WEEKLY UPDATE!! 8/1/21
(FYI, I'll be naming these posts "Weekly Update" from now on to avoid confusion when posting to other platforms. This should help differentiate these posts from a version update.)
I'...
2021-08-02 00:01:01 +0000 UTC View Post
(FYI, I'll be naming these posts "Weekly Update" from now on to avoid confusion when posting to other platforms. This should help differentiate these posts from a version update.)
I'...
2021-08-02 00:01:01 +0000 UTC View PostI spent the better half of yesterday working on a very time consuming, albeit great quality of life feature to the game. Before I get to that however, I completed two illus...
2021-07-26 00:01:01 +0000 UTC View PostI'm now far enough along with designing this update that I can share a bit more about this chapter's gameplay premise! Without giving too much away, Mila will be put in a precarious situation in wh...
2021-07-19 00:01:01 +0000 UTC View PostI began scripting scenes this week! I have nearly all the character illustrations for this update done, I think. I created most of the character sketches while working on the last update, so it sav...
2021-07-12 00:00:02 +0000 UTC View PostHappy Fourth of July to all fellow Americans!
This week I found that there were quite few sites that had posted my game without my knowing. While this is really nothing new, reading ...
2021-07-05 00:00:02 +0000 UTC View PostThis week I got a few sketches done, however some of the sketches I'm working on are pretty spoiler heavy, so I will not be sharing any of those until well after the update has been released. I can...
2021-06-28 00:01:00 +0000 UTC View PostThis week I began fleshing out some of the maps that you will explore in chapter 4. The majority of it takes place in the southern wasteland area! Have you been wondering what's be...
2021-06-21 00:00:03 +0000 UTC View PostI've written the outline for chapter 4 and worked on a bit of art this week. Here's a color preview of a sketch I shared a few updates ago now.
2021-06-14 00:01:00 +0000 UTC
View Post
Sorry for the delay, but those of you interested in a mobile version can now download it on the itch.io page.
The newest version is now available! I fixed as many bugs as were sent my way along with a few other tweaks. As always, you can check the full details on the Updates and Info option on the title sc...
2021-06-11 21:44:18 +0000 UTC View PostThe walkthrough has been updated to version 3.3.1, the soon to be released, bug-fixed version of the latest update. It can still be found at the google drive link:
Short update today. With the recent version update's release on Friday, I've been relaxing and enjoying the long weekend with some friends. Have you gotten around to playing it yet? If so, what did...
2021-05-31 00:01:01 +0000 UTC View Post
Crimson Veil version 3.3 will be released publicly on June 11, 2021. However,...
2021-05-29 00:01:03 +0000 UTC View PostThe release of version 3.3 is imminent, but there is just a few things for you to note beforehand!
•The google drive links are currently being updated with ne...
2021-05-28 18:06:23 +0000 UTC View Post
The latest version update is now done! The game has been sent out to my testers for r...
2021-05-24 00:00:03 +0000 UTC View PostWhile thinking up rewards for quests, I came up with a way to reward a quest that previously had no tangible in-game reward. I'm talking about the Bianca's Diary quest from a few updates ago. While...
2021-05-17 00:00:02 +0000 UTC View PostThe latest contract quest is fully scripted and tested! It is ready to go! This is the real meat of the upcoming version update, so I'm glad that I can scratch it off my to-do list...
2021-05-10 00:01:00 +0000 UTC View PostHappy Sunday, everyone! Progress this week could have gone better, but I had some family obligations to fulfill this week and I also got my second dose of the vaccine, which I am very happy...
2021-05-03 00:00:03 +0000 UTC View PostThe events for the contract scenario are a good ways scripted now. I still need a few passes on the dialogue however, as some parts don't flow well.
I actually spent the first few days ...
2021-04-26 00:00:02 +0000 UTC View PostQuick update on the Developer's Room: There are now even more options to play around with. You can now choose to skip immediately to the beginning of the vampire route as soon as y...
2021-04-19 00:00:02 +0000 UTC View PostWhat's up everyone?
The inventory's UI has been updated as a result of a new feature being added to the game! When you start to acquire new equipment, you'll notice a few thing...
2021-04-12 00:01:01 +0000 UTC View PostHappy Easter everyone! Productive week this week! The two illustrations I was having trouble with have come along nicely. One is done and the other is still in the flats phase. Here is a preview fo...
2021-04-05 00:01:01 +0000 UTC View PostMore artwork has been completed this week. Some digital, a few sketches. Some for this update and some for the next. First, let me share with you a sketch for one of the new bad endings. This will ...
2021-03-29 00:01:00 +0000 UTC View PostThis week I worked on coloring some of the characters I shared in last week's update. Here are a few shots of how they look in-game:
2021-03-22 00:00:02 +0000 UTC
View Post
I'm back from my vacation and although I didn't have much time to prepare for this week, I got a respectable amount done. Here is the first preview of the new area being added, Fenrir Glade...
2021-03-15 00:00:02 +0000 UTC View PostThe votes are in and the winner of the user submitted contest round 6 is Beneath the Full Moon! Congratulations to AlbionWalker for their submission!
Today a...
2021-03-04 19:01:01 +0000 UTC View Post