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Retronauts Episode 244: The Secret of Monkey Island

Now that Retronauts has transitioned to deep dives of single titles over the past few years, it's about time to focus on a genre we rarely touch: adventure games. That said, this marks the beginnin...

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Retronauts Episode 243: Final Fantasy VIII

Another Final Fantasy episode already? Yeah, so it goes. We were planning to hold this one back for a few months, but then Square Enix had to go and announce a super-short lead time for th...

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Episode 242: Strider

Or should that be "Strider Hiryu"? In any case, I've been wanting to gush about Strider all year long, since (1) the game turned 30 this spring and also (2) rocks. So here it is: 90 minute...

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Retronauts Episode 241: The Return of Listener Comments Catch-Up

The curse of the podcaster means we usually have so much to say in our limited time that we often don't have space to let you get a word in edgewise. So, every six months, I (Bob) like to collect c...

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Retronauts Episode 240: The Running Man

Just as video game boss fights were becoming more sophisticated, Hollywood gave us 1987's The Running Man, a movie that—whether its writer knew it or not—exists as a 100-minute-long boss rush. ...

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Episode 239: Super Smash Bros.

Greetings! Can you believe we haven't had a Super Smash Bros. episode in all these years? Or... that maybe we've done one and I've completely forgotten it? I don't know how these things wo...

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Retronauts Episode 238: Nathan McCree on Composing Tomb Raider Tunes

This week brings us another developer interview, this time with a composer. I haven't done one of these in a while, but it was a pleasure to speak to Nathan McCree about his work on one of the most...

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Episode 237: X-Wing

Another patron request episode is coming at you this week. This time, we survey the X-Wing series at the behest of Victor Romero. That's just games with X-Wing (or TIE Fighter...

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Retronauts Episode 236: Super Mario Maker

We're living in the era of the gig economy, and now our apartments are hotels, our cars are taxis, and we even have to make Marios ourselves. But that's okay, because Nintendo's Super Mario Maker s...

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Episode 235: Mailbag - FF Tactics, Holy Grails, New Super Mario

You wrote to us, now we finally read what you had to say. This episode serves as a catch-up session for three of the six topics we currently have outstanding, unread letters about—some of which h...

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Episode 234: Spider-Man 2 with Jamie Fristrom

We've talked about Spider-Man games a few times over the past couple of years, it's true. But have we ever before gotten the designer of the most-beloved Spider-Man game of all ti...

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Retronauts Episode 233: Final Fantasy Tactics

Yeah, it's another one of our Final Fantasy deep dives. I bumped this one forward in the schedule because the game in question—Final Fantasy Tactics—has been in the air a lot ...

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Retronauts Episode 232: Nester

Mario might be Nintendo's big-time mascot, but for six years of Nintendo Power, one banana-haired brat served a similar role. In what amounted to one of the first manga series snuck into the hands ...

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Retronauts Episode 231: Kemco-Seika

I think this is the last remnant of our Midwest Gaming Classic trip. We've talked about Game Boy, Virtual Boy, and uhhh... Game Boy? But also, I chatted with Anthony Schwader about Kemco-Seika, by ...

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Retronauts Episode 230: Teenage Mutant Ninja Turtles in 1989

Before the launch of the go-go '90s, a certain green foursome closed out the decade with a bang. Though the Teenage Mutant Ninja Turtles entered the comic book world in 1984 and debuted on televisi...

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Episode 229: Retrotainment on Creating Modern NES Games

This week's episode has been in the can for a while, waiting for a quiet week for us to drop a low-key bonus conversation on you. I caught up with the guys from Retrotainment back at Portland Retro...

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Episode 228: Console launch lineups

Another patron request this week—this time for a topic we actually covered with our very first relaunch episode back in 2013! Because we had already tackled the idea of console launches, we decid...

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Episode 227: Console Roguelikes (to Mystery Dungeon)

This week is a patron request episode... sort of. The request was specifically to cover Konami's PS1 roguelike Azure Dreams, which dovetailed neatly with my intention to tackle console rog...

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Retronauts Episode 226: Aladdin Games

Now that Disney's live-action Aladdin movie is out, we finally have a great excuse to jump back in time 25 years to examine the animated version of that property—one that was oddly important to t...

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Retronauts Episode 225: Resident Evil 4

Resident Evil 4 has quietly been one of the most influential games of the past 20 years, and now that a shiny new port is available on the Nintendo Switch, there's never been a better time to dig i...

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Retronauts Episode 224: Virtual Boy revisited

A long time ago, I created a Retronauts Micro overview of the Virtual Boy. Now, I've actually played the system's entire library (as you may have seen ) and have a much different opinion o...

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Retronauts 223: Epoch Game Pocket Computer

This week's episode is one of those rare cases where the old "Retronauts Micro" appellation actually would have worked. This was originally recorded as a segment for what was going to be a larger p...

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Episode 222: Sonic Mania's Classic Roots

You know, I'm just going to let this episode's description speak for itself:

Jeremy Parish, Bob Mackey, Ray Barnholt, and Caty McCarthy look to the present to talk about a game that succe...

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Retronauts Episode 221: Alien

There's another media-focused episode for you this week, in celebration of the 40th anniversary of a film that has had a profound influence on video games: Ridley Scott's Alien. Of course,...

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Retronauts Episode 220: A Podcast About Podcasting

This time on Retronauts, we're talking about something that's rarely a featured topic on the show: ourselves! On this special Friday installment, 2019-05-10 07:00:02 +0000 UTC View Post

Retronauts Episode 219: Hardware Design, Pt. 1

Hey, it's another "big picture" topic—coming right on the heels of last week's rental discussion. This time, engineer and Flip Grip accessory design Mike Choi joins me and Bob to look back on som...

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Podcast feed issues

Hi all, welcome to May! A few of you have contacted us to say that your advance RSS feed isn't working. You're not alone; apparently this is a system-wide issue. It's out of our hands, I'm afraid, ...

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Retronauts Episode 218: Rental Stores

This one's been percolating for a long time. Like, a year, almost. But hey, here it is, and what do you know? Because we're talking about experiences from 20-30 years ago, the conversation...

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Retronauts Episode 217: Game Boy at Midwest Gaming Classic

This week's bonus episode… makes me kind of glad we have the "bonus episode" designation. This was recorded live at Midwest Gaming Classic a couple of weekends ago, and that means the audio isn't...

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Retronauts Episode 216: Stardew Valley

This time around, we're shining the spotlight on another newer game that, like Shovel Knight, feels like the platonic ideal of a specific retro experience. If you ever liked Harvest Moon, still lik...

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