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Jay Versluis

Jay Versluis

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Jay Versluis posts

Character Selection in UE4 - Part 10: The Game Instance Object

In this episode I'm talking about a flaw in our game: namely that the selected character does not appear when we load a new level. We need to use a Game Instance object and store the current values...

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Character Selection in UE4 - Part 9: Loading Levels

In this episode I'll setup two new buttons that will let us load a new level and let our character walk around somewhere other than the grey box. I'll also add a Quit Game option so that when the p...

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Character Selection in UE4 - Part 8: Changing Skin Tones

In this episode we'll implement a similar logic to as previously and change materials on our meshes. We want the outfit colour to stay the same though, so we'll create a Map Variable that will give...

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Character Selection in UE4 - Part 7: Changing Outfits

In this episode we'll start changing our characters' outfits by programmatically changing the material that's applied to the Skeletal Mesh. 

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Character Selection in UE4 - Part 6: Switching Meshes

In this episode I'll show you how to replace the skeletal mesh on our character programmatically, and tie this logic to one of our menu buttons. This involves building a custom function on our Sele...

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Character Selection in UE4 - Part 5: Menu Visibility

In this episode I'll show you how we'll setup a key to make the menu appear and disappear. We'll also implement some code that makes our character stop moving while we make a selection. This will s...

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Character Selection in UE4 - Part 4: Building the Menu

In this episode I'll explain how we create a menu that's aligned at the bottom centre of our screen. I'm using a set of icons I've made in Blender from the Synty characters. 

You can mak...

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Character Selection in UE4 - Part 3: Retargeting Synty Characters

In this episode I'll retarget the Synty characters and explain how we can walk around as someone other Unreal Guy. I'll leave Unreal Guy intact though, so we can use him as a Hot Dog vendor later i...

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Character Selection in UE4 - Part 2: Project Setup

In this episode I'll setup the Third Person Template and explain how to get the Synty content into our project, no matter if you've bought a Synty pack from the Unreal Marketplace or another source...

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New Series: Character Selection in Unreal Engine

Greetings everyone! I've been very productive last week and recorded a full 15 part series on building a small Character Selection project in Unreal Engine 4. Here's the first part, introducing the...

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Animating HUD Widgets in Unreal Engine

In this episode I'll show you how to add animations to your Blueprint  Widgets. Rather than make a series of buttons or description appear without transitions, we can animate their position or...

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Changing Characters and Outfits from a menu in Unreal Engine

In this episode I'll show you how I'm replacing skeletal meshes and materials programmatically in Unreal Engine, using the Synty Town pack. I'm giving you a "behind the scenes" tour of the demo pro...

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Character Selection in Unreal Engine (Demo)

As promised earlier today, I've polished my little Character Selection project and turned it into a playable demo. You can pick any of the included Synty characters and run around the demo level in...

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Fun with Behaviour Trees in Unreal Engine

Last week I've learnt the basics of Behaviour Trees in Unreal Engine. I've followed a neat quick start guide on the EPIC site and adapted it to my own needs while I was playing around with it. View Post

251 Unreal Guys in Cyberpink City

I've spawned 251 Unreal Guys into the Cyberpunk City set by Leartes  Studio. I got this set as a gift from one of my viewers and thought it would  be the idea backdrop for an AI behaviour...

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101 Unreal Guys in City Park

I've been looking into Behaviour Trees in Unreal Engine. Those are essentially instruction sets for AI controllers. We can use them to string a series of tasks together and make it look like an aut...

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Fun with an AI Controller in Unreal Engine

I've been playing with the AI Controller class in Unreal Engine. Here  I've added a simple "follow player" function with which the red guy  keeps chasing the grey guy. Both characters nee...

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Super Survivor Talk at NCODA

I'm giving a talk about cancer survivorship today for students of NCODA  at Florida Southeastern University. We were going to do this in person,  but have decided to make it a remote even...

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Creating a soft circle cutout in OBS

In this episode I'll show you how to create a circular soft cutout for your web cam in OBS. It will eliminate clutter from your presentation and make you look extra handsome. 

To make th...

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How to crop your webcam in OBS

In this episode I'll show you how to apply a crop filter to your webcam. This will remove a ton of clutter from your presentation, leave more room for what you're actually showing, and emphasise yo...

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How to tilt your camera in DAZ Studio

In this episode I'll show you two ways to tilt your camera angle. This is also known as rolling or banking your camera, a technique that lets you create Dutch Angles. Those are visuals with a great...

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Blending Materials with Geoshells in DAZ Studio

In this episode I'll show you how to use Geometric Shells in DAZ Studio. Those are nodes that wrap around an existing objects in your scene. While they don't add geometry, they have their own mater...

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Zooming interactively in OBS

In this episode I'll explain how you can interactively zoom into sections of your desktop during a presentation. I get this question a lot and I thought I'll explain my process in OBS.

While ...

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Turning Unreal Assets into Transparent Icons with Blender

In my last Unreal Engine update I mentioned how I turned some of the Synty Farm assets into transparent icons, and in this episode I'll elaborate on that process. 

In essence I'll pick a...

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How to use the Iray Section Node in DAZ Studio

I happened upon this super exciting Iray feature called  Section Node. This little fella acts like a knife in your scene and can cut through the most complex objects like a knife through hot b...

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Building a Scroll Menu for Jay's Farm in Unreal Engine

In this episode I'll explain the intricacies of a scroll selection menu in Unreal Engine. I've managed to implement it using buttons inside a Wrap Box inside a Scroll Box). The menu shows up when I...

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Using Iray Decal Nodes in DAZ Studio

Decals can be used to project additional details onto existing objects. Say a tattoo on a character, some graffiti on a wall, or a logo on someone's t-shirt. Traditionally you'd have to extract the...

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Making Synty Plants grow on Jay's Farm - Unreal Engine

Quick update on my Synty Farm project I keep playing with: Now the plants grow from small to full size, and can only be harvested when they're fully grown. I'll also talk about the the harvesting p...

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How to import WebP images into Photoshop

In this episode I'll show you how to use WebP images in Photoshop. Currently Photoshop (2020) does not have native support for this file format, so we'll need a plugin made by the developers (Googl...

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Cabbage Microgreens - 72hr timelape

Julia bought a kit for growing microgreens on our windowsill. I thought it might be find to film them with my GoPro during the growth period over 6 days, day and night. See life do its thing. ...

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