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LastStandMedia

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Sacred Symbols+, Episode XXI: Our 2020 Predictions

By the time you're seeing (and hearing) this, 2019 is just about done... or perhaps it's already over. It's another year in the books. So let's move past it, shall we? Instead of gandering backward...

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KnockBack, Episode 98: Grandparents

Nothing pleases grandma and grandpa more than spoiling their grandchildren. Indeed, it's the key rule of Grandparenting (made up word!). The most blessed among us get four of these mystical beings ...

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Merry Christmas (etc.): 2019 Edition

Hey,

I'm writing this brief message from my desk in Santa Monica, though by the time you all see it, I'll be on an airplane headed to Virginia. It's a bit of a solemn occasion, as I've writt...

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Sacred Symbols+, Episode XX: The Best Moments of 2019

2019 was a fairly solid year for gaming, particularly when you consider that we're in the calm before the storm. As we roll into 2020 -- a year of brand new consoles, huge titles, and undoubtedly s...

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KnockBack, Episode 97 | Dracula (novel)

In 1897, a most unusual British novel was written by an at-the-time unknown author named Bram Stoker. It was simply called Dracula, and for most western readers, it was their introduction into the ...

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Sacred Symbols, Episode 77: Summer Samurai

As PlayStation 5 lumbers toward us like an AT-AT stomping across Hoth (but in a good way), the calendar has left us with precious few PS4 exclusives of consequence. The Last of Us: Part II is obvio...

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Introducing Twin Breaker: A Sacred Symbols Adventure (PS4/Vita)

Hey!

Today, we’re super excited to finally reveal the first Sacred Symbols video game. It’s called Twin Breaker: A Sacred Symbols Adventure, and we’re aiming to release it in the first...

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Sacred Symbols+, Episode XIX: Fallen Order Spoilercast and Review Discussion

The Star Wars license has seen some topsy-turvy days as of late. Since Disney acquired the brand nearly a decade ago, The Mouse has endeavored to expand The Galaxy Far, Far Away in all ways imagina...

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KnockBack, Episode 96: The Thing

John Carpenter hit a bit of a home run with The Thing back in 1982, though contemporary critics didn't give him or his movie any shine. In fact, his film's reception was so bleak that it kinda-sort...

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Sacred Symbols, Episode 76: It's Outta Here

Since 1997, Sony has published an annual baseball game -- once eponymously called MLB and more recently dubbed The Show -- that has lived exclusively in its ecosystem. Indeed, for the last 15 years...

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Sacred Symbols+, Episode XVIII: Helping Housemarque

There was a time when Finnish studio Housemarque was the belle of PlayStation's second party ball. They created Super Stardust! Dead Nation! And yes, Resogun! But then, the team decided to pivot, a...

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KnockBack, Episode 95: Going to Church

For many of us, going to church (or temple, or mosque, or whatever) was a part of childhood. And while some of us got something useful out of our often-weekly visits, the most lingering memories te...

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Sacred Symbols, Episode 75: 25 to Life

In December of 1994, the original PlayStation launched in Japan, and the rest (as they say) is history. Fast-forward 25 years, and the PlayStation brand is an absolute powerhouse. PSone, PS2, and P...

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Sacred Symbols+, Episode XVII: Death Stranding Spoilercast and Review Discussion

There are few (if any) names in development bigger than Hideo Kojima, and Kojima Productions' first post-Konami project has finally arrived on PlayStation 4. Love it or hate it (or something, somew...

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KnockBack, Episode 94: Marijuana Memories

For thousands of years, humans have been smoking, eating, and enjoying the fruits (well, buds) of the marijuana plant, also known as cannabis. Once associated with deviant behavior and long mislabe...

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Chris Ray Gun, Padawan Learner: Sacred Symbols Plays Star Wars Jedi Fallen Order

Swinging lightsabers.

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Sacred Symbols, Episode 74: R3make

Beloved publisher-slash-developer Capcom has been experiencing a renaissance of sorts over the last few years, fueled not only by new games like Monster Hunter: World, but by a litany of re-release...

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Sacred Symbols+, Episode XVI: Wasting Time

Are video games a waste of time? It's a valid question, even if it hurts our precious, video-gamin' feelings, and it's worth having a conversation about. So today, we do just that in another mailba...

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KnockBack, Episode 93: Parks & Recreation

Pawnee, Indiana doesn't actually exist, but after watching Parks & Rec on NBC, many of us wish that it did. That's because Pawnee is full of some of the most hilarious, charming, and ridiculous...

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Fireside Chats, Episode 116: Empty Matchbook

I'll let this brief episode do the talking. Thank you for supporting Fireside Chats.

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Sacred Symbols, Episode 73: Try, Try Again

Did you know that -- in the United States -- Anthem is the eighth best-selling game of the year? This little factoid tells us a whole lot. It indicates that our instincts as enthusiasts don't alway...

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Sacred Symbols+, Episode XV: The X019 Factor

Sony may have abandoned PlayStation Experience for the time being, but its arch-rival Microsoft has fully embraced directly interfacing with its fans. In London, the company is conducting its reviv...

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KnockBack, Episode 92: Our Favorite Songs

In what will undoubtedly be an ongoing, years-and-episodes-long saga, we've decided to talk about some of our very favorite songs, a nice complement to Episodes 39 and 56 of KnockBack, which were a...

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Fireside Chats, Episode 115: Wisdom

Here we are, at the penultimate episode of Fireside Chats. Since we're so close to the end, it makes sense that our final proper interview should occur with someone young, someone fiery, someone wi...

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Sacred Symbols, Episode 72: Timefall

Death Stranding is finally here, and we use the word "finally" lightly. Conceived and developed at light speed compared to many of its AAA contemporaries, Hideo Kojima's new game came to fruition r...

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It's Official: Goodbye, California!

Hey!

I wrote, and rewrote, and rewrote… and rewrote… this letter, and I don’t really know why it’s been so hard, because the message is exciting (at least for me) and quite straight-...

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Sacred Symbols+, Episode XIV: The Fourth Estate

How important is journalism to gaming? It's essential. Yet, in parallel with other fandoms -- film, music, comics, and elsewhere -- the mainstream games press has exercised a scorched Earth tactic ...

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KnockBack, Episode 91: PlayStation 3

The original PlayStation completely dominated its generation. So did PlayStation 2 and PlayStation 4. PlayStation 3, on the other hand, fought tooth-and-nail for every single unit its pushed, and i...

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Fireside Chats, Episode 114: Writing A Book

For many people, writing a book is a dream, one that goes unfulfilled by plenty of capable would-be authors the world over. But some especially talented and hard-working people are able to make thi...

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Sacred Symbols, Episode 71: The King

Nary a decade ago, many an industry analyst wondered if console gaming was dying. Would mobile take over? Could Facebook become the new dominant platform? With PlayStation 4 now securely occupying ...

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