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enlit3d

enlit3d

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Heroine Rumble v1.01

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Another minor bug fixes patch. If you don't have problems with v1....

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Escorts

No, not those kind of escort. That will come later.

Finished incorporating the path finding AI with the combat AI. So now it's possible to have "escorts" that will follow you and attack nearby enemi...

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Path Finding (Part2)

Made a lot of progress on path finding. It works pretty well on open field, but does get congested a bit with big groups in narrow chokes. Here is a gif demo:

2017-11-28 05:42:55 +0000 UTC View Post

Path finding

A few people have observed that the enemies sometimes "attack you through door" or even "ambushes" you by doing things like "hiding near the walls."

The reason for those behavior is that the AI only...

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Demo2.1

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Fixed various "small" issues with combat and added a couple of new things, including...

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Heroine Rumble v1.0

Mostly just bug fixes from v0.6. I waited a couple days to see if any more severe bugs pops up but fortunately it didn't, so here is v1.0 :D

Download 2017-11-18 01:26:40 +0000 UTC View Post

A new enemy type - Zs!

Decided to postpone work on demo 3 a bit to fix some issues with combat in demo 2. (Demo 3 will be focusing on non-combat related stuff)

Here is a new enemy type for the game - Zs. They are meant to...

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Heroine Rumble v0.601

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It's been 3 long and tiresome days. But here are the changes...

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Demo II - dungeons!

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A playable, randomly generated dungeon is now here! 

Bundled with it, are a...

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Outfit change demo

A gif showing equipping/removing gear with the inventory ui.

Inventory, and looting from containers and ... sleeping enemies are working now. The equipment screen, together with the color chooser lo...

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Inventory, Loots, and Outfits (Part I)

Still WIP. Other...

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Is Patreon restricting adult content now?

The short answer is "no".

The longer answer, as always, is more nuanced.

There seem to be this misconception that Patreon prohibits using it to fund adult game development, and all adult game ...

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Interactions

Started the work on new functionality - interact with the world. (Default Key: E)

I ported the dialogue ...

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Heroines n Dungeons

Finished the random dungeon (schematic) generator. Going to work on actually constructing it next.

What the colors mean:

  • Black: walls
  • Gray: doorways
  • Pale yellow: starti...

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Preview of some stuff to come

For Demo#2 ; )

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Heroine Rumble - wishlist

As many are aware, HR is "done" and I am working on a new game. However, I will continue to support HR in the near future in terms of bug fixes and tweaks. 

So here is the deal, if you have any...

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Heroine Rumble v0.521

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Changelogs

  • Fix RNGed girls spawning with missing...

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Heroine Rumble v0.52

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Change log

  • When Futa Toggle is o...

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Demo#1

Please refer to previous post for instructions, ESPECIALLY IF YOU HAVEN'T PLAYED MOUNT AND BLADE...

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What to expect in Demo#1

Demo #1 is almost ready. However, because it is a very bare bone demo I feel it would be best to talk about what to expect and give some instructions on how to play.

The controls are as foll...

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Steppes

Redone the ground textures and added grasses, so now its a steppe of sorts. This is likely all I am going to do for terrain on demo #1. (Demo #1 coming very soon!)

The grasses are important because ...

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Shadows

Spend most of today getting shadows to work and got it working in an acceptable fashion for demo#1.

What is the issue you ask? Well, the first observation is that the view distance in a third person...

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Some new Combat Mechanics

One flaw in the combat system that I want to address is the difficulty in fighting many opponents at once. While arguably that it is realistic and it should be difficult, it doesn't make for a fun gam...

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Bandit Set

Decided to create a new armor set for the enemies. Here is a screenshot.

"You are in the wrong neighborhood, lass."

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Some WIP stuff to come

Still lots of things to do~

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Outfits and the Plan Ahead

Been working on solving various animation problems arising from independent torso and leg movement. Should be able to wrap it up this week together with the first iteration of combat. But somewhat tir...

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Combat, part III

The combat mechanics are almost finished now. There are still quite a few bugs and animation problems that need to be sorted out, but enough core systems are functional now to create an overview of ho...

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Combat System, part II

It was certainly a challenge to get the upper body and lower body independence to look believable. But it is mostly working now.

Here is a rather big gif file as demonstration: 

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V0.51 - game speed option

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Might as well get this out of the way now. 

This version fixed ...

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Combat System

Added Inverse Kinematics to engine and implemented enough functionality for independent upper body and lower body movement. 

Kind of tired of talking about tech so lets do something different t...

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