NokiMo
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Bloodborne Kart dev update 2023/8/14

Did a lot of animation work for the Shadows of Yharnam racer(s) for today's Bloodborne Kart dev post! Today I animated power up support for:

Delayed Rope Molotov
Blood Vial
Quicksilver ...

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Bloodborne Kart dev update 2023/8/11

Painstakingly merged the 3 shadows characters into a single rigged mesh due to a code base limitation for today's Bloodborne Kart dev post!

Was very tedious, had to track down every bone &...

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Bloodborne Kart dev update 2023/8/10

Integrating the moped kart for today's Bloodborne Kart dev post!

On top of the model being rigged and imported into unreal engine, I also made a new animation blueprint for it, which will rea...

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Bloodborne Kart dev update 2023/8/6

Finished up the Shadows of Yharnam model and imported them into the engine! Here is a video of me fighting 3 Gascoigne Boss pawns with their model thrown over the skeleton to show em off!

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Bloodborne Kart dev update 2023/8/6

Working on the Shadows of Yharnam for today's Bloodborne Kart dev post!

It isn't finished yet, but I've made good progress for a single day of work!

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Bloodborne Kart dev update 2023/8/4

Animated and integrated the snake ball into the codebase for today's Bloodborne Kart dev post!

Part 1: Made the mob 'road hazard' version of the enemy complete with a roll back anim that play...

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Bloodborne Kart dev update 2023/8/3

Made a snake ball for today's Bloodborne Kart dev post!

It uses a combination of fully modeled snakes and a 'tangled snakes' seamless texture around the central sphere. This was a really fun ...

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Bloodborne Kart dev update 2023/8/2

Finishing up the forbidden woods level for today's Bloodborne Kart dev post!

On top of fully integrating the level into the code base, meaning that its selectable in free play and has a prope...

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Bloodborne Kart dev update 2023/7/31

Working on the forbidden woods some more for todays Bloodborne Kart dev post! Polished up the 'team bases' to resemble more appropriate wooden structures that fits the area's aesthetics

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Bloodborne Kart dev update 2023/7/29

Doing more forbidden woods arena development for today's Bloodborne Kart dev post! Did a lot of stuff today: 

• I made a central swamp area that's inspired by the one in the original g...

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Bloodborne Kart dev update 2023/7/27

Made a giant circuit with the Forbidden Woods assets for today's Bloodborne Kart dev post!

this map will be primarily focused on capture the insight (flag), where the big road will hopefully ...

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Bloodborne Kart dev update 2023/7/26

Working on the new forbidden woods level for today's Bloodborne Kart dev post!

Made a bunch of new boulder assets (one of which looks coincidentally like an ocarina of time bombiwa lmao) and ...

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Bloodborne Kart dev update 2023/7/25

Finally set up the win screen to display a custom, time-based scoring system for today's Bloodborne Kart dev post! Super difficult cuz the win screen didnt initially support custom scoring so I had...

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Bloodborne Kart dev update 2023/7/24

Finishing up the Mensis boss fight for today's Bloodborne Kart dev post!  I triggered the results screen that normally plays after a race / match, complete with the removed camera while the 'A...

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Bloodborne Kart dev update 2023/7/21

Doing some final bits of polish for today's Bloodborne Kart dev post! On top of widening the second arena so it felt less cramped, I also I finally got the custom power up list to work in boss leve...

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Broken Discord Integration for Goth Thrall Tier is Fixed!

Hey everyone! I got a few dm's about the discord integration for this tier being broken and want to report that it's finally fixed! You can now join the discord under the exclusive Goth Thrall role...

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Bloodborne Kart dev update 2023/7/20

For todays Bloodborne Kart dev post I redesigned the second Mensis battle arena, and also polished up the win state where the music fades out and the timer is stopped, as completion time is going t...

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Bloodborne Kart dev update 2023/7/19

Updating the bland battle arenas in the Mensis level for today's Bloodborne Kart dev post!

The first of the two arenas is larger and has an obstacle in the center, making it a roundabout with...

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Bloodborne Kart dev update 2023/7/16

Finally wrote the dynamic music system for the Micolash boss fight for today's Bloodborne Kart dev post!

The system dynamically switches the music Evelyn Lark wrote around depending on what's...

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Bloodborne Kart dev update 2023/7/15

Doing even more Micolash boss fight polish for today's Bloodborne Kart dev post!

I added the rest of is rambling dialogue, some of which plays during the chase through the mirror maze, and th...

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Bloodborne Kart dev update 2023/7/14

Polishing up the Micolash boss fight for todays Bloodborne Kart dev Post!

To start, I added a proper death animation at the end of the battle phases, where before he just popped out of existe...

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Bloodborne Kart dev update 2023/7/13: Micolash Joins the Race!

For today's post I edited together a proper trailer for Micolash, check it out!

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Bloodborne Kart dev update 2023/7/11

Re-animated the Micolash boss intro cutscene for today's Bloodborne Kart dev post! Take a look at a playblast:

I did a very basic lip flap animation that is on par with the lip sync found in ...

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Bloodborne Kart dev update 2023/7/10

Working on the win state of the Mensis boss fight for today's Bloodborne Kart dev thread!

I disabled the distance tracker and respawns for Micolash, stopped the pre-recorded drive data (as it...

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Bloodborne Kart dev update 2023/7/8

Working on more Micolash boss work for today's Bloodborne Kart dev post!

To start, I added the distance tracked on the top of the screen, which uses an interp to 'smooth over the distance jum...

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Bloodborne Kart dev update 2023/7/7

Working on the final phase of the Micolash boss fight for today's Bloodborne Kart dev post!

The final chase is a pre-recorded playthrough applied to Micolash's AI to make up for the fact that...

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Bloodborne Kart dev update 2023/7/6

Working on a new power up and extending the Mensis bridge track for today's Bloodborne Kart dev post!

The Evelyn is a revival of an old mechanic I toyed with at the start of this games produc...

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Bloodborne Kart dev update 2023/7/5

Working on the Mensis bridge track for today's Bloodborne Kart dev Post! Here is a look at it, which also features a new 'short bridge' variant of the model to allow for quick drop offs and tighter...

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Bloodborne Kart dev update 2023/6/29

Started doing proper boss design for today's Bloodborne Kart dev post!

I made a closable gate and also got Micolash to switch to battle mode after you trap him in the first dead-end battle ar...

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Bloodborne Kart dev update 2023/6/28

Polishing up Micolash's movement for today's Bloodborne Kart dev post!


Part 1: Spent all morning plotting dynamic curves to get Micolash smoothly to turn around corners. Super chal...

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