NokiMo
Stylized

Stylized

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Stylized posts

Prismarine High Res

I worked on the Prismarine some more. Feels a bit more right now, like a washed stone wall

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Netherrack High Res

Netherrack high res as well as the ingame screenshot included

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Netherrack: Feedback needed

What does Netherrack feel like to you?
This is a current WIP of what I think it could be, part stone, part organic matter. 

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Barrel Block ingame WIP

Quick WIP, looking to finish it tonight

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Sunday Update

Working on grass fixes today, it's an overlay issue, got the fix in now. Will be updating the download link in the previous post.

Also figuring out the top of the bark, and still playing wi...

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Stylized Resource Pack v.02 Download

Second release of the Beta is LIVE!

I've also included oak logs and dark oak logs. Let me know what you think of that texture, the one in the first version felt a little too blurry and unfin...

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Magma block animations

Made a magma animation today to see how they are imported into the game etc. The one thing you lose is there will be no extrusion or depth to the block if it is animated. I think that's ok, it will...

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Note Block video render

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Noteblock WIP

Graph above, results below. I usually start by making a Height map before doing any diffuse or spec. All details are derived from height for this art style, with a bit of color variation added in t...

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Coal Render Video

A quick render of the coal block. Added ingame screenshots in the attachments

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Pumpkins!

Just a quick update. Working on some more complex shapes today to see how I should tackle them

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Planks rework

Building some cohesion in the planks, thinking of keeping all the shapes the same, just changing the colors like the original versions.

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Working on 1.15.2

Ok I've got this pack working on 1.15.2. This is a Preview version for Optifine so there may be errors or glitches. I will continue developing the pack in 1.14.4 as it's stable.

Instructions...

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Redstone Variations WIP

More workflow testing for variations on the Ores. Will be doing multiple variations for each ore.


What do you all think would be a good minimum for the variation amount, three/four?

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Ore WIP

This is roughly what the ores will look like. Took a while to make these, hope you all like it!

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Feedback is important

I want to thank Coleman Matthews for some awesome feedback on my textures. He sent me a long email with screenshots on how he was using the textures and where they failed for him. This is very help...

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Stylized Resource Pack Technical FAQ

Minecraft Version : 1.21.4 and below

I primarily use BSL for shaders, but Seus PTGI, PTGI with POM, or Seus Renewed will work great. Other shaders also work.

Texture Size: 512/256/12...

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Stylized Resource Pack Version .01 Download

Hey! Excited to get this out to all of you. I appreciate your support and hope this pack augments your Minecraft experience. Please leave feedback in the comments I would love to know what you thin...

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Dark Prismarine and Prismarine Bricks

Finished these up for the beta. They might change again, everything is in progress.

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Dark Prismarine Render

Had fun rendering this today! 

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Dark Prismarine behind the scenes

This is a look at what my texturing program looks like and what it takes to create one texture. Each node is an alteration or addition to a Height map shape with which I am making the diffuse/norma...

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Thanks for your feedback on the woolblock!

Glad I got some feedback, it definitely makes more sense as a random block of wool instead of a weaved pattern.

I'll add the other woolblocks later as I setup a system to color them.  View Post

Cause I'm TNT, I'm dynamite!

Finished TNT

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Glowstone high res and Ingame

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Obsidian in game update

What do you all think? Trying to figure out the reflection values for glassy materials like this


Adding some secondary detail to the convex surfaces

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Some work on Glass

Working on glass, trying to get the panel to be thick but also have some sort of graphic for the "reflection" on the glass itself. I can't actually have glass so it needs to be clear. I think this ...

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Wool WIP

What do you think the wool should look like? More detail/randomness, or more like a wool sweater?

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Obsidian Video

Playing with a renderer and the high res textures

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Obsidian High Res Render

High res render in marmoset and the ingame version

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Cobblestone and Wood WIP

Comments and critique are appreciated! 

Doing some work with variations so the unique blocks don't look repeated.

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