Coming soon...
Just a quick update here to share some good news: The Scrap Engine is coming to a build near you, and pretty soon! My goal is to have the experimental release out for you by the weekend...
2022-08-31 11:53:03 +0000 UTC View Post
Just a quick update here to share some good news: The Scrap Engine is coming to a build near you, and pretty soon! My goal is to have the experimental release out for you by the weekend...
2022-08-31 11:53:03 +0000 UTC View PostOkay so things are a bit behind schedule. Beta 11 is supposed to be mainly about a new faction, and then there was the whole Garrison thing, and then the whole Garrison+W thing, and more recently a...
2022-08-12 08:23:43 +0000 UTC View Post
Okay it's finally here, my design and technical summary of the new Garrisons introduced for Beta 12...
2022-07-18 05:57:37 +0000 UTC View PostAw yeah, smooth sailing this week while working on the new Garrison events--no unpleasant surprises, so I've finished the first Beta 12 prerelease a little earlier than predicted in my previous ann...
2022-06-29 22:38:56 +0000 UTC View Post
New Garrison content and mechanics are mostly complete at this point.
This week I was originally considering putting together an article that covers the architecture of merging the usual enco...
2022-06-27 02:04:11 +0000 UTC View Post
So the Beta 12 voting was closed, and the results are in... how surprising (okay not really), more people preferred re...
2022-05-25 02:35:26 +0000 UTC View PostCourtesy of HeavyRisk the Curious, I have finally written an article summarizing a good bit of my design philosophy, much of the higher-level stuff that I often imply elsewhere, be it in articles o...
2022-05-08 13:42:54 +0000 UTC View PostOkay, so we've got a serious poll going, one which is just about done since I think the results are clear now, but the...
2022-04-29 03:56:25 +0000 UTC View PostIt's time to have your say in Cogmind development! Okay, aside from the usual complaints, suggestions or begging ;)
As usual, the winning entry will be among the features/content included in ...
2022-04-17 23:07:15 +0000 UTC View PostThe final prerelease! It is ready. Now not quite everything on my Beta 11 list is included, but setting ambitious goals and not accomplishing them is par for the course ;)
Most of th...
2022-03-14 07:20:06 +0000 UTC View PostHuge article incoming! I've just published "Rebalancing Cogmind" over on the blog (password "...
2022-03-10 23:25:54 +0000 UTC View PostThis is it, folks, the last version before Beta 11. How fitting that it's X11 :P
There is one more prerelease to come, but that'll be the actual Beta 11 put out shortly befor...
2022-02-28 07:49:51 +0000 UTC View PostAfter a day and a half of coding and testing, the Special Commands console is finished! I was originally thinking the implementation could take less than a day, but I guess it shouldn't be too surp...
2022-02-25 05:47:42 +0000 UTC View PostFirst the bad news: Last Monday I got a fairly serious concussion, again xD
But the good news is that the next prerelease was close enough to completion that I still managed to finis...
2022-02-04 03:44:44 +0000 UTC View PostSoon!™
That's the goal for finishing the next prerelease, which involves quite a lot of changes across the board for items, that's for sure! We're a week behind due to that content detour I...
2022-01-30 13:14:08 +0000 UTC View PostNo, I don't mean tossing buildings around.
This has been a very productive week, and I would've about finished implementing all the item updates I've been streaming about lately i...
2022-01-20 11:52:21 +0000 UTC View Post
Work on the latter part of X9 continues, most recently going through all the weapons for a comprehensive review of their balance. This week I actually streamed an overview of the process, and we al...
2022-01-06 11:35:15 +0000 UTC View PostX9 is not "done." At least not as done as I planned for it to be on release, but released it is, as of now.
I was reminded the holidays are here and some people would like to enjoy the gift t...
2021-12-24 13:42:45 +0000 UTC View PostOver five years ago, there was a plan to do a sweeping review of Cogmind's parts, especially utilities (as they represent the bulk of Cogmind items and offer the widest variety of unique effects), ...
2021-12-22 06:27:26 +0000 UTC View PostThe DSF article is here! (password "authchiporized")
If you want to explore them...
2021-12-10 05:41:07 +0000 UTC View PostOverhaul 4: Fabrication 2.0: Beta 11: Prerelease X8: [insert more here]
Having already covered the notes on this topic a couple times here before, and then a little bit during the X8...
2021-11-15 09:59:55 +0000 UTC View PostAnd here we have some more X8. Most importantly this update includes 1) all the stuff I wanted to release with X8 but decided to release it early instead, and 2) a fix for the non-authchip fabricat...
2021-11-09 08:25:08 +0000 UTC View PostIt had been over a year since I last updated the online REXPaint gallery, so it was definitely about time to organize all these images and I spent all day doing just that.
I'm sure there are ...
2021-11-02 10:34:53 +0000 UTC View PostFirst of all a big thanks to all the extra supporters who've been joining up lately! I'm reminded of the random internet person a couple years back who claimed it was a waste of time to start doing...
2021-10-21 11:53:21 +0000 UTC View PostThe new Heavy class is now solidified in the design, so let's talk about about everything Heavy! Awesome loadout (i.e. loot), Cutters, Specialists, distribution, and other mechanics...
I've e...
2021-09-27 22:35:04 +0000 UTC View PostTime for the fourth X7 update :P. Technically two of them were silent Steam-specific updates, so I didn't even announce those, but this one's bigger, big enough to 1) get its own post and 2) break ...
2021-09-23 08:27:29 +0000 UTC View PostYauler time! I've not written much about these before, since they were released as part of a prerelease in which I just said "try it out and see" :P. And now I'm starting another Beta 11 blog serie...
2021-09-14 10:40:48 +0000 UTC View Post
So I was watching the first Tone+MTF combo stream a few weeks back, and listening to them repeatedly strategize a...
2021-09-10 08:10:42 +0000 UTC View Post
Okay, so earlier this month I shared my first [somewhat distilled] batch of notes on a new concept for fab...
2021-08-31 12:35:59 +0000 UTC View Post