Bloodborne Kart dev update 2023/8/14
Did a lot of animation work for the Shadows of Yharnam racer(s) for today's Bloodborne Kart dev post! Today I animated power up support for:
Delayed Rope Molotov
Blood Vial
Quicksilver ...
Did a lot of animation work for the Shadows of Yharnam racer(s) for today's Bloodborne Kart dev post! Today I animated power up support for:
Delayed Rope Molotov
Blood Vial
Quicksilver ...
Painstakingly merged the 3 shadows characters into a single rigged mesh due to a code base limitation for today's Bloodborne Kart dev post!
Was very tedious, had to track down every bone &...
2023-08-11 22:30:59 +0000 UTC View PostIntegrating the moped kart for today's Bloodborne Kart dev post!
On top of the model being rigged and imported into unreal engine, I also made a new animation blueprint for it, which will rea...
2023-08-10 19:31:17 +0000 UTC View PostFinished up the Shadows of Yharnam model and imported them into the engine! Here is a video of me fighting 3 Gascoigne Boss pawns with their model thrown over the skeleton to show em off!
2023-08-07 20:41:28 +0000 UTC View PostWorking on the Shadows of Yharnam for today's Bloodborne Kart dev post!
It isn't finished yet, but I've made good progress for a single day of work!
2023-08-06 22:40:32 +0000 UTC View PostAnimated and integrated the snake ball into the codebase for today's Bloodborne Kart dev post!
Part 1: Made the mob 'road hazard' version of the enemy complete with a roll back anim that play...
2023-08-04 23:04:46 +0000 UTC View PostMade a snake ball for today's Bloodborne Kart dev post!
It uses a combination of fully modeled snakes and a 'tangled snakes' seamless texture around the central sphere. This was a really fun ...
2023-08-03 21:25:03 +0000 UTC View PostFinishing up the forbidden woods level for today's Bloodborne Kart dev post!
On top of fully integrating the level into the code base, meaning that its selectable in free play and has a prope...
2023-08-02 22:32:23 +0000 UTC View PostWorking on the forbidden woods some more for todays Bloodborne Kart dev post! Polished up the 'team bases' to resemble more appropriate wooden structures that fits the area's aesthetics
2023-07-31 22:34:07 +0000 UTC View PostDoing more forbidden woods arena development for today's Bloodborne Kart dev post! Did a lot of stuff today:
• I made a central swamp area that's inspired by the one in the original g...
2023-07-29 23:47:22 +0000 UTC View PostMade a giant circuit with the Forbidden Woods assets for today's Bloodborne Kart dev post!
this map will be primarily focused on capture the insight (flag), where the big road will hopefully ...
2023-07-27 23:29:01 +0000 UTC View PostWorking on the new forbidden woods level for today's Bloodborne Kart dev post!
Made a bunch of new boulder assets (one of which looks coincidentally like an ocarina of time bombiwa lmao) and ...
2023-07-26 22:11:15 +0000 UTC View PostFinally set up the win screen to display a custom, time-based scoring system for today's Bloodborne Kart dev post! Super difficult cuz the win screen didnt initially support custom scoring so I had...
2023-07-26 00:22:58 +0000 UTC View PostFinishing up the Mensis boss fight for today's Bloodborne Kart dev post! I triggered the results screen that normally plays after a race / match, complete with the removed camera while the 'A...
2023-07-25 01:08:43 +0000 UTC View PostDoing some final bits of polish for today's Bloodborne Kart dev post! On top of widening the second arena so it felt less cramped, I also I finally got the custom power up list to work in boss leve...
2023-07-21 23:59:03 +0000 UTC View PostHey everyone! I got a few dm's about the discord integration for this tier being broken and want to report that it's finally fixed! You can now join the discord under the exclusive Goth Thrall role...
2023-07-21 23:14:13 +0000 UTC View PostFor todays Bloodborne Kart dev post I redesigned the second Mensis battle arena, and also polished up the win state where the music fades out and the timer is stopped, as completion time is going t...
2023-07-20 19:18:01 +0000 UTC View PostUpdating the bland battle arenas in the Mensis level for today's Bloodborne Kart dev post!
The first of the two arenas is larger and has an obstacle in the center, making it a roundabout with...
2023-07-19 23:29:38 +0000 UTC View PostFinally wrote the dynamic music system for the Micolash boss fight for today's Bloodborne Kart dev post!
The system dynamically switches the music Evelyn Lark wrote around depending on what's...
2023-07-18 21:32:51 +0000 UTC View PostDoing even more Micolash boss fight polish for today's Bloodborne Kart dev post!
I added the rest of is rambling dialogue, some of which plays during the chase through the mirror maze, and th...
2023-07-15 22:44:29 +0000 UTC View PostPolishing up the Micolash boss fight for todays Bloodborne Kart dev Post!
To start, I added a proper death animation at the end of the battle phases, where before he just popped out of existe...
2023-07-15 03:08:42 +0000 UTC View PostFor today's post I edited together a proper trailer for Micolash, check it out!
2023-07-13 18:49:17 +0000 UTC View PostRe-animated the Micolash boss intro cutscene for today's Bloodborne Kart dev post! Take a look at a playblast:
I did a very basic lip flap animation that is on par with the lip sync found in ...
2023-07-11 21:44:26 +0000 UTC View PostWorking on the win state of the Mensis boss fight for today's Bloodborne Kart dev thread!
I disabled the distance tracker and respawns for Micolash, stopped the pre-recorded drive data (as it...
2023-07-10 22:07:33 +0000 UTC View PostWorking on more Micolash boss work for today's Bloodborne Kart dev post!
To start, I added the distance tracked on the top of the screen, which uses an interp to 'smooth over the distance jum...
2023-07-09 00:58:29 +0000 UTC View PostWorking on the final phase of the Micolash boss fight for today's Bloodborne Kart dev post!
The final chase is a pre-recorded playthrough applied to Micolash's AI to make up for the fact that...
2023-07-07 23:11:32 +0000 UTC View PostWorking on a new power up and extending the Mensis bridge track for today's Bloodborne Kart dev post!
The Evelyn is a revival of an old mechanic I toyed with at the start of this games produc...
2023-07-06 21:05:33 +0000 UTC View PostWorking on the Mensis bridge track for today's Bloodborne Kart dev Post! Here is a look at it, which also features a new 'short bridge' variant of the model to allow for quick drop offs and tighter...
2023-07-05 21:34:37 +0000 UTC View PostStarted doing proper boss design for today's Bloodborne Kart dev post!
I made a closable gate and also got Micolash to switch to battle mode after you trap him in the first dead-end battle ar...
2023-06-29 21:19:23 +0000 UTC View PostPolishing up Micolash's movement for today's Bloodborne Kart dev post!
Part 1: Spent all morning plotting dynamic curves to get Micolash smoothly to turn around corners. Super chal...
2023-06-28 19:56:20 +0000 UTC View Post