I had this pretty nice post to make but then was dealing with the community guidelines things and never made this post. I would like to have this sequence done to be rendered next, as a preview of ...
2022-05-09 06:05:07 +0000 UTC
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All day today, I was going through every post made and censoring images in the top part of the post (this part):
2022-05-09 05:43:57 +0000 UTC
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A couple days ago, my patreon was marked outside of the community guidelines or ToS. I don't know if it's affected how patrons view the page, but I think it's important I let you know about it!&nbs...
2022-05-08 19:19:53 +0000 UTC
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I did some more fluid baking and tests, it's still not quite how I'd like it (a bit too gushy in some parts, and in the final thing the entire pull out from when the fluids first start, the whole t...
2022-05-04 21:38:48 +0000 UTC
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I have pretty much the whole animation blocked, slightly animated in some capacity, and felt like it would be a good time to do some work on the pull out sequence.
My original idea was that t...
2022-04-30 23:37:16 +0000 UTC
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I scrapped most of the original smashing animation stuff for the triceratops' side and re-did it to have some more interesting things in it (specifically, some hole kissing head/suction action on a...
2022-04-26 00:15:56 +0000 UTC
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First, the comments on the poll post, there's a ton, and each one is great. Thank you everyone for such a vocal response! I'd also like to apologize to those who sub'd for the glamor hole follow up...
2022-04-24 04:07:15 +0000 UTC
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I've gotten some suggestions, questions, comments, etc... about doing more [a]n[al] v[ore], which I'd be down with. I've also gotten comments, messages, suggestions, etc... about doing more water [...
2022-04-22 05:17:15 +0000 UTC
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I was testing out some different stuff for the dragon's jiggle stuff (and the floppy stuff on the d[o]n[g]) but decided to add in some WS, like he's just having a leak, he doesn't care where it goe...
2022-04-21 04:26:20 +0000 UTC
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So, good news, the final renders are all done. Next time, I'd really like to figure out a way of adding a lube-coat to the goods... it didn't occur to me until today that I might be able to use the...
2022-04-19 03:35:24 +0000 UTC
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I got the fluids baked yesterday, and today I fixed some smaller stuff with the 4skin, also I finished up an environment for it. It's a nice lil sauna. I thought it'd be fun if this was a relativel...
2022-04-17 09:36:57 +0000 UTC
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It's been a few days, and I wasn't originally intending this to be quite as complicated as it is now, but I really wanted to do something with ropes, where the bronto is also shown shooting [pr]e i...
2022-04-15 09:22:12 +0000 UTC
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VaStar, one of you lovely patrons, requested a version of the WS animation without the WS. I've also gotten a few comments along the lines of "man, WS people will like this!" I know plenty of peopl...
2022-04-11 22:54:48 +0000 UTC
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Here's the finished WS animation! This one actually turned out better than I expected! I got quite hot and bothered from this one as I worked on it, and I'm not that much of a WS guy. it was very t...
2022-04-10 08:12:38 +0000 UTC
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The only way to see how the motion blur will look is to actually render it. Which was rather annoying, but finally I've found a look that works well enough.
I've included a few different vide...
2022-04-08 19:20:28 +0000 UTC
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I did some lip sync for this, couldn't really do more lip sync yesterday or the day before due to having to listen to music loudly to drawn out loud family banter I didn't want to hear, so instead ...
2022-04-04 07:27:14 +0000 UTC
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He's ready to post! Here's the improved nerd raptor model. I've made many, many changes.
-More raptor-like head shape
-Better mouth topology
-Gums and improved tongue
-Impro...
2022-04-01 21:13:05 +0000 UTC
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I was doing a bunch of tests on stuff for WS related things. At first, I figured I'd just use fluid sims to get the stream I wanted. I did do that rigged alembic stream awhile ago, which would work...
2022-03-29 21:33:54 +0000 UTC
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Finally got all the final renders done overnight yesterday and today I finished up the sound. This is a looping animation (my first one it seems!), so there's no end credits- but if you're a frozen...
2022-03-28 06:06:46 +0000 UTC
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I've been meaning to both post the updated model of the kobold (who I've kind of decided is named "Athena" maybe, idk I really like Greek names) and also the camera imp ("Small Fry"). Athena I fixe...
2022-03-27 04:43:14 +0000 UTC
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Here's the first 300 or so frames rendered with mostly final sound. The sound effects I might put some reverb on it, just a tiiiiny touch.
While things were rendering, I've been trying to do ...
2022-03-26 02:06:12 +0000 UTC
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I've begun the final renders. I did change a few things to the materials such as on the toy- I added what I named the "SUPER WETNESS MAP" vertex color map that mixes the regular shader with a combi...
2022-03-25 04:31:33 +0000 UTC
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It feels like it's been a a bit since the last post, but I've been making steady progress on getting something done this month. I was really considering not having any voice acting this time (mostl...
2022-03-20 02:45:42 +0000 UTC
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I'm happy there's been a lot of positivity around the pig and horse! So I made an environment ( a little bathroom diorama)
2022-03-14 03:46:06 +0000 UTC
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"What the heck are you doing!?" well, frankly I was feeling a bit burnt out dealing with the bronto thing and that dang curve rigging/animating, I did some lip-sync and cloth sim for the triceratop...
2022-03-11 02:00:33 +0000 UTC
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I tried several times to animate the toy thing I talked about previously, it's not animating the bronto that's challenging- it's dealing with a floppy, curved toy! I was getting fed up with it, so ...
2022-03-07 02:58:15 +0000 UTC
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The past couple days (and a bit last of last week) I've been testing a few things and exploring some ideas for possible "plan b" animations in case it starts looking like I can't get something done...
2022-03-02 21:49:10 +0000 UTC
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Here's the finished kobold egg laying animation! All 4750 frames rendered... finally! I think everything passes inspection well enough.
EDIT: Almost forgot! The kobold is voiced by Princess L...
2022-02-28 06:11:20 +0000 UTC
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The sound is pretty much done! I was working on that in between fluid bakes, since it's a light enough task to do as fluids are being baked. And finished that up yesterday. The balancing I might tw...
2022-02-26 08:28:11 +0000 UTC
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Yesterday, I finished all the fluids! I think there's like, 70 different alembic bakes total throughout the animation. The ending bit where she [j]iz[z] is 8 different bakes, each with varying doma...
2022-02-24 07:52:45 +0000 UTC
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