NokiMo
furrycamp

furrycamp

patreon


furrycamp posts

Quick progress updates

Hey guys!

A lot has been changed since last release, this version was supposed to hit pre-release this week but I've been dealing with quite some crashes that was making it VERY unstable to ...

View Post

Early Public release 0.21 (old build)

So I'll be starting to sporadically post old releases publicly from this month on, and you on the Supporter tier will get early access on those.

It'll be a 1 ~ 2 weeks early this time around ...

View Post

FurryCamp Stable 0.30

Alright, after a VERY long time fixing bugs and performance problems, we've finally come to a stable release since the past untested version and gosh it's been a lot.
We can finally move with th...

View Post

Feature focus

Which features we should focus more while we progress with the gameplay mechanics?
If you have other suggestions, do comment them below.

View Post

Progress updates

Just stopping by to drop a couple updates about the progress before dropping the file soon this or the next week.

Ever since the engine update, a bunch of things broke that I didn't realize u...

View Post

FurryCamp 0.28

This build is long overdue, as I've mentioned in a couple posts back, there has been an engine update that destroyed a couple things, most of them are fixed but there're still some broken UI elemen...

View Post

More updates

Turns out the built in navigation solution doesn't really do it for procedural worlds like we have in the game, it causes stutters after each chunked is generated and it gets worse as it grows bigg...

View Post

NPC AI updates

I was hoping to be releasing a build last week, but I'm actually having a little bit of trouble with the NPC AI and dynamic navigation, this is used so the NPC can walk freely on their own and do t...

View Post

Updates

I was hoping to share another build before the months ends with new animations, more builing building features and the beginnig of the NPC AI (not machine learning btw) working, which would be them...

View Post

Pre release 0.27

This pre release will be a small courtesy since the last major release was quite buggy apparently, so available to all Official tier and above, the next 1 ~ 2 pre releases before the next major wil...

View Post

Naming convention - Small update

Before the major builds, I post untested/pre releases for the Special tier and above, they were called untested because they'd apply a couple updates without checking stability, but since now the u...

View Post

FurryCamp 0.26

I decided to release this one now and probably another one down the road because I couldn't get the craft system, all the sound effects and the extra sex animations done in time, it's still going t...

View Post

Night thread concept art

Oh yeah, forgot to share this thing, the night is super dark in the game because there're supposed to be night threads, small imps/kobolds that show up to destroy things, steal resources and also s...

View Post

Small update!

While I worked on the crafting system, I realized something had to be done about the UI beforehand or it'd probably be too late to change down the road.

A lot of the UI got changes so it's no...

View Post

FurryCamp 0.2 Alpha

After a whole month of work, it's finaly out, A LOT has been tweaked in the game's core as foundation to the upcoming gameplay updates!
As always, you can report any bugs you may encounter by re...

View Post

Update Preview

Okay so, there's been a LOT of updates since last build to the one coming out this week, I actually put up a whole changelog with everything I can remember to show once the build is out, but just s...

View Post

Canine Dick Preview

Video direct link 

Bit of a requested update to ...

View Post

Goal Preference

As the untested build drives near to come out for some of you to play around with if you prefer, the stable build most likely coming day 1 ~ 3 of the next month, I'm curious to know what would you ...

View Post

FurryCamp 0.1 Alpha

The first ever build of the game is finally out, it's lacking a lot of features and options for now but you can finally get your hands on it and play around with it while more features slowly come....

View Post