mode #2 - Aiming and Shooting In Top Down View mode

In this episodes of the top down shooter series, I am going to work on how to aim and shoot in top down view mode. Here we will determine the real-world location where the cursor would overlap on t...

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Unreal Engine 5 - Top Down Shooter Game Mode #1 - Top Down Controller


Today I am going to start implementing a top down shooter game mode using the ShootLikeMe third person shooter template I have implemented. In the first part of this series, I will focus on imp...

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Unreal Engine Third Person Shooter Shooter Template - UE 5.5 Update (ALS #211)

Here is the Shootlikeme - Third person shooter project updated into unreal engine 5.5. ShootLikeMe is a project that I have been working on since 2020 and my goal was to create a third person shoot...

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Unreal Engine 5.5 - Menu System + Maps and Mini Map System Update

Here is a preview of menu system and the Maps and Mini map system updated into unreal engine 5.5.

Menu system will have following features. main menu

  • game ...

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Unreal Engine 5.5 - Map/Minimap/Fast Travel

Here is the map, minimap and fast travel system updated into unreal engine 5.5 version.

Password=CLM_MapMini

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Unreal Engine Portal Gun - UE 5.5 Update + Free Playable Demo

Here is a demonstration of updated portal gun system I have implemented in unreal engine 5.5 version. This is inspired by the portal game you all are familiar with. You can watch the full series wh...

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Unreal Niagara Dissolve - Disintegrate - Reintegrate

Here is a demonstration of the Niagara particle system I have made which first dissolves and disintegrate a skeletal mesh into particles and then these particles will be reintegrated back to its or...

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Unreal Engine 5 - Save and Load Inventory - Action RPG #155

This is the 155th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In this episode I am going to work on how to save and load character inventory system. So, all...

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Unreal Engine 5 - Save and Load Loadout/Gear with GAS - Action RPG #154


This is the 154th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In this episode I am going to work on how to save and load the current loadout of the game...

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Unreal Engine 5 - Gameplay Ability System - Save and Load - Action RPG #153

This is the 153rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to look into how to save and load gameplay abilities granted to the charact...

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Unreal Niagara How to Sample Mesh Material To Get Colors

In this unreal engine Niagara tutorial, I am going to show you how sample colors from a skeletal mesh or a static mesh and get the same color details into Niagara particles. So when we use this met...

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Unreal Engine 5 - Advance Gameplay Cue - Action RPG #152

This is the 152nd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to add a charging effect to the sword before performing the AOE ground slam...

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Unreal Niagara VFX Tutorial - Disintegration and Reintegration

In this unreal engine Niagara tutorial, I am going to show you how to create a disintegration and re-integration effect for a skeletal mesh. Here, initially, the skeletal mesh shape will be disinte...

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Unreal Engine 5 - Area of Effect Attacks - Animation Integration - Action RPG #151

This is the 151st episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to integrate animations into the AOE magical radial attack system we have i...

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Unreal Engine 5 - Area of Effect Attacks - Multiplayer Replication - Action RPG #150

This is the 150th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last episode, we implemented an Area of Impact/ Radial attack system. Today we are goin...

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Unreal Engine 5 - Area of Effect - Radial Attacks - Action RPG #148

This is the 148th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement an Area of Impact/ Radial attack which damages opponents around the pla...

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Unreal Engine 5 - Deflect and Interrupt Blocked Attacks - Action RPG #147

This is the 147th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here I'm gonna show you how to interrupt the animation and deflect the sword when an attack is...

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Unreal Engine 5 - Melee Combat Sound Effects Integration - Action RPG #146

This is the 146th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to add sound effects to the melee combat system we have been working on. Her...

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Unreal Engine 5 - Maintain Gaze Towards Opponent/ Look at Enemy - Action RPG #145

This is the 145th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement a way to maintain the gaze of characters towards their opponents when t...

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