NokiMo
velocirection

velocirection

patreon


velocirection posts

Nyro solo thing character motion done (and a misc update thing)

I was going to write something about this earlier but I figured I'd post an update when I have the character motion done. I've polished the second part of this animation and will be moving into flu...

View Post

Tyler solo short loop done* and quick Deep Dish update

Edit: I've updated the attachments to include the one with the VA by the wonderful LewdDev! He did a fantastic job! I've left the version without VA as well since maybe it mig...

View Post

Tyler short loop thing almost done

Been doing the final renders for this. I wanted to make it more clear he was watching something while doing this so I added a table/monitor in the foreground that's playing a video (there's also a ...

View Post

Jett rigify rig release 0.1

This is the first release of the Jett rig. It includes the metarig and a copy of my custom constraint tools (necessary if you want to edit and regenerate the metarig but not necessary otherwise!) View Post

Short 10 second thing almost done

When I was going animate the next scene for the Deep Dish project, I ran into a weird bug that somehow made it past the Blender developers when releasing 4.1. Each time you transformed a bone on an...

View Post

Deep dish update- fluid RnD, pig

I finally have the character animation, dynamics and stuff fixed enough to where I can start fluids for the rimming stuff. This time I really want to try achieving better drips- sometimes they happ...

View Post

Deep dish update

I want to focus on this project- I wanted to continue the raptor/parasaur thing immediately but this should be next. It's just a hard one for me to work on for a couple reasons... one is that like....

View Post

Nyro thing update (WS warning)

The fluids for the first scene of this are done, I haven't done any final renders yet because I kind of want to do some more stuff for the environment...but also, maybe not because it's so out of f...

View Post

RxP pt 2 stuff (lots of stuff about lattices)

I want the character rigs to be as feature complete as I can realistically predict- which meant adding things that are pretty useful, such as lattices on each finger for squishing things.

View Post

Update on stuff

I've been working on the raptors/parasaur rigs in rigify with my custom tools- this is to make them easier to pose and to get better deformation of areas like the neck and wrists. I've been trying ...

View Post

Taylor, Tyler, Jake updated models (WIP, not final rigs!)

This is a tangent I went on while trying to finish up the story board/animatic thing for the next part of the raptors and parasaur thing. I'll probably be writing a post right after this that goes ...

View Post

Idea I spontaneously felt compelled to do (it's a weird one though)

So I was thinking about lactation as one often does and I thought it'd be cool if Nyro's species had some kind of thing where during certain parts of the year they lactate. And it's possible for th...

View Post

Raptor/Parasaur animation done

Would of had this earlier but there were a couple minor errors I noticed (stuff like tiny single frame clipping on Taylor's shorts, some weird glitches on a couple frames from "auto smooth" turned ...

View Post

Deep Dish update (rim scene stuff)

I've been working on this shot and trying really hard to make it good. There's some spots that need more work (some parts with the pig's hole have some glitchy jank going on) and this is also befor...

View Post

Poll about alien p***y

This has been kind of on my mind lately, now and again I'm working on this cis female character, she's an alien. And originally I had a more detailed/anatomically correct p*ssy but it's complicated...

View Post

Raptor/parasaur update (sound progress and stuff)

Been making some progress on the sound, it's getting close! I brought in a lot of sounds from the solo version of the animation (which is where in some parts there's a lot of gaps in tiny teal bars...

View Post

Raptor/parasaur sound progress so far and other stuff

(picture of the timeline above since visually there isn't anything new)

I've been working on the sound for the animation, doing a scene at a time. I've only working on this for an hour or two...

View Post

Rigify Custom Constraint Utility Add-on first release

Not a whole lot to say about this, I've released the first version of my Rigify Custom Constraints Utility. Here's a little demo video:

2024-02-18 01:55:28 +0000 UTC View Post

Raptor/parasaur thing update again

Not much interesting to say but here's an update, I've finished the character animation (and cloth sim!) for the last part of the animation.

2024-02-09 01:59:14 +0000 UTC View Post

Raptor/parasaur fluid things (and some other stuff)

I've been baking the final fluid bake for this project and noticed the fluid was getting cut off strangely (it was moving in the outflow near the domain boundaries, which is near the wall and door)...

View Post

Python post again about the rigify utility

I've been working on the final feature for my rigify utility that helps with custom constraints which was adding drivers.

It was a bit of a challenge but I successfully got writing and readin...

View Post

Raptor/Parasaur update again (fluid/cloth/etc... stuff)

This shot was such a pain, it wasn't a difficult one on paper but it's at this point I was feeling really burned out on animating this money shot. And it felt like nothing I did looked... okay. Fin...

View Post

Raptor/parasaur update (and some other stuff)

I forgot to post about the squirting shot but that's something I had done and finalized last week-ish. The original animation for this was kind of... mediocre so I branched this off as a different ...

View Post

More python: making useful tools

The last thing about Python was about working on a rigify utility- that's still something I'm going to work on as part of my own work flow (and hopefully release to benefit others) but it's a bigge...

View Post

Raptor/Parasaur update again

I forgot to post about these! The final renders for this shot are done and I've attached that part below. I think it turned out pretty good, still not entirely happy with how the motion looks but i...

View Post

Boring Python post

Not about snakes but about trying to write some Python to help with workflow things. One of the drawbacks to using rigify is that it's cumbersome to add custom constraints to bones. It's alright if...

View Post

New year, new techniques

Happy new year!

I've been letting stuff for the raptor/parasuar thing render and also exploring more rigging techniques further- first by adding some lattices to my dumb dragon that eats cand...

View Post

Raptor parasaur thing update again

Hope everyone had a nice Christmas if you celebrated it!

Having a hard time thinking of creative titles... but good news! Two shots are mostly done (there's some errors around the raptor's ey...

View Post

More progress update on the raptor getting hard bit

The getting hard shot is almost ready for final renders- the fluid sim is done, I ended up doing separate bake with a different sized domain because I didn't think fluid for this part would end up ...

View Post

Progress update

I've been working on several shots while simulation stuff is going on.  There's these two shots which don't have any fluid (which is nice for a change!) so they've been much quicker to have al...

View Post