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sgthale

sgthale

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sgthale posts

Rebuilding Map Part 2

I got some work done on the map. The goal is to have a large enough piece of land to explore on launch day so you can harvest fruit and wheat like in v0.8. Some old props have been added back in: View Post

Rebuilding Map Part 1

First off, holy CRAP you guys broke $2k. That's certainly awesome. I had a goal of ~1.8k so I could hire Japanese editors to further narrative elements in the game but it was never fulfilled in the...

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Beta v0.9f Pre-Release

Redeem code: enchilada

[IF YOU HAVE ISSUES WITH THE LAUNCHER]: 1.) Press Start, Type "run", type ...

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Preparing for Beta

[ALERT] Server and website is currently down meaning updates and cards for older versions cannot be downloaded! It should be fixed sometime this week!

I did a lot of stress t...

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Finalizing Session Saving

I've been bringing back several behaviors back as well as some useful new ones .

First, I added thumbnails to your saved session. They provide a very useful fast way to tell what was played i...

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Finalizing Session Loading

I finished a ton of work on the session loading and the new main title screen menu.

For a while viva didn't really have a main title screen. I don't know why I just never got around to it and...

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Continuing Feature Party Part 13

I finished the modules required to bring back the onsen clerk behaviors. Again, it's fully compatible with modding.

There were some things I had to do first before implementing this. Namely a...

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Continuing Feature Party Part 12

I'm back from vacation. I have continued to add more features to v0.9 to get it up to speed. One big part that is now complete is giving commands.

Back in v0.8, multiple characters required s...

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Continuing Feature Parity Part 11

I was finalizing everything related to cooking to make it work properly for all kinds of scenarios. To start, I worked out a way for the AI to be able to know where to place things on tables.

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Continuing Feature Parity Part 10

Cooking recipes have been complete! First let's see it in action:

There were a lot of problems th...

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Continuing Feature Parity Part 9

I will be having a Twitch.tv/sgthale custom mod workshop to get people started next weekend July 11th Sunday @ 11AM PST.

Apologies for the late devpost. It has been a very bu...

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Twitch Livestream Mod Workshop

If you are interested in making mods, I am willing to host a session to show how to get started writing...

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Continuing Feature Parity Part 8

I am still adding back in tons of behaviors to match v0.8.

To start out, I added back in all the idle animations. So whenever the character is idling she will start to do random things.

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Beta Pre-Release v0.9e

Code: mayflower

Ready! This Beta is the current progress for feature parity with v0.8. it really...

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Preparing for Beta v0.9e

Beta is ready but there was a last minute bug that I just need to fix and is preventing me from releasing. I apologize for the flakyness but these sorts of things happen. This should be the 2nd and...

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Continuing Feature Parity Part 7

I'm going to need 4 more days to really shape up for a release. I had to implement several things to make this release feel more like a polished beta instead of another "sandbox" sort of test. Thin...

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Continuing Feature Parity Part 6

Took an extra day to write this devpost. Was busy. Anyways, I'm ramping up to reintroduce the onsen map to get v0.9 back up to speed with the older release.

These past few days I was ugpradin...

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Continuing Feature Parity Part 5

I finished a lot. I decided to put off hugging before I implemented the following important features. These were in dire need to be brought back to make the characters feel as alive as they were ba...

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Temporary Fix for Launcher Failure (server is down)

The server has been going through some ups and downs. Some users cannot install the launcher because it cannot connect to the downed server. Here is the latest Beta downloadable below for now.

<...

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Continuing Feature Parity Part 4

Today's devpost is a bit short as most work was behind the scenes enginer framework. Handholding has been brought back and is done. It works FAR much better than v0.8 and is way more physically acc...

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Continuing Feature Parity Part 3

Handholding in v0.9 is not quite ready to show off yet as I had to implement a few more features to bring it back. Namely, grabbing characters.

It is now possible to grab characters by their ...

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Continuing Feature Parity Part 2

As I said before, I am in the process of bringing in all the old behaviors now to make sure v0.9 is everything v0.8 had (minus glitches), and of course to allow mod support (helps me speed up devel...

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Beginning Feature Parity Part 1

Now that all the tools are ready; custom characters, scripts, and behaviors, I am going to go on a frenzy adding back in older behaviors into the characters. Characters in the next beta will includ...

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Custom Items Mod Tools Release

This is another big part of the game for v0.9 that has just been completed. You can now have custom items. They can have scripts attached to them and can communicate with character scripts. I will ...

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Beta v0.9d Pre-Release

Code: items

This pre release you can test out the new item grab mechanics. You c...

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VR Headset Poll

There has been a surge in subscribers. Almost double the amount and thus I need to gauge once again what headsets people use. As I've mentioned before, the latest v0.9 uses OpenXR and greatly reduc...

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Finished Custom Items Part 4

I finished the last part of the custom items piece, stabilizing physics grabs and also allowing the code to be called by your character mods. Here is an example in action:

2021-04-27 07:52:31 +0000 UTC View Post

Almost Finishing Custom Items Part 3

I am almost done implementing custom items. As I said before, the last thing to do is to wire the new cylinder grabbing system and make sure it works properly in the game.

Whenever I add a fe...

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Tech Research: Grabbing Cylindrical Shapes

Today's devpost is a big one and is more technical than usual. I did a great deal of work on the dynamic grabbing logic. As mentioned previously in the last devpost, custom items that the community...

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Preparing for Custom Items Part 2

I have formulated the system that we will use for custom items. It will be very simple. First, what are the goals?

1.) Easy way to make custom items (for eating, cooking, playing, or throwing...

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