NokiMo
tombcrux

tombcrux

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Cassandra - Honey Select [Update Public Release]

For those who have the mod already just overwrite everything.

While watching her gameplay and story, a certain mission piqued my interest. And so, I decided I would make this version of her b...

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Lynn for Archlichs (update/fix)

Just copy abdata folder then overwrite.

  • fixed Dolly Hair dynamic bones (transferred values from gravity to force)
  • updated hair ribbons to have some bouncing physics
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Lynn for Archlichs

Happy new year to all. Again I'm very sorry for the slow progress and lack of updates.

This is definitely the most outdated model I've ever worked on. I did everything I could to make it look...

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Aerith Gainsborough - Honey Select [Public Release]

A few days late as I have to tweak some of the morphs a bit as I couldn't resist copying that one smile (middle, image above) on one of the in-game cutscenes. And now here it is, everyone'...

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Cassandra - Honey Select [Update] for Archlichs

For those who have the mod already just overwrite everything. However, if you made changes to the original card/s it's up to you. If you don't need the 2 LRE skin ...

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Tifa Lockhart from FF Dissidia NT [U̶n̶r̶e̶l̶e̶a̶s̶e̶d̶]

Initially, I was reluctant to release this head mod because the facial expressions are kind of
weak and the hair has some problems of its own, also there are already 3 of them out there.  T...

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Next mod - Lynn from Vindictus

This is the lowest poly model I came across. I expected it to be easy but the hair has some bad rigging so I had to do my own weight painting from scratch which I'm new to. She has a ton of make-up...

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Aerith for Archlichs [Update]

*As of September 29th 8:30 AM EST the original post has been UPDATED.
No need to d...

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Aerith for Archlichs

 First of all I'm very sorry for the long wait. I already expected this one to give me a lot of trouble but it was just more than that. Just when I thought I was done something comes up. Despi...

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Progress Report/Process Preview - Aerith

As you can see on the first picture I've captured every facial expression she makes that can be used for the appropriate HS morph; both mouth and eyes of course. I've just done the eyes and it was ...

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IMPORTANT ANNOUNCEMENT

Pledges will be paused for July as this mod is targeted to be released this coming August.
No current patrons will be charged this coming month. For potential patrons View Post

Maria - Honey Select [Public Release]

Some of you may be getting a too shiny head which I just realized not long ago. A certain version of IBL/LRE (don't know which one) does this. Just reduce softness of skin to around 40-50 or howeve...

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Next mod - Aerith from Final Fantasy 7 Remake

Definitely and obviously even harder than my previous mods. The shape of her eyes gave me a headache but thankfully, I somehow managed to replicate it. Her facial morphs are gonna be a steep climb....

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Poll Winner

I hope you didn't miss what I said in the poll. Expect few or several weeks between each WIP update. Okatsu will be next after Aerith. After that I may or ...

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Weighted Poll for the Next Character

Vote count for each tier

Archlich - 5
Necromancer - 3
Undertaker - 1

* I wasn't planning on porting this girl because I'm no masochist and others...

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Maria for Archlichs

Finally, she's done.  This is the hardest one so far; gave me a lot of trouble overall, mostly the makeup and facial expressions. It was a long game of cat and mouse. I'm very sorry for the lo...

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Progress Report/Process Preview - Maria

For those who are wondering, I'm still alive (for now maybe?). Potential apocalyptic scenario aside, the facial expressions as expected are the hardest to work with. 

As I said I try my ...

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Next mod - Maria from Nioh

Cleaning my PC (hardware and software) took me a long time before starting this one hence the lack of updates in the weeks before.

This is the hardest one yet. It was a pain to get the text...

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IMPORTANT ANNOUNCEMENT regarding payment method


Hello to everyone!  

It has come to my mind and I've finally decided to change how I charge from per mod/creation to per month. One rea...

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Cassandra - Honey Select [Public Release]

You may find the proportions are somewhat off when comparing her to the original SC6 model. Her character profile states she is 5'5" so I adjusted her height to 60 (according to HS height conversio...

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Cassandra for Archlichs

Check your messages inbox. I will send the link there.
̶A̶s̶ ̶o̶f̶ ̶t̶h̶e̶ ̶m̶o̶m̶e̶n̶t̶ ̶p̶a̶t̶r̶e̶o̶n̶ ̶s̶e̶e̶m̶s̶ ̶b̶u̶g̶g̶e̶d̶ ̶f̶o̶...

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Cassandra - Honey Select [Base Head]

First of all, sorry for the delay. Here is the issue with this head; the proportions are somewhat off when comparing her to the original SC6 model. Her character profile states she is 5'5" so I adj...

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Progress Report/Update - Cassandra

Another mod another problem. As expected, some issues popped up after finishing the morphs. Still have to fix other stuff too. Gonna have to be about less than a week before the job is done.  ...

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Xiao Qiao [updated missing eyeshadow]

Copy abdata from the attachment below then merge. Sorry for the inconvenience.
Updated the public release post for those who h...

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Xiao Qiao - Honey Select [Public Release]

Happy Holidays to all!

Again, I strongly suggest opening HSResolveMoreSlotID.exe first for conflicts and StudioNEO items. 

For her fan/weapon just disable the hand...

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Next mod - Cassandra from SC6

Aiming to release this before January.

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NiCO - Honey Select [Public Release]

A bit late but here it is..

I recommend opening HSResolveMoreSlotID.exe first 'cause I couldn't be bothered to switch from the primitive 6 digit ID system. 

Read t...

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Xiao Qiao for Archlichs

2 Easy Steps

1. Download the attachment from the Xiao Qiao - Honey Select [Base Head] paid post

2. Download the attachment below then ...

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Xiao Qiao - Honey Select [Base Head]

So this one roughly took me two months, what with all the issues that popped up. 

Read the README1ST (contents different for each tier) for the IDs and ...

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Progress Report/Update - Xiao Qiao

Bummer. This was harder than what I expected it to be, so I miscalculated on the ETA.
I had to recheck and readjust the morphs, and the number of bones involve...

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