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HTHStudios

HTHStudios

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HTHStudios posts

Unity Pre Alpha WIP - GUI PROGRESS!!!!

Took a LOT longer than expected but components needed for the first public release of High Tail Hall: Sapphire...

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January Keys Sent

Thank you everyone for your support! I'll be keeping on top of updates for everyone this month as we progress through Unity.

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Unity WIP - Sprites

A quick look at a few sprites that will be appearing in the next Pre-alpha Update 3.7! 

  • Look for: Soft shading, Detailed textures, Light Reflections  from water.
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HTH Unity Overview

  

I know I have been a little quite since most of my progress within the Unity build of HTH has been code based BUT I wanted to give you a look in on the alpha build updates!

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Unity WIP: Textures

A number of new and refined textures are being added to the visitors center and the area is coming close to being at a point where the terrain is set and the majority of work on the Visitors Center ar...

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All Patrons: Pre-Alpha WIP: Scenes

Another look at scene progress this time with Jaymee and a new set of soft shaded textures with MUCH more detail than flash could ever manage. This scene also sees MUCH more camera movement to enhance...

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All Patrons: Pre-Alpha WIP: Scenes

A quick look at the difference in resolution with Unity and Flash. Unity handles well over 1080p while Flash usually struggled to deliver even 640x360 without lag or severe compression.

As you can s...

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Double Vote: HTH Unity Release

Please see the original post for more details: https://www.patreon.com/posts/release-or-not-16042939

Her...

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Release or Not: HTH Unity

I realize things have been very slow for the tiers below Alpha Team. The reason for this is because again, Flash is becoming abandonware, and websites are moving away from support, so I've had to focu...

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HTH Unity Pre-Alpha: Update 3.5

Character interaction for Jeanette and Rio in place, Controllers work.

Scene Notes

Scenes accessible

  • Rio Reverse Cowgirl
  • Jeanette Mission...

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Unity WIP - Sapphire Lagoon

Landscaping for the entire Lagoon region of The Visitors Center is complete. All that is needed are some ruins and a number of smaller models to detail the Lagoon:

  • Ground Lights
  • Plant...

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Jeanette - Soft-Shading/Controller WIP

Soft Shading and overall texturing on Jeanette is around 95% complete! Her animation is around 90% and her CONTROLLER is working at around 90% as well.

A few details such as wetness and blush need t...

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Twitter Account Temporarily Suspended

12 hour suspension for cracking-wise about a talking dick in a suit.

...wow!

 *sigh*  

So, apparently I either got snitched on OR the FCC had their feel-bads hurt. HTH Twitter ...

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Alpha Update: CONTROLLER WORKING!

The controller translation from Flash to Unity is FINALLY working and will be placed into "Update 4" within the next few hours (if not sooner). This is the most basic form of controller and will be sm...

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Jeanette Unity WIP

A look at Jeanette's new rig and texturing in Unity!

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December Keys Sent

Keys for December have been sent out. If you haven't received your key, please check your payment information.

Thank you so much for all your support!

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WIP HTH Unity: Update 4: Sapphire Cave

1. A cave entrance near the Visitors center. An interesting side detail, This is the first time I've had an external map link to an internal map. It's very basic, tons of games have them but this is o...

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WIP Unity: Update 4 - Quick Look

I know I have been a little quite, not a whole ton to show, since most of My progress has been code based BUT I wanted to give you a look in on the alpha builds upcoming updates!

Pictured: Lots of n...

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Unity Pre-Alpha Update 3

A new build has been uploaded for early testing. This should be the last build without character interactions, I have a few more bugs to work out but I don't want to leave you guys in the dark.


...

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Unity Build Sprite Updates WIP

Testing out some new designs for Jeanette and others.

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Discord Chat Now Available

We've opened up a Discord chat for Patreon and the public! With a special group for Alpha Team members.

There's lots of stuff going on in there.

2017-11-30 20:17:35 +0000 UTC View Post

Glass Room WIP!

A complete overhaul of The Glass Room is about 2/3 of the way done. Not including detailing.

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House of Eve - First Look

A few texture issues need to be cleaned up and furniture will be in next, but it's starting to come together at the glass room. The Area has gone from one floor to 2 with a stairway leading to the ups...

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Anne - Unity WIP

Anne's shower scene is getting an overhaul to a waterfall scene (while the tower is worked on).

There is still work that needs to be done to get a working controller GUI but animation on Rio is comp...

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November Keys Sent

All subscription keys for November have been sent. If you have not received a key, you may need to update your payment information.

Thank you for your support!

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Rio Revisions

Join The Discussion LIVE on Discord: https://discord.gg/PtVFQ9V 

Lighting, Shad...

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Rio Revised - Unity Progress

Face and body are updated and textured. LOTS of new features being detailed in. Player body getting updated as well.


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Rio - Unity - Motion/Shading Test

A quick look at Rio in motion.

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UNITY updates STREAMING LIVE!

https://www.tigerdile.com/stream/hthstudios/

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Tower Point Updates

1. The area around the Tower has been vague over the years. It's near the glass room and the visitors center and that's about all I've given at this point. The Unity update is the perfect time to fina...

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