Heroine Rumble v1.01
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Another minor bug fixes patch. If you don't have problems with v1....
2017-12-01 19:31:08 +0000 UTC View Post
Download LINK.
Another minor bug fixes patch. If you don't have problems with v1....
2017-12-01 19:31:08 +0000 UTC View Post
No, not those kind of escort. That will come later.
Finished incorporating the path finding AI with the combat AI. So now it's possible to have "escorts" that will follow you and attack nearby enemi...
2017-12-01 01:31:58 +0000 UTC View Post
Made a lot of progress on path finding. It works pretty well on open field, but does get congested a bit with big groups in narrow chokes. Here is a gif demo:
2017-11-28 05:42:55 +0000 UTC
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A few people have observed that the enemies sometimes "attack you through door" or even "ambushes" you by doing things like "hiding near the walls."
The reason for those behavior is that the AI only...
2017-11-23 18:59:22 +0000 UTC View Post
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Fixed various "small" issues with combat and added a couple of new things, including...
2017-11-21 01:25:00 +0000 UTC View Post
Mostly just bug fixes from v0.6. I waited a couple days to see if any more severe bugs pops up but fortunately it didn't, so here is v1.0 :D
Download 2017-11-18 01:26:40 +0000 UTC View Post
Decided to postpone work on demo 3 a bit to fix some issues with combat in demo 2. (Demo 3 will be focusing on non-combat related stuff)
Here is a new enemy type for the game - Zs. They are meant to...
2017-11-16 01:10:00 +0000 UTC View Post
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It's been 3 long and tiresome days. But here are the changes...
2017-11-12 05:56:56 +0000 UTC View Post
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A playable, randomly generated dungeon is now here!
Bundled with it, are a...
2017-11-08 18:36:04 +0000 UTC View Post
A gif showing equipping/removing gear with the inventory ui.
Inventory, and looting from containers and ... sleeping enemies are working now. The equipment screen, together with the color chooser lo...
2017-11-03 03:31:50 +0000 UTC View PostThe short answer is "no".
The longer answer, as always, is more nuanced.
There seem to be this misconception that Patreon prohibits using it to fund adult game development, and all adult game ...
2017-10-27 16:57:58 +0000 UTC View Post
Started the work on new functionality - interact with the world. (Default Key: E)

I ported the dialogue ...
2017-10-25 06:05:17 +0000 UTC View Post
Finished the random dungeon (schematic) generator. Going to work on actually constructing it next.
What the colors mean:
As many are aware, HR is "done" and I am working on a new game. However, I will continue to support HR in the near future in terms of bug fixes and tweaks.
So here is the deal, if you have any...
2017-10-14 22:44:52 +0000 UTC View Post
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Changelogs
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Change log
Please refer to previous post for instructions, ESPECIALLY IF YOU HAVEN'T PLAYED MOUNT AND BLADE...
2017-10-07 04:13:25 +0000 UTC View Post
Demo #1 is almost ready. However, because it is a very bare bone demo I feel it would be best to talk about what to expect and give some instructions on how to play.
The controls are as foll...
2017-10-06 04:04:19 +0000 UTC View Post
Redone the ground textures and added grasses, so now its a steppe of sorts. This is likely all I am going to do for terrain on demo #1. (Demo #1 coming very soon!)
The grasses are important because ...
2017-10-04 05:11:17 +0000 UTC View Post
Spend most of today getting shadows to work and got it working in an acceptable fashion for demo#1.
What is the issue you ask? Well, the first observation is that the view distance in a third person...
2017-10-03 07:00:19 +0000 UTC View PostOne flaw in the combat system that I want to address is the difficulty in fighting many opponents at once. While arguably that it is realistic and it should be difficult, it doesn't make for a fun gam...
2017-09-30 04:34:39 +0000 UTC View Post
Decided to create a new armor set for the enemies. Here is a screenshot.
"You are in the wrong neighborhood, lass."
2017-09-27 03:12:53 +0000 UTC View PostBeen working on solving various animation problems arising from independent torso and leg movement. Should be able to wrap it up this week together with the first iteration of combat. But somewhat tir...
2017-09-15 03:26:23 +0000 UTC View PostThe combat mechanics are almost finished now. There are still quite a few bugs and animation problems that need to be sorted out, but enough core systems are functional now to create an overview of ho...
2017-09-09 23:52:43 +0000 UTC View Post
It was certainly a challenge to get the upper body and lower body independence to look believable. But it is mostly working now.
Here is a rather big gif file as demonstration:
2017-08-31 03:57:59 +0000 UTC
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Might as well get this out of the way now.
This version fixed ...
2017-08-19 01:07:59 +0000 UTC View Post
Added Inverse Kinematics to engine and implemented enough functionality for independent upper body and lower body movement.
Kind of tired of talking about tech so lets do something different t...
2017-08-16 21:17:29 +0000 UTC View Post