Heyo everyone! It was a bit of a scramble to get this one done on time, but here we are! Testing was fairly minimal unfortunately, so bugs are likely. Any reports would be greatly appreciated! Let'...
2024-02-02 04:13:50 +0000 UTC
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Heyo again everyone! Sorry for the late post, there was a lot going on today, but here we are with the last progress report before v0.6's launch on the 1st. I still have a bit left to do unfortunat...
2024-01-27 09:06:49 +0000 UTC
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Hey everyone! Here for the weekly update. This week was entirely dedicated to rigging, animating, and programming the boss. Things are still a little rough around the edges. This boss is definitely...
2024-01-20 04:25:10 +0000 UTC
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Heyo everyone! Here with a pretty productive week. Nika's conversation animations are a bit eccentric, and were fun to do. I had some extra time to tap into a few quick things I wanted to get in as...
2024-01-13 01:15:55 +0000 UTC
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Heyo everyone! It's time for the weekly progress report! Before diving in I would like to throw out a reminder that the current poll for "Hscene type" still has 21 days left on it, so make sure to ...
2024-01-06 04:22:36 +0000 UTC
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Heyo everyone! It's been a busy week, but with the way the scene was set up, I decided to try some interesting things, as you can likely see above. Shortly after this I will be posting some Hi Res ...
2023-12-30 00:51:19 +0000 UTC
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Vote for a kind of Hscene you would like to see at some point in the game!
2023-12-24 03:40:51 +0000 UTC
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Heyo everyone! I'm back from the trip, and have gotten some headway where possible. There are going to be a few first looks at things here, as AmHidden has knocked off a good amount in my absence. ...
2023-12-24 03:24:55 +0000 UTC
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Hey everyone! Sorry if this post seems a bit rushed, but I'm a bit on the clock here. I got as much of the enemy implementation done as possible in the last couple days before leaving for a week, b...
2023-12-13 10:12:06 +0000 UTC
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Hey everyone! I hope you all enjoyed v0.5 (Titas, and Tanya)! With that build wrapped up, we are moving right onto our Catgirl, and the Neon City. Just before we get into that, I want to just bring...
2023-12-09 06:53:36 +0000 UTC
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Heyo everyone! Here with the release of v0.5! As mentioned before, all the new features outside of Tanya and her level were actually finished and squeezed into the public demo in time, so this v0.5...
2023-12-02 00:17:06 +0000 UTC
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Heyo everyone! As some of you may know, the public demo released earlier this week. It is the same version that is currently on Patreon. v0.5, however is just around the corner for Patrons. It will...
2023-11-25 06:44:04 +0000 UTC
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Heyo everyone! Here again. This week was dedicated to Tanya's conversation animations. I also did the final steps of getting the public demo ready. I have Itch.io and Newgrounds pages ready to laun...
2023-11-17 20:13:10 +0000 UTC
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Heyo once again everyone! As mentioned, this week was dedicated to Tanya's 2nd Hscene. I won't be too wordy with this one, but before we jump in, I want to quickly announce the winner of the poll. ...
2023-11-11 07:59:19 +0000 UTC
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Heyo everyone! With this week including the push of v0.4.3, it's been a bit of a squishy one. Without more further ado, let's just jump into some of the animation.
Most of these ar...
2023-11-04 12:30:56 +0000 UTC
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Heyo everyone! Mid-week post to follow up on the discussion previously. v0.4.3 features the following additions:
- Added voice acting for all in-game segments, and most Hscenes.
- Added fu...
2023-11-02 01:54:12 +0000 UTC
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Heyo everyone! This week has a bit of good news, and a bit of bad news. The bad news, to put it blunt is that only about 80% of the work got complete for the boss. I was not able to complete it thi...
2023-10-28 07:04:09 +0000 UTC
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Heyo everyone! This week was dedicated to some of the new features along with some experimentation and troubleshooting with the WebGL build for the game's public demo that will come soon. I'll dive...
2023-10-20 23:09:16 +0000 UTC
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Heyo everyone! Pretty standard week this time around. As mentioned I got the baseline of the enemies in there, along with most of the obstacles in the dome. Let's get right into it!
Right out...
2023-10-14 11:06:09 +0000 UTC
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Here we are again! Make your votes!
Alien:
Level will be a Haunted/Zombie plane...
2023-10-07 05:17:26 +0000 UTC
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Heyo everyone! I hope you enjoyed Pearlus, and the new features! This week has been focused on setting up the base of the desert level, and planning out the sequence. Before we get in to that thoug...
2023-10-07 05:09:58 +0000 UTC
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Alright everyone! Here we are with v0.4. A decent amount to check out here. As I mentioned before, I was a bit late on starting the VA process, so it won't be present here, but I will be hoping to ...
2023-10-01 23:06:43 +0000 UTC
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Hey everyone! This week was a lot of last minute cramming. The main reason for the rather late post here. I put in the base for several new features, though they are not well fleshed out yet. I've ...
2023-09-30 10:41:04 +0000 UTC
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Hey again everyone! This week I may dive a bit more into some specifics on what to expect this build along with the progress report. Aside from that, the main focus was Siren's conversation animati...
2023-09-23 07:04:18 +0000 UTC
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Hey again everyone! This week was dedicated to Siren's 2nd Hscene, which is a bit different than normal. I did say last time that I was going to spend the weekend fleshing out the final stages of h...
2023-09-15 18:06:51 +0000 UTC
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Heyo everyone! As mentioned this week has been dedicated to Siren's animations. On top of the animations I also got a few smaller QoL and mechanical options in. I did a couple other things to get o...
2023-09-09 08:58:57 +0000 UTC
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Heyo everyone! Here we are again. As you see here, the winner of the poll is the Merchant, this means that the next level will likely be a Desert level. We'll be sure to cover her more when the nex...
2023-09-02 04:37:42 +0000 UTC
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Hey everyone! This time around is going to be a bit of a busy post. There is quite a bit I want to talk about. In previous weeks I have been talking about "things behind the scenes" that had been k...
2023-08-26 01:26:20 +0000 UTC
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Hey guys! I am doing the post a day early today. I'm sorry for the inconsistent dates on progress reports, but it's been a bit of a scattered month. That being said, this week was dedicated to putt...
2023-08-17 11:57:49 +0000 UTC
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Heyo everyone! Here we are with the first look at the new ocean planet! Today I'm going to break down the plans, and general layout. The core of the structures are in place, but I still need to put...
2023-08-11 22:58:12 +0000 UTC
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