Firstly a little business upfront. I have adjusted the Patreon Tiers very slightly:
- $1 Tier can download game 3 days after initial release.
- Patreons are charged up front.
The ...
2020-02-07 03:04:46 +0000 UTC
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Well first off the basketball game renders are complete. I have also included some simple animations for the ball flying through the air after a jump shot. As I will include some randomness in the ...
2020-01-31 02:37:59 +0000 UTC
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Almost feel this update date should be the 'You Got Game?' update as I spent significant time this week doing renders for the basketball game.
2020-01-24 04:37:12 +0000 UTC
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Back into the swing of things after the Christmas period. Have managed to crunch through all of the Alice backstory content and also the related images on the ship. Hence managed to get back into t...
2020-01-17 02:41:10 +0000 UTC
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Unfortunately ran into a couple of snags this week relating to the final two Lia animations, which postponed other work. With these animations, I have been experimenting with animated surfaces. Thi...
2020-01-10 07:55:29 +0000 UTC
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Firstly all the best to everyone for 2020. May you achieve the goals you set at the start of the year.
Things have been fairly quiet for me over the past week, however have rendered out most ...
2020-01-03 06:45:45 +0000 UTC
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Currently finishing off the Lia animations, which the new video card has been handling well. For Lia alone there is already over 1000 animation frames, with about another 500 to go. There will be a...
2019-12-27 06:20:20 +0000 UTC
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Installation of the new RTX2060 video card went very smoothly, which allows far greater rendering speed. Whilst the fall back to CPU problem still exists if you go outside the GPU dedicated memory,...
2019-12-20 06:17:10 +0000 UTC
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It has been a fairly quiet week with the issues of CPU fallback still being present. The Daz3D and nVidia technical groups are aware of the problem and are trying to fix. In the meantime, I have co...
2019-12-13 03:57:47 +0000 UTC
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Unfortunately the last week has been a bit of an exercise in frustration. As a result of a memory bug in 4.12, when rendering animations the rendering switches to CPU only from frame 2 onwards. As ...
2019-12-06 00:22:28 +0000 UTC
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A few days ago, Octane released a free plugin for Daz, that allows for Octane rendering from within Daz itself. So on to the more important matter, what does this mean for Callisto itself.
- ...
2019-12-01 12:28:14 +0000 UTC
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Had a few other matters to attend to this week, so I have spent less time developing the game than I usually would. Despite this though, the following has been completed.
- Renders for the fi...
2019-11-29 02:27:04 +0000 UTC
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Just a quick update this week, as I am immersed in the Liberation of Dione (LoD) renders. Over the past week I have finished the Kara backstory part 1 renders and made good progress on the LoD rend...
2019-11-22 03:37:40 +0000 UTC
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Hit a couple of snags this week related to the station animations. As such had to re-render these animations as a result of the following:
- Pleiades station - messed up animation of one of t...
2019-11-15 00:12:47 +0000 UTC
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The Sam character (android) in the game has a human form as in the images above. The android suit is only a clothing item within Daz. The development of this character into human form may occur sta...
2019-11-08 03:27:47 +0000 UTC
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Things have been going very smoothly over the past week. It's been so nice to be able create content that isn't just the ship environment or straight coding. So on to the details of what I have bee...
2019-11-08 00:21:03 +0000 UTC
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Small selection of images contained within episode 02 of Callisto.
2019-11-04 01:22:54 +0000 UTC
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Small sample of images contained within episode 01 of Callisto.
2019-11-04 01:21:32 +0000 UTC
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With the feedback following the release of 0.21, I have created a new fast travel interface as can be seen in the first 2 images. This not only allows rapid travel between different sections of the...
2019-11-01 01:48:49 +0000 UTC
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I've just set up a Discord server with link as below. Please feel free to share opinions on the game and invite additional friends as desired.
2019-10-29 07:08:24 +0000 UTC
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Spent a considerable amount of time yesterday formalising the development path of Callisto, from now until it's conclusion. I'm not going to share the full plan as it will be a major spoiler and ma...
2019-10-28 00:52:34 +0000 UTC
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