I might be getting better at this. Learned the magic of file objects and in CSP 3.0 they have WAY better morphing options, basically allowing me to do some simple rigging with things like arms, ban...
2024-09-21 04:00:02 +0000 UTC
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Rough Animation, Animatic, I don't know, but either way, i'm glad i'm getting real animation experience now 'cause I GREATLY over estimated the work it'd take to take that storyboard and make it in...
2024-09-18 04:00:03 +0000 UTC
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Wanted to compare where I started and where i'm at now. just something simple while working on other cool stuff. :3 Mp4 version attached.
2024-09-14 04:00:02 +0000 UTC
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Just felt like trying to push my expressions a bit and trying to not be so ridged.
2024-09-10 16:00:02 +0000 UTC
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NOTE: The actual video looks WAY better than the microwaved gif preview.
So realised that I could take the frames in CSP and treat them like Rigs in moho while maintaining the CSP frame by fr...
2024-09-06 14:26:39 +0000 UTC
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I'm reworking the hoomun rouge animation as I was thinking about taking what i've been learning in clip studio paint and then applying moho animations ontop of it as it has some more advanced rig t...
2024-09-03 11:00:07 +0000 UTC
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haven't done a full painting in a while and felt like doing something different so revisited the Gacha card concept I did with Nikki a LONG time ago. Also, felt like i needed the practice.
2024-09-02 11:00:04 +0000 UTC
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Was up late drawing and reworking things. Clearly I needed sleep but the sketches where nice enough that I figured I'd upload 'em. will probably doodle Penni later.
2024-09-01 11:00:05 +0000 UTC
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Full animation attached. I'm stupidly hyped with how this one turned out. the Audio scrub in CSP really helped with this 'cause before you kinda just had to guess, but now i can do some simple lip...
2024-08-30 11:00:09 +0000 UTC
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Just one more thing to make sure I got it. It's gonna take a while but hopefully will be worth it. :3
2024-08-26 11:00:03 +0000 UTC
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Alright, I think I know what I'm aiming for now. painted backgrounds, flat painted cels on front. I can use some gradients for simple lighting and use cel shading for moments that warrant additiona...
2024-08-23 11:00:04 +0000 UTC
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Using the new pen settings and other stuff i've been testing I tried to mimic a cell from injuu daikessen for practice and also did some more animation tests for the frame by frame stuff. the hope ...
2024-08-20 11:00:03 +0000 UTC
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The Colors look way better in the video format but wanted to have a gif preview.
This took a lot of time to work on and I was really sick during hit but I got it done! >:D
Thi...
2024-08-16 11:00:11 +0000 UTC
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While I like the rigged animation in moho, learning to do better frame by frame in CSP would help save a lot of time 'cause I'd be working in one program instead of two before compositing in davinc...
2024-08-13 15:00:05 +0000 UTC
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I'm really happy with how this one turned out. I feel like I got it close to the style i wanted and while i normally hate working with hard outlines, going for a retro cartoon aesthetic seems to w...
2024-08-09 11:00:02 +0000 UTC
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No audio this time, just messing around in moho.
2024-08-02 11:00:05 +0000 UTC
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Still working on my animation skills. Would like to blend CSP frame by frame with Moho's rigged animations. however, for retro styles, CSP would be preferred. I might be able to come up with someth...
2024-07-30 11:00:14 +0000 UTC
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Regular uploads will come back by next week, friday. Thank y'all being chill about me needing to step back for a bit.
2024-07-26 11:00:12 +0000 UTC
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I ended up getting food poisoning (i mean the whole house did as well as others that went to that specific fast food place but that's a story for another day) and since I already had pre-existing i...
2024-07-04 14:30:47 +0000 UTC
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Ok, the bad news is that the next game I was working on is going to be delayed as I'm attempting to use aseprite and pixel art to make the file sizes smaller. The good news is that godot learning i...
2024-06-21 15:14:59 +0000 UTC
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instead I decided to revisit my roots since the godot animation functions are... well let's not dwell on that. i spent days trying to figure it out and honestly, most folks view my stuff on mobile ...
2024-06-14 11:00:06 +0000 UTC
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This is just what I was able to get done. couldn't animate the boss creature in Godot in time for this week ends upload, but I at least wanted to show that i got the Shmup to function and got the b...
2024-06-07 11:00:09 +0000 UTC
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Uploads may slow abit as i've been having power problems at home so i'm probably gonna have to pick up some more jobs so i can repair the damage caused by storms and what not. We won't know until w...
2024-06-04 11:05:00 +0000 UTC
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Yea, I decided to make it into an animation for stream. These files where fine on S-Star but where too big for patron so mega link it is then. :3 Was able to upload the looping version though. :)
2024-05-31 11:00:11 +0000 UTC
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Hadn't done a portrait in a long while. May animate later.
2024-05-28 11:00:03 +0000 UTC
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Rouge get's stuck in a vent with a special gas trap. :3
Mixed the particle practice with everything else I've been learning so far to max this short and I think I finally got the particles to...
2024-05-24 11:00:02 +0000 UTC
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More Animation Test, with more Particles. A vital lesson in bitrate was learned this day. Gonna keep particles to a more reasonable level next time.
2024-05-21 11:00:04 +0000 UTC
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Learned that Moho has a particle system in addition to it's physics system which I tested with tawna a while back, so figured I'd test it with raster effects to see if it'd work and it totally did!...
2024-05-17 11:00:04 +0000 UTC
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This rig is entirely made out of vectors.
Me personally, unless the script calls for something that specifically requires a vector, I'm going to stick to raster. I like my brush strokes and w...
2024-05-10 11:00:03 +0000 UTC
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More Moho Experements. Defiantly think that vector and raster both have their ups and downs and tbh, thinking that what I use just depends on what I need to do. Trying to decide on which one is bet...
2024-05-07 11:00:06 +0000 UTC
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