Artwork is finally finished!
With that out of the way, it's now time for the final piece of the update, which is to import and implement this final batch artwork, and the ones made during Jul...
2024-08-19 02:36:32 +0000 UTC
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PSA. The proper post will be out this weekend!
With that aside, where do you think this event is going...?
2024-08-13 20:44:54 +0000 UTC
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Unfortunately, the artwork is still a bit behind. Art guy has been having some technical issues, some of which have been caused due to the weather, and the artwork is not yet done because of it.
2024-07-01 19:54:48 +0000 UTC
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Brief expansion progress log here!
The expansion is functionally complete on my end. The event routines, general coding and mechanics, JP translation, etc. are done. The artwork though is un...
2024-06-01 07:17:20 +0000 UTC
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The idea was to keep the development of v1.5 in the background, and focus the monthly development logs more so on Purple Dream, as that's where my focus was going to be, but plans change!
Th...
2024-05-01 17:55:27 +0000 UTC
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Here is the overview for the new game : Purple Dream
As previously teased, yes, there are two playable protagonists. Introducing our protagonists :
Aika : A serious a...
2024-04-01 10:41:55 +0000 UTC
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Something unusual is happening all over the city, and it's making people behave unlike themselves...
Two protagonists. Two stories. One setting.
2024-04-01 04:50:43 +0000 UTC
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Second sneak peek!
This was supposed to release a earlier in the month, but some fun games ended up coming out and we all know how that goes... The good news is that I am done wi...
2024-01-31 19:58:44 +0000 UTC
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At last, here's the first early view of the next project!
I'll be releasing two more sneak peeks throughout January, with the third one containing a good amount of details. Keep an eye out for t...
2024-01-03 13:15:20 +0000 UTC
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PSA: I'll be renaming v1.1 to v1.5 as it's more in line with what this expansion is.
The expansion is properly in the works and its contents have been settled. I was originally going to tweak...
2023-12-26 01:29:13 +0000 UTC
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Hana and Mei earning candy together with Ellie (MisaelDm's oc)!
Quick notice. the models are not quite ready for the sneak peeks yet. I'll be cooking for a bit longer before sharing the firs...
2023-11-01 00:22:55 +0000 UTC
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There's news on two fronts. Development has started on the next project, and development has resumed on Hana Exposure!
Development for the next project has started!<...
2023-10-01 18:27:17 +0000 UTC
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The time has come! Hana Exposure! has been fully released and is now available on DLsite, Steam, and Itch.
Links:
2023-09-20 07:42:57 +0000 UTC
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Writing this post to give more context as to the mess that the past few weeks has been.
DLsite. The process with them has been very messy all throughout. For now I'll just talk abo...
2023-09-11 19:27:06 +0000 UTC
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The game was mistakenly already released over at DLsite. It wasn't supposed to release yet. There is also an issue causing it to not be downloadable. This issue is on DLsite's side. I'm currently t...
2023-09-11 17:28:10 +0000 UTC
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The final and complete v1.0 build of "Hana Exposure! A Blooming Flower~" has been built and sent for verification to the online stores. Now it's just a matter of waiting for the verification proces...
2023-08-02 11:30:17 +0000 UTC
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This post was not supposed to exist, but this month turned out to be an unnecessary massive head-ache. I'll keep these less fun development details isolated here in this progress log, and save the ...
2023-07-02 05:55:34 +0000 UTC
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After being away from for the better part of the past month, I finally returned a couple of days ago and have properly resumed development.
While I was away the only things I was able to do w...
2023-05-31 22:31:31 +0000 UTC
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Due to some important circumstances I will unfortunately be away for the better part of the next four weeks, and during that time I'll be very limited in the deving that I'll be able to do.
T...
2023-04-28 00:37:13 +0000 UTC
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Progress log here! Hopefully the last one before release.
For starters, the Japanese translation. As of right now, the translation is done all the way up to level 6. The epilogue level is bei...
2023-04-01 15:33:15 +0000 UTC
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A Japanese translation for the game is in the works.
The game now contains both English and Japanese, and you can switch between both whenever you want.
This one is an import...
2023-03-01 04:33:17 +0000 UTC
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This month's main post is a public one, which is a big feature announcement.
I will be sharing all of the details about the translation in next month's progress log.
There's been a lot ...
2023-03-01 04:32:24 +0000 UTC
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First progress log of the year!
I added one more activity to the game which takes place in the town, and will provide Hana with an additional event at every level. The reason I added this des...
2023-02-01 12:50:56 +0000 UTC
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Happy new year to everyone!
Next year will start off strong. Keep an eye out for some really good news in these upcoming weeks!
2023-01-01 01:59:31 +0000 UTC
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Here is the last progress log for the year!
This one is fairly short, as it is more of a continuation of the previous log.
For starters, the memory system itself is now complete a...
2023-01-01 01:52:29 +0000 UTC
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Let's talk about the gallery system.
The plan for this month was to develop the gallery system, but as usual, a few other things ended up getting in the way and were added into the plan. ...
2022-12-12 06:54:47 +0000 UTC
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Development for Hana's Exposure is nearing completion, and I will now be opening submissions for tier 3 subscribers to send me their names for the credits, as per the perks of that tier.
2022-12-05 05:36:12 +0000 UTC
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Happy to announce that the game is fully playable from start to finish. From prologue, to epilogue!
Needless to say it was a huge task. The events during level 6 were for the most part the lo...
2022-11-07 02:13:31 +0000 UTC
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I need a little bit more time to get ready everything I want to have in the next progress log.
I'll be posting it this weekend.
2022-11-01 05:18:49 +0000 UTC
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Progress log here.
On the previous log I talked about the writing related stuff, and how the goal for this month was to code the events. Unfortunately, that didn't go quite as planned.
...
2022-10-01 00:09:34 +0000 UTC
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