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UnrealCrash

UnrealCrash

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UnrealCrash posts

Happy New Year 2024 !

Something is really worrying about how many people are pursuing what would be only important for the past/future but not even theirs.

I wish you to pursue only what's important for future you...

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Development update - December 8, 2023

Today's development update video does include new grappling hook and various network connection simulations with on-screen keyboard info to notice latency easier. 

On-screen keyboard cou...

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Development update - November 12, 2023

This must be the first time I'm showcasing a multiplayer mode as well as some features like replay mode. Previously I've only described them in my twitter posts. 

It is not the most accu...

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Development update - October 11, 2023

Still working on addition of new "T" entity as I do plan to at least use it in few campaign levels. Though, generally, this new entity could be used in many other cases. Meanwhile, there was also e...

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Development update - September 10, 2023

Still, the most time consuming thing is a model for new entity - I believe there are 3 models like that in a game in total now (not counting PB2 crate). Felt like I wanted to switch to something el...

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Development update - August 11, 2023

More important polishing and optimizations. Due to request, video of this post showcases Skin Editor in its' current state, fairly unfinished in few aspects. Found at least ~7 bugs during recording...

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Development update - July 6, 2023

Much more AI fixes and improvements this time. 

AI characters are able to almost completely autonomously use elevators and find their way through breakable environment, even use some of ...

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FPS drops on videos?

Just did a test to see how much framerate differs with and without screen recording on my PC and it really is quite significant.

60-61 FPS without screen recording

30-38 FPS on a same s...

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Development update - May 31, 2023

Today's video will mostly showcase the current state of AI - quite unfinished. Shown AI was made long before Level Editor was made, I've already spotted multiple bugs that should be fixed. But at l...

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Development update - May 4, 2023

Does new lava look better (02:07)? It was suggested that old lava was too realistic.

Most changes done in April involve preparations for natural world designing as well as level designing fea...

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Development update - April 1, 2023

Been working on new features and more bugfixes for PB2.5/3. Was more busy through month so I decided to skip the April 1st PB2 update, for the first time. 

I have also picked few songs t...

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Development update - March 2, 2023

Gameplay

- Added shadows under background trees;

- Fixed eventual rain particles disappearance bug;

- Made background walls stop background rain;

- Fixed bu...

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Development update - January 28, 2023

Lots of polishing of movement on custom shapes, specifically when it comes to proper sliding and ledge grabbing. Also taught myself to draw trees and drew them. Then, worked on more issues and bugf...

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Alternative sword sounds. Opinions?

Showcasing sword sound effects that I've made some time ago and the new ones I've made less than a month ago.

Tried to make second ones sound a bit closer to what they were in PB2, though, st...

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Development update - January 2, 2023

Lots of visual optimizations that mostly benefit single-player experience and multiplayer mode on a large maps, then bug fixes related to them and not only them.

I've also did many Star Defen...

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Development update - December 1, 2022

Publishing this video with delay due to outages Ukraine has these times and due to being a bit sick by the time I usually upload these (I'm fine now).

In November I've mostly worked on re-imp...

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Development update - October 31, 2022

https://www.gevanni.com/projects/pb3/VirusGrows.mp4

Made a video of me throwing virus grenades into...

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Development update - September 30, 2022

https://www.gevanni.com/projects/pb3/ProxySinging.mp4 

Made a short video demonstrating lips...

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Development update - August 29, 2022

More progress on possibly more of an up-close shots, maybe it would be good to zoom-in camera whenever cut scene-like moments happen. Or maybe custom maps would like to introduce fighting modes, co...

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Development update - July 28, 2022

To summarize, more work was put into new boss entity sub-type for potential campaign mode as well as into rewriting message service to be able to handle more online players.

I did rewrite mes...

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Development update - June 24, 2022

Most effort has gone towards making new entity. With level of details game has - it does take more time than making of some new entity for Star Defenders 2D would.

Screenshots include 2D mode...

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Development update - May 23, 2022

More sound effects done, more fixes as well as some changes done to both game and Level Editor. Screenshots include trigger action types making example, how they look like and how glowing surfaces ...

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Development update - April 30, 2022

I've done more changes since last update. Here is a full list:


Level Editor

- Selected objects can be moved by pressing arrow keys in Level Editor now;

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Development update - April 8, 2022

Been working on features for Level Editor such as:

- Sound effects for various events (selection change, key presses, deletion, preview building completion, error messages). Same for setting...

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Development update - February 23, 2022

Been working on leaderboard as well as been implementing synchronization for custom interfaces (windows, buttons, captions). Has written lots of code but could not test it too much yet. These shoul...

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Leaderboard (draft + pre-final vector)

Decided I should maybe use same leaderboard across cooperative level editing lobby and multiplayer matches.

This is how it probably will end up looking like, more or less.

Most probably...

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Multiplayer level editing

Working on multiplayer (cooperative) level editing, so far players can send invites to join map editing together (with more than 2 players too, there is no top limit but most likely server won't be...

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Recent Level Editor changes/additions

Been recently working on catching Level Editor crashes, error reporting, saving/loading, added option for teams to show/don't show overhead HUDs (perhaps for some more immersive game modes?). ...

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Video of old test, collision models

https://www.gevanni.com/projects/pb3/BoxFight.mp4

Some old video of me testing out and later patchin...

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File manager, progress updates

Been working recently on user permissions as well as hash checks when it comes to Creations being sent from multiplayer servers towards players as well as implemented Images upload similar to one P...

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