[RB2 Shaders] DBColorZ Compatibility File
This will let you use DBColorZ with my shader, to edit the colors and material properties. This includes stuff like h...
2024-12-29 06:45:00 +0000 UTC View Post
This will let you use DBColorZ with my shader, to edit the colors and material properties. This includes stuff like h...
2024-12-29 06:45:00 +0000 UTC View PostCollection of presets that will be bundled with Gogeta, using Ultima's DBColorZ mod, out on GB extremely soon. I just need to fix an issue with skin tone consistency and he'll be out, hopefully thi...
2024-12-27 06:08:37 +0000 UTC View Post
Merry Christmas pt2
This is a WIP for testing, using this with vegeta (super) may cause it or the other to break.
*heads up, this will mess up Z vegeta's materials for now, as they both...
2024-12-26 04:49:51 +0000 UTC View Post
0.85: fixed ssj hair not rendering
0.84: fixed black spots on battle damaged skin. works with whis gi now.
0.83: restored rim lighting (outer glo...
2024-12-25 17:22:06 +0000 UTC View Post
Hey yall, just a quick update. I've been asked to do Gogeta next, so I'll go ahead and start on packaging him into a standalone. I'm also getting ready to post Kefla and Trunks on GB (You can find ...
2024-12-21 03:01:36 +0000 UTC View Posthttps://www.patreon.com/posts/rb2-shaders-pre-117518253
2024-12-08 07:29:33 +0000 UTC View Post
So, I was able to pack trunks into a separate mod, and will be dropping the alpha pre-release shortly. Kelfa is basically ready for a full drop, there's just some issues with her skin br...
2024-12-04 07:16:23 +0000 UTC View Post
The fix for models becoming overexposed was omitted from the kefla prerelease, I'm currently packaging it for the next prerelease.
Until then here are some comparison screens from the main pr...
2024-11-25 00:46:34 +0000 UTC View Post
Skin and (especially) faces are no longer blindingly overexposed, or darkened by certain game states like transformations/supers/sparking mode etc. Also some other small edits to the smooth materia...
2024-11-22 23:40:23 +0000 UTC View Post