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Kyzrati

Kyzrati

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Kyzrati posts

Speedy Mass Combat Testing (debug feature)

Sometimes I need to balance large scale combat between armies. I mean I can certainly make some educated guesses based purely on numbers alone, but in the end there are a lot of factors involved, b...

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Behold! The return of official Cogmind leaderboards!

They're alive! Mostly.

Unfortunately relying on a third party to handle the leaderboards clearly didn't turn out so well in the end, and with Beta 10 mostly done we really need to get officia...

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Beta 10 Life

Well I can at least say that for Cogmind progress it sure is a good thing summer will be coming to an end soon enough :P

The summer months are especially tough on development since my son is ...

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Exploring the concept of a Cogmind "overmap"

Lots of games have "minimaps" allowing you to view a greater area than normally visible in the game screen, although (except in maybe a few rare instances) these usually aren't games with displays ...

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Beta 10 is Getting Bigger

So there's been an unexpected change of plans with Beta 10. As recently as last week I'd intended to put another prerelease version up on Patreon, possibly the last for Beta 10, which included pret...

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REXPaint 1.50 Download w/Three Extended Tilesets

Been two years since I did a full REXPaint release! This was originally going to simply be an incremental v1.05 combining all the little patches I've been putting out since 2018 in response to feat...

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Audio Accessibility Features for Roguelikes

Continuing where we left off with my article introducing Cogmind's new soundscape and its development, here's another explaining the closed caption-like audio log, visible SFX, and other audio opti...

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Expanding the world map in Cogmind... where?

Although there aren't any plans to add new maps in the near term, it's guaranteed we'll see more eventually, at the very least as part of the Merchants Guild update. On the Discord patrons channel ...

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Beta 10 "Surround Sound" Early Prerelease (X2)

Beta 10 is still probably a ways off from release (still lots of fixes to go, plus some new content to add...), but I do have another prerelease for you if you're playing now or want to explore som...

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Beta 10 "Surround Sound" Early Prerelease (X1); Plus the new Audio Log!

Yay, a huge milestone finally reached! I'd been putting off the remaining ambient audio content for quite a while for various (good ;) reasons, but now it's reached a mostly complete stage, and the...

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Cogmind's Ambient Soundscape Takes Shape

Woohoo, it seems to be working out so far :D

Pretty much every audible named machine got its own sound effects this week, over 100 of them. I actually did a sudden dev stream yesterday (will ...

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May Progress Update

Heh, well I said I wasn't getting into a routine of this sort of post, but it so happens there are a number of different things going on, so here we go again :P

Beta 10

Beta 10 will b...

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My Cogmind Dev Tools

This latest article is a much-expanded version of similar lists I've given out before, complete with samples, anecdotes, and other info. Now it's finally all in one place as a comprehensive look at...

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Attack of the Drones!

Okay so despite the title here they're not all about combat. In fact, fewer than half of the new drones can actually fight. From a design perspective the goal was to add drones that would be intere...

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April Progress Update

Nope, not getting into any sort of monthly routine here, but this is just a collection of random goings on and I needed a title :P

Beta 9.6

As you know, last week I ended up releasing...

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Beta 9.6 "Friends Forever" Prerelease

Time for another quick release! I've been having fun with Player 2, and both myself and other players h...

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Developing Multitile Creatures in Roguelikes

Well that took a big longer than expected! Partially because there was a release just last week, but also because this is Yet Another Long Article (plus everything's a bit slower these days coronav...

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Cogmind Beta 10 Feature Voting Results, w/Drone Concept Work

The voting has finally come to a close, and the results are in:

2020-03-23 07:33:03 +0000 UTC View Post

Beta 9.5 "Player 2" Early Prerelease (X1)

Player 2 is here! Took longer than expected partially because the virus thing is having a wider range of impacts on daily life than I might expect (even if we're currently better off here than in m...

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New Wizard Mode features and key (Beta 9.5)

There is a new wizard key for Beta 9.5 (attached), as well as some new features related to the new mode.

New console commands:

  • "p2_inv": Player 2 mode ally loadout info includes i...

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Thanks, BR Updates, and a sort of 2-player mode ;)

Thank you for a YEAR of support on Patreon! Wow, hard to believe it's been that long already, but it's been so helpful and about time to start allocating some of this to audio resources to finally ...

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Cogmind Battle Royale is off, but you can play it here

Sadly the Battle Royale mode I was describing earlier will not be officially released...

I spent a fair amount o...

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Access Cogmind's Real-time "Arcade Mode"

So last year on 4/1 we ended up with Pay2Buy as a special mode, but that wasn't actually the firs...

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Cogmind + Battle Royale = ???

Remember last year when I was talking about my repeated interest in creating a bot to play Cogmind? Well, it's sorta h...

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Cogmind Beta 10 Feature Voting

It's that time again, to vote for which of these features you want to see most in Beta 10! As a major release it will of course include many other things, but among the following optional features,...

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We have stats! (sorta)

So the leaderboards aren't up yet, but with Beta 9.4 behind us I finally had a chance to get into the stat side of things. Again much of this isn't something I can really do on my own given how it'...

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Beta 9.4 "Plot Armor" Prerelease

The promised RPGLIKE update is here, bringing with it mostly fixes but also some important balance changes as well. I've designated it as "X1" even though it's not really an experimental release an...

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2020

A new year!

I haven't actually set a specific roadmap for all of 2020, and the further out we get the fuzzier my plans are, but we do of course have a clear direction: onward to Cogmind 1.0 :...

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Leaderboards and Player Stats with Protobufs

No, sadly we still don't have operational leaderboards (out of my control...), but the backbone is there, and I'm happy to finally share it all with you! Gonna be nice once the results are...

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New Wizard Mode Commands

Just a short update to let you know that I added a couple new commands to the Wizard Mode How-to list ...

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