I got some work done on the map. The goal is to have a large enough piece of land to explore on launch day so you can harvest fruit and wheat like in v0.8. Some old props have been added back in:
2021-09-01 08:47:06 +0000 UTC
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First off, holy CRAP you guys broke $2k. That's certainly awesome. I had a goal of ~1.8k so I could hire Japanese editors to further narrative elements in the game but it was never fulfilled in the...
2021-08-27 09:28:57 +0000 UTC
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Redeem code: enchilada
[IF YOU HAVE ISSUES WITH THE LAUNCHER]: 1.) Press Start, Type "run", type ...
2021-08-24 09:14:18 +0000 UTC
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[ALERT] Server and website is currently down meaning updates and cards for older versions cannot be downloaded! It should be fixed sometime this week!
I did a lot of stress t...
2021-08-18 08:32:22 +0000 UTC
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I've been bringing back several behaviors back as well as some useful new ones .
First, I added thumbnails to your saved session. They provide a very useful fast way to tell what was played i...
2021-08-13 05:23:31 +0000 UTC
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I finished a ton of work on the session loading and the new main title screen menu.
For a while viva didn't really have a main title screen. I don't know why I just never got around to it and...
2021-08-08 10:03:22 +0000 UTC
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I finished the modules required to bring back the onsen clerk behaviors. Again, it's fully compatible with modding.
There were some things I had to do first before implementing this. Namely a...
2021-08-03 09:08:43 +0000 UTC
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I'm back from vacation. I have continued to add more features to v0.9 to get it up to speed. One big part that is now complete is giving commands.
Back in v0.8, multiple characters required s...
2021-07-29 07:20:50 +0000 UTC
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I was finalizing everything related to cooking to make it work properly for all kinds of scenarios. To start, I worked out a way for the AI to be able to know where to place things on tables.
2021-07-14 06:55:46 +0000 UTC
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Cooking recipes have been complete! First let's see it in action:

There were a lot of problems th...
2021-07-08 07:21:39 +0000 UTC
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I will be having a Twitch.tv/sgthale custom mod workshop to get people started next weekend July 11th Sunday @ 11AM PST.
Apologies for the late devpost. It has been a very bu...
2021-07-03 07:58:10 +0000 UTC
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If you are interested in making mods, I am willing to host a session to show how to get started writing...
2021-06-28 02:47:44 +0000 UTC
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I am still adding back in tons of behaviors to match v0.8.
To start out, I added back in all the idle animations. So whenever the character is idling she will start to do random things.
2021-06-25 07:00:26 +0000 UTC
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Code: mayflower
Ready! This Beta is the current progress for feature parity with v0.8. it really...
2021-06-20 12:28:50 +0000 UTC
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Beta is ready but there was a last minute bug that I just need to fix and is preventing me from releasing. I apologize for the flakyness but these sorts of things happen. This should be the 2nd and...
2021-06-16 06:22:57 +0000 UTC
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I'm going to need 4 more days to really shape up for a release. I had to implement several things to make this release feel more like a polished beta instead of another "sandbox" sort of test. Thin...
2021-06-11 06:29:53 +0000 UTC
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Took an extra day to write this devpost. Was busy. Anyways, I'm ramping up to reintroduce the onsen map to get v0.9 back up to speed with the older release.
These past few days I was ugpradin...
2021-06-06 06:59:19 +0000 UTC
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I finished a lot. I decided to put off hugging before I implemented the following important features. These were in dire need to be brought back to make the characters feel as alive as they were ba...
2021-06-01 03:42:48 +0000 UTC
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The server has been going through some ups and downs. Some users cannot install the launcher because it cannot connect to the downed server. Here is the latest Beta downloadable below for now.
<...
2021-05-29 10:06:44 +0000 UTC
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Today's devpost is a bit short as most work was behind the scenes enginer framework. Handholding has been brought back and is done. It works FAR much better than v0.8 and is way more physically acc...
2021-05-27 06:49:48 +0000 UTC
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Handholding in v0.9 is not quite ready to show off yet as I had to implement a few more features to bring it back. Namely, grabbing characters.
It is now possible to grab characters by their ...
2021-05-22 06:23:24 +0000 UTC
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As I said before, I am in the process of bringing in all the old behaviors now to make sure v0.9 is everything v0.8 had (minus glitches), and of course to allow mod support (helps me speed up devel...
2021-05-16 08:16:08 +0000 UTC
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Now that all the tools are ready; custom characters, scripts, and behaviors, I am going to go on a frenzy adding back in older behaviors into the characters. Characters in the next beta will includ...
2021-05-12 08:30:07 +0000 UTC
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This is another big part of the game for v0.9 that has just been completed. You can now have custom items. They can have scripts attached to them and can communicate with character scripts. I will ...
2021-05-08 05:54:15 +0000 UTC
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Code: items
This pre release you can test out the new item grab mechanics. You c...
2021-05-08 05:51:38 +0000 UTC
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There has been a surge in subscribers. Almost double the amount and thus I need to gauge once again what headsets people use. As I've mentioned before, the latest v0.9 uses OpenXR and greatly reduc...
2021-05-03 08:44:55 +0000 UTC
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I finished the last part of the custom items piece, stabilizing physics grabs and also allowing the code to be called by your character mods. Here is an example in action:
2021-04-27 07:52:31 +0000 UTC
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I am almost done implementing custom items. As I said before, the last thing to do is to wire the new cylinder grabbing system and make sure it works properly in the game.
Whenever I add a fe...
2021-04-22 08:47:44 +0000 UTC
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Today's devpost is a big one and is more technical than usual. I did a great deal of work on the dynamic grabbing logic. As mentioned previously in the last devpost, custom items that the community...
2021-04-17 07:20:00 +0000 UTC
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I have formulated the system that we will use for custom items. It will be very simple. First, what are the goals?
1.) Easy way to make custom items (for eating, cooking, playing, or throwing...
2021-04-13 08:45:18 +0000 UTC
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