FSA Tower version 1.20 is out now.
Admittedly I did not test everything, so there could be issues...
So please let me know if you find any. :D
FSA Tower version 1.20 is out now.
Admittedly I did not test everything, so there could be issues...
So please let me know if you find any. :D
I've got almost everything in order now. I just need to add the alternative routes for the baby rescue, tweak a few events (shouldn't take long for those), and then finish the playthrough I started.&n...
2016-04-21 14:45:42 +0000 UTC View PostI should probably stop staying up all night to work on this. It's difficult to find the time otherwise though. >.>;
Oh well. I can take a few naps during the day. :)
I just finished wo...
While playing through The Tower I managed to do all 4 optional boss fights before day 6. That's.. a lot of spare time left over. >.>;
Admittedly I did not bother with many of the monster fight...
2016-04-17 10:46:09 +0000 UTC View PostI started playing through FSA again and it's a wonder anyone liked The Tower update. It's pretty much a buggy, unplayable mess.. So congrats to anyone that actually managed to complete it.
One...
The Alchemy interface is entirely too boring and bulky. I'm replacing it with three tables, one for each ingredient. You won't have to worry about how many ingredients or anything like that anymore. Y...
2016-04-07 13:07:54 +0000 UTC View PostI'm going to remove the ink system (saving will be free and cost nothing now) and replace the ink item with an hourglass. You can use the hourglass from your inventory to see the current time at any t...
2016-04-02 08:37:25 +0000 UTC View PostHello everyone. I apologize for the lack of updates lately. In all honesty I've been somewhat disillusioned since the last update (due to all the problems that need fixing and some rather negative fee...
2016-03-25 12:44:01 +0000 UTC View PostI think the dialogue might be one of the most difficult stumbling blocks for me when it comes to working on FSA. Dialogue issues are what grinded my work on a previous RPG to a halt. Ouch. >.>;<...
2016-02-24 09:28:16 +0000 UTC View PostI think I have the reworking of the garden finished now.
At first I was going to require water and fertilizer for the plants to start growing again after you harvest them. I decided this ju...
2016-02-23 08:49:19 +0000 UTC View PostHere's the links to the threads at ULMF and Hongfire:
http://www.ulmf.org/bbs/showthread.php?t=22041
Tower Update!!
Not sure if I should post direct links here yet. When I can get all the "borrowed" assets replaced then I will. In the meantime.. my apologies, but here's the links to the threads...
2016-02-11 17:39:20 +0000 UTC View PostJust finished work on the last two boss fights for The Cellar. There are a few more things I need to tie up, like adding monster sex eventing, adding alternate dialogue to a few places, adding temp-en...
2016-02-08 14:39:36 +0000 UTC View PostI just finished the animations for monsters in The Cellar. A couple of the monsters are kinda recycled (recolored golem and ooze) and I will likely re-use others later. I know some see monster recolor...
2016-02-01 15:39:52 +0000 UTC View PostI finished making a new boss for The Cellar.
Making the new boss went surprisingly smooth.
There were only a couple hiccups/bugs.
Hopefully the next two will go as smoothly.
I really wanted to work on this today but unfortunately I had a bad stomach virus and it's kept me in bed for pretty much the whole day. The nausea was horrible. My stomach is still a bit sore but I s...
2015-12-01 06:55:05 +0000 UTC View PostI've been working on adding a new area called The Cellar and I added a new digging minigame as well. It might be a little grindy but I'll wait on player feedback before judging it too harshly. I've ma...
2015-11-29 09:24:50 +0000 UTC View PostI've added a few work stations to The Tower, one of which you can use to bottle Sienna's breast milk, which will give you Fairy Milk (a rare ingredient). Like the ores the primary intention is that yo...
2015-11-28 08:26:42 +0000 UTC View PostI've been working a lot on The Tower. I have added several minigames, the most recent of which is a cooking mini-game. Well the minigames aren't much of a minigame because you basically just activate ...
2015-11-26 07:00:27 +0000 UTC View PostYesterday I finished updating the enemy behavior, minions, bonus
objectives, and exp values. There are a few new enemies that need
updating, but they probably won't make an appearance in the...
2015-11-23 10:03:38 +0000 UTC View PostCurrently I'm going through and updating enemy exp amounts, enemy actions, adding minions, etc.. I'm at roughly enemy 12 of 100. Some will go more slowly than others and some won't need updating at al...
2015-11-18 13:41:26 +0000 UTC View PostI just finished work on the boss fight in The Tower.
I think it's pretty much complete now.
It's so much fun that I decided he should be hit 12 times. :)
(yes, I know some people will hate...
2015-11-13 15:06:18 +0000 UTC View PostThe first 11 days of events in The Tower are pretty much complete now. I've started working on The Caverns area there and the first boss, Dark Drake, is mostly functional. I just need to add his turn-...
2015-11-07 14:03:33 +0000 UTC View PostSorry there is no new game update yet. The game needs a lot of work and polish before I can feel comfortable releasing the next update.
Currently the progress on The Tower is 8/30 days com...
2015-11-04 13:08:53 +0000 UTC View Post