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sgthale

sgthale

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Beta v0.7d Pre-Release

This beta has a TON of new stuff to test out in the kitchen. There will be more cooking mechanics withi...

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Continuing Cooking Part 2

I got a lot of work done this Thanksgiving vacation.

First off, VR movement has been improved to allow the player to look over ledges and tables without running into walls.

2019-12-01 19:09:33 +0000 UTC View Post

Beginning Cooking Part 1

Finally I get to start on the meaty part of v0.7, cooking. There's plenty in need to be done so let's get started.

First, some other improvements. Trees have been improved. For a long time I ...

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Beta v0.7c Release

Sorry for the wait I needed the extra 12 hours to add some major polishes. This Beta has a TON of stuff...

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Beginning Chicken Logic Part 1

I managed to finish the loli cooperation behaviors a bit earlier. And so I was able to start a little bit on the chickens.

To wrap up the cooperation behaviors, she can now properly give you ...

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Beginning Loli Cooperation Behaviors Part 1

This next piece of the development should stretch only 2 parts. When I say cooperation, I'm talking about the loli physically helping you harvest items that you can use. I got it all working for no...

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Continuing Inventory System Part 3

I finished a lot of texturing and models this weekend. The kitchen is now 80% complete.

I have no...

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Continuing Inventory System Part 2

I finished most of the item handling code. It's much more robust and will allow for things like the player equipping bags on his shoulder later.

Here's a video of me placing items inside the ...

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Beginning Inventory System

I have been a bit busy doing some code refactoring for the game so I can implement the upcoming inventory system. At the moment the game cannot compile since I am rewiring and refactoring code in t...

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Beta v0.7b Pre-release

This is an addition to v0.7a. The harvesting mechanics aren't in place yet but some of the pieces are in this beta. The pieces are just new props and actualized items.

**PAUSE MENU BUTTON HAS...

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Horseback Riding and New Map!

Map is pretty big compared to the old one. It's also a lot prettier. I wasn't able to release Beta v0.7b last Friday due to technical reasons but it's in an almost stable place now. I'll be releasi...

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Tech Research: Mesh Splitting

I haven't made a tech research post in a long time. I thought i'd make one on the tech for the cooking update, cutting fruits. These posts can get pretty technical but I hope you like reading it. View Post

Continuing Canyon Shenanigans Part 1

I released the first Beta v0.7a with the new horseback and map features. People seemed to like the new horseback and I received good feedback for it. I have recently been polishing and bugfixing a ...

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Beta v0.7a Pre-Release

Please note that the map is about 95% complete. Still need to polish it and fix some graphical errors. However, horseback riding is completely usable for you and your loli.

To get on the hors...

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Beginning Loli Horseback Riding Part 1

I started implementing the logic to have the loli ride a horse. In a way I've been teaching her what a horse is.

To start, when you command her to get on the horse, she needs to choose the sh...

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Continuing Map Overhaul part 4

I got a lot done over the weekend. Starting with the river and the new shader that accompanies it:

<...

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Continuing Map Ovehaul part 3

Horses!

I'm a big proponent of making your own assets. I have come very far with this project wit...

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Continuing Map Overhaul part 2

I got a lot of work done with the new map overhaul. Lots of new optimized textures and models have been implemented and placed into the surrounding new and giant landscape. Let's show off some pict...

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Beginning Map Overhaul part 1

Now that I finished character customization, I am going back to adding behaviors and things to do in the game. This requires a new map because the current map is very old and small. As I said befor...

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Viva Project v0.6 Release

This update happened far faster than I thought. Usually updates take a bit over 2 months or longer. But...

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2 Days Until v0.6 Release

This will be the last devpost before I release v0.6 to the public. I have been busy bugfixing and adding improvements.

To start, I am doing alternative animations for the new voices because s...

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Beta v0.6d Pre-Release

This includes the final improvements and edits for the character editor. I did have to add one last optional info that you should provide for your character: The hat info. This is for different cha...

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Approaching v0.6 Launch Day

I just uploaded the latest Beta v0.6c. It took me a couple more days because of the vast amount of sound files I had to ingest into the game. That said, the 2 new character voices are now offered a...

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Beta v0.6c Pre-Release

Customizable character voices are here! I have implemented the 2 other character voice variations. They are ready for testing. If you aren't a modeler, you can still try out creating your own chara...

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Character Customization!

This is what the completed pipeline looks like! Again if you don't do any modelling (I don't expect most people here to do so), you can always just download other people's character cards that they...

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Beginning New Character Voices Part 1

Character customization will receive a nice patch for bugfixing and improvements. Big thanks to Utata for being a guinea pig for the early versions of the character customization pipeline and Eiden...

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Beta v0.6b Pre-release

This beta has more bugfixes and has had clothing customization re-enabled. That said, creating clothing is temporarily disabled until Beta v0.6c. You can dress up your characters with the same card...

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Character Customization and Community Update

The character customization pipeline seems very promising so far and it is slowly shaping up to be quite robust. This weekend I worked with a few members of the Discord community to improve and und...

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Viva Project Beta v0.6a

At last. Here is the first test for character customization. I have included a nice tutorial below for you to try out. This tutorial does not require modeling. It is merely a way for you to test th...

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Continuing Character Customization Part 7

This should be one of the last devposts for character customization because it is nearly complete and fully functional. I connected the last pipes together today and after lots of debugging and fix...

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