Sometimes I need to balance large scale combat between armies. I mean I can certainly make some educated guesses based purely on numbers alone, but in the end there are a lot of factors involved, b...
2020-09-05 13:30:32 +0000 UTC
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They're alive! Mostly.
Unfortunately relying on a third party to handle the leaderboards clearly didn't turn out so well in the end, and with Beta 10 mostly done we really need to get officia...
2020-08-21 12:39:30 +0000 UTC
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Well I can at least say that for Cogmind progress it sure is a good thing summer will be coming to an end soon enough :P
The summer months are especially tough on development since my son is ...
2020-08-13 11:27:51 +0000 UTC
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Lots of games have "minimaps" allowing you to view a greater area than normally visible in the game screen, although (except in maybe a few rare instances) these usually aren't games with displays ...
2020-07-31 11:53:37 +0000 UTC
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So there's been an unexpected change of plans with Beta 10. As recently as last week I'd intended to put another prerelease version up on Patreon, possibly the last for Beta 10, which included pret...
2020-07-24 23:32:16 +0000 UTC
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Been two years since I did a full REXPaint release! This was originally going to simply be an incremental v1.05 combining all the little patches I've been putting out since 2018 in response to feat...
2020-07-10 04:23:27 +0000 UTC
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Continuing where we left off with my article introducing Cogmind's new soundscape and its development, here's another explaining the closed caption-like audio log, visible SFX, and other audio opti...
2020-06-30 07:17:28 +0000 UTC
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Although there aren't any plans to add new maps in the near term, it's guaranteed we'll see more eventually, at the very least as part of the Merchants Guild update. On the Discord patrons channel ...
2020-06-24 03:30:46 +0000 UTC
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Beta 10 is still probably a ways off from release (still lots of fixes to go, plus some new content to add...), but I do have another prerelease for you if you're playing now or want to explore som...
2020-06-16 07:14:19 +0000 UTC
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Yay, a huge milestone finally reached! I'd been putting off the remaining ambient audio content for quite a while for various (good ;) reasons, but now it's reached a mostly complete stage, and the...
2020-06-02 08:52:22 +0000 UTC
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Woohoo, it seems to be working out so far :D
Pretty much every audible named machine got its own sound effects this week, over 100 of them. I actually did a sudden dev stream yesterday (will ...
2020-05-22 23:22:24 +0000 UTC
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Heh, well I said I wasn't getting into a routine of this sort of post, but it so happens there are a number of different things going on, so here we go again :P
Beta 10
Beta 10 will b...
2020-05-16 23:15:30 +0000 UTC
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This latest article is a much-expanded version of similar lists I've given out before, complete with samples, anecdotes, and other info. Now it's finally all in one place as a comprehensive look at...
2020-05-11 02:49:29 +0000 UTC
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Okay so despite the title here they're not all about combat. In fact, fewer than half of the new drones can actually fight. From a design perspective the goal was to add drones that would be intere...
2020-05-04 03:54:24 +0000 UTC
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Nope, not getting into any sort of monthly routine here, but this is just a collection of random goings on and I needed a title :P
Beta 9.6
As you know, last week I ended up releasing...
2020-04-20 03:00:55 +0000 UTC
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Time for another quick release! I've been having fun with Player 2, and both myself and other players h...
2020-04-11 08:52:30 +0000 UTC
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Well that took a big longer than expected! Partially because there was a release just last week, but also because this is Yet Another Long Article (plus everything's a bit slower these days coronav...
2020-04-07 06:51:14 +0000 UTC
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The voting has finally come to a close, and the results are in:
2020-03-23 07:33:03 +0000 UTC
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Player 2 is here! Took longer than expected partially because the virus thing is having a wider range of impacts on daily life than I might expect (even if we're currently better off here than in m...
2020-03-18 09:43:14 +0000 UTC
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There is a new wizard key for Beta 9.5 (attached), as well as some new features related to the new mode.
New console commands:
- "p2_inv": Player 2 mode ally loadout info includes i...
2020-03-18 09:41:57 +0000 UTC
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Thank you for a YEAR of support on Patreon! Wow, hard to believe it's been that long already, but it's been so helpful and about time to start allocating some of this to audio resources to finally ...
2020-03-03 08:27:37 +0000 UTC
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Sadly the Battle Royale mode I was describing earlier will not be officially released...
I spent a fair amount o...
2020-02-18 12:31:23 +0000 UTC
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So last year on 4/1 we ended up with Pay2Buy as a special mode, but that wasn't actually the firs...
2020-02-08 02:32:07 +0000 UTC
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Remember last year when I was talking about my repeated interest in creating a bot to play Cogmind? Well, it's sorta h...
2020-01-24 02:46:16 +0000 UTC
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It's that time again, to vote for which of these features you want to see most in Beta 10! As a major release it will of course include many other things, but among the following optional features,...
2020-01-16 02:01:00 +0000 UTC
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So the leaderboards aren't up yet, but with Beta 9.4 behind us I finally had a chance to get into the stat side of things. Again much of this isn't something I can really do on my own given how it'...
2020-01-09 01:48:44 +0000 UTC
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The promised RPGLIKE update is here, bringing with it mostly fixes but also some important balance changes as well. I've designated it as "X1" even though it's not really an experimental release an...
2020-01-03 13:44:44 +0000 UTC
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A new year!
I haven't actually set a specific roadmap for all of 2020, and the further out we get the fuzzier my plans are, but we do of course have a clear direction: onward to Cogmind 1.0 :...
2020-01-03 01:32:40 +0000 UTC
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No, sadly we still don't have operational leaderboards (out of my control...), but the backbone is there, and I'm happy to finally share it all with you! Gonna be nice once the results are...
2019-12-26 02:54:34 +0000 UTC
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Just a short update to let you know that I added a couple new commands to the Wizard Mode How-to list ...
2019-12-18 07:19:30 +0000 UTC
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