I broke Yester Hill into two areas so that I could keep the maps consistent with 5 foot per square on the grid - the first part is the Druid's Circle. I struggled a little with the Strahd Wicker Ma...
2021-05-06 13:22:16 +0000 UTC
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The Abbey of Saint Markovia was the first map I worked on that featured snow - it took some getting used to, and there were a lot of teething problems with regards making certain objects and pathwa...
2021-05-06 12:34:23 +0000 UTC
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Oh, Argynvostholt... until you came along, I had no idea what I was doing where levels and layers were concerned. You forced me to learn (well, sort of - my technique is still pretty questionable),...
2021-05-06 12:29:18 +0000 UTC
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I struggled with this one a fair bit during the early days of the process - I can't remember why precisely, but I think it had something to do with the slight change to the tower's size as it rises...
2021-05-06 12:18:53 +0000 UTC
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I really struggled with getting terrain right in the early days of the project - the Wizards of Wine Winery was what forced me to figure it out. I still came back and revised it later, but I kept t...
2021-05-06 12:14:35 +0000 UTC
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I separated Kasimir's Hovel from the Vistani Camp as I felt the map was quite unwieldy as it is in the module - a lot of unused space, and I didn't think the homes of the other Dusk Elves needed to...
2021-05-06 01:56:44 +0000 UTC
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I took the liberty of separating the Vistani Camp from Kasimir's Hovel, as there was a lot of unused space between the two - not to mention the hovels of all the other Dusk Elves that didn't necess...
2021-05-06 01:52:42 +0000 UTC
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2021-05-06 01:48:47 +0000 UTC
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I think this was the first map with which I started to deviate from the descriptions purely as written when I began this project - wild stuff, like adding in rugs where there were no rugs mentioned...
2021-05-06 01:43:29 +0000 UTC
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Something I really struggled with in both the Burgomaster's Mansion and Death House was the inclusion of objects being covered by a white dust cloth. I don't know how it took me so long to try usin...
2021-05-06 01:39:06 +0000 UTC
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No alternates or anything fancy with this one - just an inn full of interesting characters. I may come back to this and make an alternate for post-uprising Vallaki at some point.
2021-05-06 01:35:42 +0000 UTC
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Another map whose name I felt the need to change - I called this one Durst Mill back when it was only intended for my players' eyes, and that stuck until I was getting around to uploading all my ma...
2021-05-06 01:31:32 +0000 UTC
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This map right here - this one was tricky.
First of all came the question, which way does the river flow? It took a lot of Googling and studying the map to figure out that it was flowing fro...
2021-05-06 01:26:15 +0000 UTC
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I could not tell you much it pained me when I first made this map that I simply could not place some kind of flap over the entrances to the tents at the Tser Pool Encampment. When I came back to it...
2021-05-06 01:20:29 +0000 UTC
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There's not an awful lot to say about this particular map, bar the fact that I must have spent several weeks going back and forth between whether or not I wanted treetops to be transparent, so you ...
2021-05-06 01:14:42 +0000 UTC
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I couldn't tell you why, precisely, but for some reason this was saved as 'Barovia Chapel' when I began work on this project, and I didn't notice it was incorrect until I had already created so man...
2021-05-06 01:08:48 +0000 UTC
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The unfortunately named 'Death House' - I personally prefer to go with 'Durst Manor', as the original name is far too on the nose. Similarly, when I was running the area, I made a lot of changes, m...
2021-05-06 00:40:34 +0000 UTC
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I think that when I decided to run Curse of Strahd, I started by recreating the map of Barovia through Wonderdraft, using assets I had drawn with my Wacom tablet.
The scale is a little diffe...
2021-05-06 00:39:05 +0000 UTC
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