In this episode I'm talking about a flaw in our game: namely that the selected character does not appear when we load a new level. We need to use a Game Instance object and store the current values...
2020-11-04 19:00:00 +0000 UTC
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In this episode I'll setup two new buttons that will let us load a new level and let our character walk around somewhere other than the grey box. I'll also add a Quit Game option so that when the p...
2020-11-03 19:00:01 +0000 UTC
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In this episode we'll implement a similar logic to as previously and change materials on our meshes. We want the outfit colour to stay the same though, so we'll create a Map Variable that will give...
2020-11-02 19:00:01 +0000 UTC
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In this episode we'll start changing our characters' outfits by programmatically changing the material that's applied to the Skeletal Mesh.
2020-11-01 19:01:00 +0000 UTC
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In this episode I'll show you how to replace the skeletal mesh on our character programmatically, and tie this logic to one of our menu buttons. This involves building a custom function on our Sele...
2020-10-31 18:01:00 +0000 UTC
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In this episode I'll show you how we'll setup a key to make the menu appear and disappear. We'll also implement some code that makes our character stop moving while we make a selection. This will s...
2020-10-30 22:30:10 +0000 UTC
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In this episode I'll explain how we create a menu that's aligned at the bottom centre of our screen. I'm using a set of icons I've made in Blender from the Synty characters.
You can mak...
2020-10-29 16:14:26 +0000 UTC
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In this episode I'll retarget the Synty characters and explain how we can walk around as someone other Unreal Guy. I'll leave Unreal Guy intact though, so we can use him as a Hot Dog vendor later i...
2020-10-28 22:50:15 +0000 UTC
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In this episode I'll setup the Third Person Template and explain how to get the Synty content into our project, no matter if you've bought a Synty pack from the Unreal Marketplace or another source...
2020-10-28 22:42:54 +0000 UTC
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Greetings everyone! I've been very productive last week and recorded a full 15 part series on building a small Character Selection project in Unreal Engine 4. Here's the first part, introducing the...
2020-10-28 15:47:47 +0000 UTC
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In this episode I'll show you how to add animations to your Blueprint Widgets. Rather than make a series of buttons or description appear without transitions, we can animate their position or...
2020-10-21 14:56:25 +0000 UTC
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In this episode I'll show you how I'm replacing skeletal meshes and materials programmatically in Unreal Engine, using the Synty Town pack. I'm giving you a "behind the scenes" tour of the demo pro...
2020-10-20 23:31:19 +0000 UTC
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As promised earlier today, I've polished my little Character Selection project and turned it into a playable demo. You can pick any of the included Synty characters and run around the demo level in...
2020-10-18 23:14:21 +0000 UTC
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Last week I've learnt the basics of Behaviour Trees in Unreal Engine. I've followed a neat quick start guide on the EPIC site and adapted it to my own needs while I was playing around with it.
2020-10-14 23:07:29 +0000 UTC
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I've spawned 251 Unreal Guys into the Cyberpunk City set by Leartes Studio. I got this set as a gift from one of my viewers and thought it would be the idea backdrop for an AI behaviour...
2020-10-09 11:00:00 +0000 UTC
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I've been looking into Behaviour Trees in Unreal Engine. Those are essentially instruction sets for AI controllers. We can use them to string a series of tasks together and make it look like an aut...
2020-10-08 13:33:10 +0000 UTC
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I've been playing with the AI Controller class in Unreal Engine. Here I've added a simple "follow player" function with which the red guy keeps chasing the grey guy. Both characters nee...
2020-10-02 11:00:00 +0000 UTC
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I'm giving a talk about cancer survivorship today for students of NCODA at Florida Southeastern University. We were going to do this in person, but have decided to make it a remote even...
2020-10-01 14:29:08 +0000 UTC
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In this episode I'll show you how to create a circular soft cutout for your web cam in OBS. It will eliminate clutter from your presentation and make you look extra handsome.
To make th...
2020-10-01 11:00:08 +0000 UTC
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In this episode I'll show you how to apply a crop filter to your webcam. This will remove a ton of clutter from your presentation, leave more room for what you're actually showing, and emphasise yo...
2020-09-30 11:00:03 +0000 UTC
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In this episode I'll show you two ways to tilt your camera angle. This is also known as rolling or banking your camera, a technique that lets you create Dutch Angles. Those are visuals with a great...
2020-09-29 11:01:04 +0000 UTC
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In this episode I'll show you how to use Geometric Shells in DAZ Studio. Those are nodes that wrap around an existing objects in your scene. While they don't add geometry, they have their own mater...
2020-09-28 13:30:02 +0000 UTC
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In this episode I'll explain how you can interactively zoom into sections of your desktop during a presentation. I get this question a lot and I thought I'll explain my process in OBS.
While ...
2020-09-27 11:00:02 +0000 UTC
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In my last Unreal Engine update I mentioned how I turned some of the Synty Farm assets into transparent icons, and in this episode I'll elaborate on that process.
In essence I'll pick a...
2020-09-26 11:00:01 +0000 UTC
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I happened upon this super exciting Iray feature called Section Node. This little fella acts like a knife in your scene and can cut through the most complex objects like a knife through hot b...
2020-09-25 11:15:03 +0000 UTC
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In this episode I'll explain the intricacies of a scroll selection menu in Unreal Engine. I've managed to implement it using buttons inside a Wrap Box inside a Scroll Box). The menu shows up when I...
2020-09-24 12:00:00 +0000 UTC
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Decals can be used to project additional details onto existing objects. Say a tattoo on a character, some graffiti on a wall, or a logo on someone's t-shirt. Traditionally you'd have to extract the...
2020-09-23 11:53:47 +0000 UTC
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Quick update on my Synty Farm project I keep playing with: Now the plants grow from small to full size, and can only be harvested when they're fully grown. I'll also talk about the the harvesting p...
2020-09-18 11:00:05 +0000 UTC
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In this episode I'll show you how to use WebP images in Photoshop. Currently Photoshop (2020) does not have native support for this file format, so we'll need a plugin made by the developers (Googl...
2020-09-17 18:01:51 +0000 UTC
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Julia bought a kit for growing microgreens on our windowsill. I thought it might be find to film them with my GoPro during the growth period over 6 days, day and night. See life do its thing. ...
2020-09-16 15:17:26 +0000 UTC
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