Did some major updates to Kart AI for today's Bloodborne Kart dev post! Here's a video of an AI going through the Sewer Circuit track.
First thing I did was add more of those nav link proxies...
2023-02-02 23:35:29 +0000 UTC
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Today marks the 1-year anniversary of Bloodborne PSX!
The reception of this little fan game was more than I ever hoped for with almost half a milllion downloads & a very supportive c...
2023-01-31 17:33:46 +0000 UTC
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Did a lot of kart AI improvements for today's Bloodborne Kart dev post! Before, the AI would attempt and fail to pathfind while in mid-air, resulting in them turning towards world origin and potent...
2023-01-30 19:59:22 +0000 UTC
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Hey all! Started filling the new track up with new content for today's Bloodborne Kart dev thread!
First, I placed down the power ups; I made sure that there were more on the bottom level to ...
2023-01-29 23:13:27 +0000 UTC
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Completed the sewer circuit for today's Bloodborne Kart dev thread! Part 1: Here is a run through of the track using both high and low paths. It's still empty of a lot of content (pick ups, e...
2023-01-27 20:54:02 +0000 UTC
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Doing more track building for today's Bloodborne Kart dev post!
Part 1: For the return stretch of track, I wanted to make a more hazardous leapfrog segment over some water that will kill the ...
2023-01-26 23:53:00 +0000 UTC
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Getting back to track building for today's Bloodborne Kart dev post! Did a few more turns on the sewer circuit.
The central idea of the track is to try to stay on the upper level and hit the ...
2023-01-25 20:09:10 +0000 UTC
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Took a small break from track building to do some more bug fixes for today's Bloodborne Kart dev post!
Part 1: Enemy AI did not drop their blood echoes on death due to a programming oversight...
2023-01-24 20:48:41 +0000 UTC
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Did more sewer circuit work for today's Bloodborne Kart dev post!
Extended the track a few more turns, and added a some more points of interest like a downwards slope for the bottom path and ...
2023-01-23 23:46:14 +0000 UTC
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Doing more sewer circuit work for today's Bloodborne Kart dev post! Today I'm focusing on the 90 degree corners, which this track will primarily have to make it stand out. The inside turns on the r...
2023-01-22 22:23:44 +0000 UTC
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Finally starting the Yharnam Sewer Circuit track for todays Bloodborne Kart dev post!
This track is still in the early stages, but the central gimmick of this track is to have separate higher...
2023-01-21 23:53:22 +0000 UTC
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Did an art pass on the Yharnam sewer battle arena! On top of completing the level by adding a ceiling with light sources to color each side of the map to the associated team color, I also made the ...
2023-01-19 22:35:24 +0000 UTC
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Making the improved scoreboard systems compatible for today's Bloodborne Kart dev post!
Team scoring entries will now properly be sorted by highest points as expected, and the text in the ful...
2023-01-18 19:27:51 +0000 UTC
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Did some more polish and bug fixes for today's Bloodborne Kart dev post!
On top of adding the new custom game features into the menu (like choosing between team battles or free for all), I fi...
2023-01-18 01:15:35 +0000 UTC
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Working on a better scoring display system for today's Bloodborne Kart dev post!
The original idea was to show all score entries on the lower right corner scoreboard, but when it came to free...
2023-01-15 21:01:19 +0000 UTC
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Working on battle objective interactions for today's Bloodborne Kart dev post!
The battle objective now can be knocked around by bullets and boost pads which can lead to some fun accidents du...
2023-01-13 19:40:12 +0000 UTC
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Made a new game type for today's Bloodborne Kart dev post!
This game type is called "Hoard the Insight", which is comparable to Oddball for any Halo fans out there! Basically, holding onto th...
2023-01-12 22:51:37 +0000 UTC
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Hey all! Got a lot of work done for todays Bloodborne Kart dev post!
Part 1: Seeing as the hunter can ride any vehicle, I worked on making them ridable with the new Crowfeather Motorcycle. Th...
2023-01-11 22:41:50 +0000 UTC
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Hey all, long time no see!
On top of the new racer being created, I also made a lot of updates and changes to the game, including:
-"Handling" is now a stat that varies per kart,...
2023-01-10 18:52:09 +0000 UTC
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Working on the Halo style battle announcer for today's Bloodborne Kart dev post!
I wanted to make something a little campy for the text so I went with a bloody font with a squelch noise for t...
2022-12-12 23:36:53 +0000 UTC
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Working on the battle menu for today's Bloodborne Kart dev post!
All of the new features that have been added to battle mode (like game types, multiple arenas, score to win, match time ect) n...
2022-12-11 23:45:55 +0000 UTC
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Today's Bloodborne Kart dev post is reviving the cut content from the hunters dream course and converting it into a new battle arena!
The map design consists of two areas separated...
2022-12-10 23:22:51 +0000 UTC
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Did more refinement of the Capture the Insight AI for today's Bloodborne Kart dev post! Outside of some miscellaneous minor bugs, the major feature of note is that they will now throw the objective...
2022-12-06 22:40:15 +0000 UTC
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Big update for today's Bloodborne Kart dev post!
To start, the AI is now capable of chasing, picking up and capturing the battle objective, meaning that we now have a first playable of the 'C...
2022-12-05 20:26:20 +0000 UTC
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Worked on battle objective scoring for today's Bloodborne Kart dev post!
The battle manager will spawn battle objectives at developer placed spawn points where they can be picked up by racer...
2022-12-02 17:25:44 +0000 UTC
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Going to start making dev posts on Patreon now, seeing as the main platform for posts (twitter) might blow up at any point in time. Without further ado, let's begin!
So, for today's Bloodbor...
2022-11-29 18:21:50 +0000 UTC
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Making good progress on the textures! The head is complete, and the body is about 40% finished
Here is a closer look at it head with various expression tests:
2022-09-30 20:43:19 +0000 UTC
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Hello there, Goth Thralls! Super excited to share the first day of Bunlith work! For now, I'm focusing on the head silhouette as that will be the most important part of the character design; The dr...
2022-09-28 18:48:26 +0000 UTC
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Hello patrons!
Just wanted to let everyone know that there has been a change to the pledge rewards. Originally, 'Making Of' threads were Patreon exclusive, but I decided that locking knowled...
2022-07-05 22:20:03 +0000 UTC
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The final boss of Bloodborne PSX is something that I've wanted to talk about for a long time. For those who aren't familiar, the entirety of BBPSX's development was meticulously documented on Twitt...
2022-07-05 22:02:17 +0000 UTC
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