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sgthale

sgthale

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Liminal v0.1 Pre-Release

It's here! I played it with several groups of friends and it was pretty fun! It's not meant to be a multiplayer game strictly speaking but if you and a buddy decide to join at the same time you wil...

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Preparing for Public Release #2 part 4

Dawn before release! (Friday June 24th).

I am doing the final touches for the game and also finished the first pass of the UI.

2022-06-20 04:52:12 +0000 UTC View Post

Preparing for Public Release #2 part 3

Devpost was delayed by a couple days because I was out of town for a weekend.

The first beta is upon us! It will be released for Patrons on Friday June 24th! Afterwards it will be released pu...

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Preparing for Public Release #2 part 2

I am implementing more room generation variety.

There will not just be blocky boring yellow wallpaper rooms. I will keep the rest as a surprise but as an example, there are now rainy rooms. View Post

Preparing for Public Release #2 part 1

Now that the trail is out, I have been working on more features and increasing the difficulty of the entities in the maze. I am planning to release the next public release sometime this June. There...

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Liminal Trailer

Watch here: https://rumble.com/v16ivmh-liminal-trailer.html?mref=wzgks&mc=78s3x View Post

Preparing for Public Teaser

There is now enough material and content for me to launch a new Youtube/Rumble channel and show off the video. The teaser campaign will be similar to Viva where I will upload videos once in a while...

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Lighting Revamp part 3

I'm almost done integrating the new lighting system into the game. However I've also worked on some new map generation changes and assets.

To start, I modeled and painted an exit door sign. View Post

Lighting Revamp part 2

5 compute shaders and several hours debugging the system and I'm proud to say that it is looking very promising for use in the game!

As I said in the previous devpost, I needed a way to h...

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Lighting Revamp part 1

I received some feedback from the game. The online server is offline for now. One of the things that I took into consideration is having more variety of rooms. As it stands, the room generation is ...

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Liminal v0.1 Public Alpha

I wont' tell you much about the game other than it is spooky and there is an ending goal. See if you can survive! You may run into other people in the game.

Have fun!

2022-05-01 03:15:21 +0000 UTC View Post

Liminal v0.1 Tomorrow!

The Backrooms game has been named "Liminal"

I will drop the game file for Supporter Tiers to download. The game is functional and requires an internet connection to drop into the Backrooms un...

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Network Progress Part 4

Apologies for the day late dev post, I've been furiously updating my game to conform to a new network API standard. There are a few new cool things to show off.

First up is the work in progre...

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Network Progress Part 3

Weird I posted this devpost but it didnt upload. Trying again.

The past few days I worked on a blood system and updating the networking API.�

The blood system is very cool. There ...

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Network Progress Part 2

I finished another entity (you'll have to find it around), and also did a TON of work on the networking backend. To recap, I wanted to implement the type of networking used like in Dark Souls where...

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Network Progress Part 1

The game is coming along very well and I expect to have enough time to add one more entity into the test for this end of the month. We will all jump in at roughly the same time and see how the game...

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The Challenge with The Backrooms

Long post today! Making an effective game based on the Backrooms is difficult for 2 big reasons:

1.) It demands random level generation

2.) It must be realistic

I sat down roughly...

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Next project also OpenViva news!

10 years ago, Notch from Minecraft would release updates for Minecraft in a very unique way, Secret Friday Updates. This method of disseminating new game content provided the Minecraft community wi...

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The Last Release v0.9.3

This is an addendum to the previously released v0.9 version. I managed to fix a bunch of bugs and also smooth out some gameplay. I added some new features such as playing with a ball, chicken cooki...

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Viva v0.9 Trailer Release

There were a few complications with the release. But it has been scheduled for March 27th. Some previous beta Supporter testers have given me a list of things to fix before release.

Stay tune...

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Dawn before Release

No devpost today as usual, the last few days before release are just bugfixes and clean up.

Stay tuned for release March 12th!

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Final Polishes for Re-Release Part 5

Devpost today is short as I'd like to keep the launch surprises, surprises. However there were some tweaks and improvements I can show off.

Besides mostly focusing on bugfixing, polishing, an...

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Final Polishes for Re-Release Part 4

I returned some older behaviors to bring it up to date to v0.8.

This includes give commands (they give you items).

Also I finished the chicken achievement which will be the central goal...

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Final Polishes for Re-Release Part 3

Some more work was done on existing features. Walking was slightly tweaked to feel better as well as running.

I did however forgot to finish a behavior I had animations for. You can now feed ...

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Final Polishes for Re-Release Part 1

Slight postponing for re-release because I have no internet (Can't upload large files, currently tethering) till my ISP sets up service where I am. Now aiming for March 12th ish. Regardless I'll us...

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Preparing for Re-release part 1

There is now enough content for a youtube video. I've decided to re-release v0.9 (but with some polished game mechanics) along with the video. This will happen this month.

It's kind of a GRAN...

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Beta Pre-Release v0.9.11

Code: "chickens".

This beta has a pre-made save state for you to load to try out the new beta fea...

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Preparing for YouTube Trailer Part 4

I have a lot of changes today. Good content coming in.

Starting off with the small ones.

Firstly, I managed to improve the movement of players and characters. I noticed that there was a...

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Tech Research: Grabbing Box Shapes

Today's devpost is going to be a tech research post which are typically lengthy technical posts about implementing certain features. Search the "tech research" tag for other older ones.

At th...

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Preparing for YouTube Trailer Part 3

Somewhat of a big update today. First off, eggs can break like older versions. So be careful when handling them now! Also the same character behaviors are available for when an egg splats on a char...

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