Environment WIP

This week I was able to on/off work on the environment the AV animation will take place in....
2021-07-02 09:47:48 +0000 UTC View Post

This week I was able to on/off work on the environment the AV animation will take place in....
2021-07-02 09:47:48 +0000 UTC View Post

In the above gif, it's quite rough but that was a test to see what I'd need to change/do to ...
2021-06-25 08:00:57 +0000 UTC View Post

I've nearly finished his rig- today I tried a solution I was thinking about for the feather hair. Befor...
2021-06-18 06:51:10 +0000 UTC View Post

Finally, I had a chance to make a bit of progress.
2021-06-14 07:32:04 +0000 UTC
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I did do a tiny bit on the rig for this fellow after work tonight. I'm doing a new rig for ...
2021-06-07 08:04:15 +0000 UTC View Post
Part of the scene for my OpenGL final project is a pre-workout container. The project is about recreating a photo in real-time, interactive 3d and one of the objects in my photo was a pre-workout c...
2021-06-07 07:34:56 +0000 UTC View PostI should have done it for this month but like, I didn't realize how much school stuff I'm drowning in right now. It sucks because I was *just* starting to get a bit of momentum going but I just can...
2021-06-03 00:02:45 +0000 UTC View Post
I didn't have much time this week to work on anything fun so I didn't finish the character... but I did get a good idea of how the hair should look. I couldn't get quite what I wanted with particle...
2021-05-30 09:13:29 +0000 UTC View Post
Started the head (and tried some feathers out, but they suck right now >_>)
I mainly wanted to see how I could get this guy lookin in 3d. I took a bit of a different approach this time ...
2021-05-21 09:25:16 +0000 UTC View Post
I thought of way to 1. use the existing, improved character models and 2. do @n@l v0r3 and also do the nip sucking I wanted to do as well (and also a bit of regular old pounding)
2021-05-19 07:53:10 +0000 UTC
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So I seemed to have gotten a lot more patrons recently (thank you very much btw!) but I think I need to kind of like, explain a bit about the long, storied (but not really) history of this account....
2021-05-19 04:33:02 +0000 UTC View Post

I was really quite down last week so I've been working on a quick pig model whenever I can ...
2021-05-18 03:22:23 +0000 UTC View PostI'm wondering do my wonderful patrons want to see more like, @nal vore type stuff? Likely with the donks and triceratops babe. Though, maybe not as extreme (like, the whole head can go in at the mo...
2021-05-18 02:55:07 +0000 UTC View Post
Update: moved the image into the post body.

This was a concept sketch thing for the d...
2021-05-17 08:34:25 +0000 UTC View Post

Haven't been able to do much animation-related things lately due to school, work, just been feeling a b...
2021-05-13 06:14:12 +0000 UTC View Post
I recently did some stuff on her rig/mesh (also was working on redoing the balls setup and the mesh a bit but that still needs more work to show >_>)
2021-05-05 02:30:56 +0000 UTC
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Here's the nearly done .blend of the improved donkey mode (see the attachments)
A few things to note- I've included a low poly version of the mesh for more responsive viewport posing (made wi...
2021-04-29 09:01:32 +0000 UTC View Post

I fixed + re-rendered the problem frames and now I've begun improving the donkey characters...
2021-04-27 08:42:16 +0000 UTC View Post
Update: put the image in the post body.

2021-04-27 02:34:18 +0000 UTC
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Update: moved the image into the post body.

So I think the animation can be considere...
2021-04-23 05:00:25 +0000 UTC View PostI tweaked the physics of the main unicorn cakes to be better all around and it works well (I think??) I tried doing a test render to get an idea of what the final thing will look like, but one of t...
2021-04-22 10:10:56 +0000 UTC View Post
Update: moved the image into the post body.

I tested some depth of field t...
2021-04-21 10:05:03 +0000 UTC View Post
Update: image moved into post body.

I finished the last of the physics assignments for...
2021-04-20 09:36:03 +0000 UTC View Post
Update: moved image into post body.

I tried using soft bodies for jiggling instead of ...
2021-04-19 09:07:58 +0000 UTC View Post
I was hoping to get this up earlier, but this is the horse torso/butt with a fairly basic rig (except for the tail hole, that's got some more fancy stuff going on)
This one is a bit different...
2021-04-16 08:13:15 +0000 UTC View Post