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In Places Deep

In Places Deep

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In Places Deep posts

Nightwick Abbey: Goblins

This week, a little experiment: we decided to detail a staple monster of gaming already in OSE but as it exists in the World of Nightwick. These little buggers have bedeviled many a party within th...

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Nightwick Abbey: Geomorph 2-12 The Abode of Blood

At last we complete level 2 with the home of the Baroness who thematically dominates 2b. 2b might be my favorite level so far, since I felt I did a good job theming it.

I'll be posting a pol...

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Nightwick: Bestiary

At the request of one of you fine patrons, I had Huth make up a one doc bestiary so that all the monsters for levels 1 and 2 are in one place (though for right now monsters like goblins will still ...

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Nightwick Abbey: The Bleeding Baroness

Finally, the main boss for level 2B: The Baroness! I think the entry speaks for itself otherwise, and next week we will be adding her home geomorph.

Art and layout by Chris Huth.

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Nightwick VTT Battle Maps: Levels 1 and 2A

When I originally did the VTT maps for Nightwick, I did not include level 2A because it was not complete. I have also changed the way I do my maps since then so I have updated the level 1 maps and ...

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Nightwick Abbey: Geomorph 2-11 The Sword of Law

This week we present a geomorph that long puzzled my players and whose mysteries were only revealed near the end of last year! It also reminds me that at some point I need to discuss the difference...

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On Vacation

No posts this week as I'm vacationing with the wife in sunny San Antonio! After a visit to Natural Bridge Caverns, I have both learned why there is a mandatory rest turn in old school games and als...

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Nightwick: Geomorph 2-10 The Orange Caesar

This... this one is a weird one. Whenever I talk about the horror themes in Nightwick, there's always a voice in the back of my head going "well what about that fast food place on level 2?" It orig...

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Nightwick: More Diseases

Huth pointed out that the last geomorph we did had a way for you to contract the Red Death, but we hadn't released the stats for the Red Death. To rectify that, here's all the diseases that may be ...

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Nightwick Abbey: Geomorph 2-9 The Grand Halls

This week we have the third geomorph of level 2B. I hope by now ya'll can detect the theme.

Art and layout by Chris Huth.

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Nightwick: Hirelings

This week we have something special for you: the art of Jeremy Duncan! It beautifully illustrates my discussion of hirelings in the Nightwick campaign and how to make them the sort of weirdos you (...

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Nightwick Abbey: The Woodsmen's Lodge

This week we introduce one of the buildings in Nightwick Village and an NPC to provide a hook to give some direction to the party's explorations into Nightwick Abbey.  I used this in my own Tu...

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Nightwick: The Church of Law Part II. Saints

This week we examine some of the most important saints in the Church of Law. They form both the basis for clerical orders and common iconography found throughout Nightwick Abbey itself (at least in...

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Nightwick: Geomorph 2-8 The Court of Chaos

Level 2B continues! This one currently features as the locus for one of the hooks one of my groups has so if you play in my Tuesday game you may not want to read it. How I gave them that hook will ...

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Nightwick: The Caged Ones

Behold! The full force of my creativity for naming monsters! It's the Caged Ones, a hideous experiment by the Baroness d'Averois!

As always, art and layout by Chris Huth.

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Nightwick: Geomorph 2-7 The Barracks

The first geomorph of level 2b! This was actually the last one of the level in my original numbering but Huth convinced me to change it because... well because it's the entrance.

As always, ...

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Nightwick: The Cult of the Baroness

With 2a behind is it's time to move on to 2b, and we begin our descent by discussing the faction that dominates the level.  The Abode of Blood is home to the Baroness, whose cult calls her (bl...

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Nightwick: Level 2A Compilation

I told you we'd have four posts this month!

Huth has been so kind as to compile level 2A for everybody including stuff from the previous compilation that carries over.

Soon we'll star...

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Nightwick: Geomorph 2-6: The Fungal Brain

The final geomorph of Level 2A! Woohoo!

As always art and layout by Chris Huth.

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Nightwick: The Fungal Brain

Behold! The Thought Lord of the Mycelium, dreaded experiment of Edric and Balodis, the Fungal Brain!

Next, hopefully before the end of the month, we hope to finish off Level 2A with the last ...

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Nightwick: Monsters for 5e

First I must apologize for not updating y'all until midway through the month, especially since the 1st was our one year anniversary. Mental and physical ailments have recently assaulted Huth and I ...

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Nightwick Abbey: The Laboratories

... or should I say the Lair of the Worm? For indeed that is what this geomorph serves as. It also offers some strange treasures which once served as the equipment of Balodis and Edric in their twi...

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Nightwick: The Piteous Worm

Behold! The Piteous Worm! There has never been a creature more frightening for both its destructive capacity and for the obvious expressions of its own torment. To kill it would be to free it from ...

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Nightwick: The Garden Entrance

This week we offer the entrance to level 2A, which is somewhat prosaically called the Garden Entrance.  This took a bit of reworking on Huth's part to make an idea I hadn't fleshed out nearly ...

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Nightwick: Wandering Monsters

This week we offer a post on wandering monsters and the function of home geomorphs as monster spawners. It also features one of my favorite pieces Huth has done so far.

As always, art and la...

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No Post this Week

I'm sick. I got tested and it's not covid. It's probably strep. But my brain has not been up to the rigor of even taking the existing content and sharpening it enough for consumption.

We'll...

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Nightwick: the City of Lost Souls

This week we offer another geomorph: the City of Lost Souls. This acts as the home geomorph for the lost souls monsters/faction. I hope sometime in the next couple of months to do a bit more explan...

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Nightwick: Rogue

Here we present the version of the Rogue that I use in Old School games, whether OSE or otherwise.  Some may find it lacks fidelity to the original rules, but I started with a later edition an...

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Nightwick: The Driffit Garden

To end out the year we offer you another geomorph from the gardens level.

As always, art and layout by Chris Huth.

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Nightwick: Saint Santa Claus

Merry Christmas!

In honor of the holiday we present a Nightwick treatment of St Nick and an NPC for your games.

As always, art and layout by Chris Huth.

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