Every version has had a specific purpose. v0.1's purpose was to see how the game performed in different devices and based on that which mechanics needed to be fixed, v0.2's purpose was to make sure...
2019-06-11 23:32:55 +0000 UTC
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It was a really rough ride for v0.2 for many reasons, one of them being that the engine was updated to unity 2019 so that there could be a Linux port which caused a wave of issues.
TL;D...
2019-06-04 03:41:59 +0000 UTC
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It was a really rough ride for 0.2 for many reasons, one of them being that the engine was updated to unity 2019 so that there could be a Linux port which caused a wave of issues.
TL;DR updat...
2019-06-01 02:16:39 +0000 UTC
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The engine was updated to unity 2019 so that there could be a Linux port which caused a wave of issues.
TL;DR updating the engine broke half the game... I fixed all the busted things I could ...
2019-05-31 09:15:18 +0000 UTC
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0.2 was to supposed to wrap up a couple days ago, unfortunately in the last few days a lot of last minute things came up which i had to sort out so in all honesty i haven't made much progress in th...
2019-05-14 02:02:30 +0000 UTC
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Haven't posted anything in the past 3 weeks so here is a bit of a progress update.
To keep things short 0.2 development has been going smoothly and is close to being done, he...
2019-04-27 06:10:34 +0000 UTC
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There were a bunch of bugs with v0.1 so i'm releasing v0.11 which will be fixing most of them.
v0.11 will also be adding some new functions and QOL improvements to make everything more intuit...
2019-04-07 02:37:12 +0000 UTC
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These type of posts will be for patrons but i'll make an exception this time around.
With 0.1 out some issues became apparent so i'll be addressing as many of those issues as i can...
2019-04-04 01:33:33 +0000 UTC
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So after a few months of development i finally have something i can share.
v0.1 contains:
• 2 points of interest
• 3 CG events with 2 stages each
• ...
2019-04-03 03:42:41 +0000 UTC
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