NokiMo
sgthale

sgthale

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sgthale posts

Lots of Work on Exterior

Important note for Supporters at the bottom of this dev post!

Got a lot of work on the exterior and am wrapping up for an extra-early pre-release demo for next devblog. The past 4 d...

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Finished Interior Materials and Beginning Exterior

I finished making all the materials and shaders for the new props. This includes some exterior props as well. Current exterior:

2018-10-27 08:34:43 +0000 UTC View Post

Finished Base Living Room

I made a bunch of new props for the living room and added textures to them. This room will eventually fill up with stuff that you are meant to play around with. Again I am going for a very traditional...

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New Textures and Finished Water Spilling

I made some new textures for the chairs, table, and 2 new pots. I'm not much of an artist myself but I do now my way very well around Googling and Photoshop. Occasionally I will make some patterns lik...

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Continuing Realistic (fake) Water Physics

Major Annoyance: gfycat.com recently went through a giant purge and deleted some of my video links in my older posts. I will be going back and restoring them all slowly. Uggh. Going t...

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Hotfix

+Fixed an issue with Oculus Rift Controllers constantly displaying "disconnected"


v0.2...

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New Props and Beginning Realistic Water Handling

Demo was a HUGE success bringing in a lot more people aboard than I thought. There is now a new tier:

If...

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Shinobu Project v0.2 release

Download links on front of my patreon.

2018-10-10 09:27:22 +0000 UTC View Post

Dawn Before v0.2

Furiously polishing all logic so everything is smoother, faster, and more elegant for the demo release. Today I polished the chopsticks game module which has become my favorite logic module in Shinobu...

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Demo v0.2 teaser

Progress with VR implementation is going very well. Video demonstrates the options menu which includes toggling teleportation/trackpad movement. The yellow ray for teleportation testing will be improv...

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What are your VR preferences?

I would like to know what kind of VR action you are more comfortable with  so I can better gauge the average comfort for the game. 

2018-10-01 09:05:10 +0000 UTC View Post

Beginning Virtual Reality Implementation

Very excited to share the first screens of the first pass at implementing VR.

I first attempted to setup my VR environment on my Linux laptop but that proved to be fruitless since my laptop is not t...

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Tip Toe Logic

I was a bit busy the past couple days but nevertheless made some progress. This weekend I will be starting implementing HTC Vive Controls.

Tiptoe logic was the last part of the donut module that nee...

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Beginning Angry Object Stealing Logic

Code for picking up objects is now far more robust and bug free. And so I had time to start the angry donut logic where she runs to you to steal your object. This means that when she is angry, she wil...

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75% Done With Pickup Logic

I got stuck in a rut solving some more pickup logic problems.

However it is finally starting to shape up and there are more new behaviors to show. There were A LOT of bugs I had to fix related to ho...

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Bugfixing

Before I add more stuff, I need to ingest and digest the new logic into the codebase. There are lots of things that need to work with each other including a permissions system for handling if an anima...

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Beginning Donut Logic

It's never easy. Particularly because this eating logic added yet another level of complexity to the possibilities of what you can do with Shinobu combined with the other logic modules. My goal is to ...

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Completed Animation Batch and New Heel Rig

I finished the last body_angry_jealous and 2018-09-10 09:00:18 +0000 UTC View Post

More Animations and Preparations

I made 2 new animations recently: body_stand_happy_donut_last_bite and 2018-09-06 08:27:30 +0000 UTC View Post

New Animations and Formulating Donut Logic

The past few days I began planning out exactly how Shinobu's donut behavior will work and creating animation assets for it. I want to make sure that her mood affects her behavior. So this is how it's ...

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Bracelet and Hand Animations.

Still working on migrating and re-animating all hand animations with the new hands. I tweaked the hands a bit since they still looked off. Hands are kind of hard. Especially while trying to figure out...

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Donuts and New Hands

Covered a lot of work this weekend. To start off, I implemented donuts. I built the donut as shown below:

<...

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Realistic Object Holding, Code Restructuring, and Throwing Behaviors.

In most games, including AAA titles, characters usually pick up objects in an unrealistic fashion. That is, the object either disappears/teleports to  hands/or lerps towards their torso. I decide...

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New Logo and Rebranding

We have a logo now! And the icon .exe for all future free demo releases:

Additionally, the title of this...

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Finalized New Eyes and Beginning Pickup Behavior

Got a metric buttload of work done today (because it's Saturday). I put in about 9 hours of work today. I finalized her new eyes and began writing the pickup logic module yay!

At last the eyes are c...

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Improved Hair Physics

I spent some time fixing her hair as it needs to be poofy and flexible. The hair had physics already but it was too stiff to tell and glitchy as all hell. Gif below showing the glitch:

2018-08-16 08:01:45 +0000 UTC View Post

Massive Pipeline Improvements and Eye Shader Logic

The switch from using bones for eyes to using a shader was a lot more work than I thought. The problem was that the bone placement for the eyeballs before had placement optimized for that squashed eye...

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Beginning Head Mesh Rework

Demo day was a big success thank you all who participated. The majority of the short playthrough videos you guys shared involved throwing her off the map. Was amusing. I am back on development. Workin...

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IT BEGINS! Demo v 0.1

After an enormous amount of bugfixes and improvements I'm not even gonna go in depth for each because there were too many:

+Fixed legs and torso syncing at all

+Player can now make Shinobu mov...

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Devblog before demo day #1. Bugfixing and improvements.

Fixed a bug with leg animations not syncing with the torso. Video 1 shows the fix in action. As she lowers her hands, her torso must...

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