Finally got around to cleaning this one up!
I debated inking and coloring this, and making it a paid post - April starts next week, and it could be fun to do some raffle images. Unfortunately, my bo...
2015-03-27 15:55:01 +0000 UTC
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Not a whole lot done today, but then technically there's not a whole lot left - I added controls for her clavicles and pelvis, attached the pieces together so she can be moved as a whole... and that's...
2015-03-21 01:27:18 +0000 UTC
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Lazy day, today - Violet's legs are about 90% done. A couple minor fixes, then I need to rig her feet, and then the hardest parts of her rig are done. Until it's time to rig her face.
Apart from th...
2015-03-19 22:38:57 +0000 UTC
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After all of the problems I had yesterday, Violet's arms are finally (mostly) rigged! Hopefully the legs will go much easier...
Since I'm likely to run into problems with this script again in the fu...
2015-03-19 02:31:46 +0000 UTC
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If you've ever used 3DSMax for animation, this may look a tad familiar...
For the majority of my career, I've used 3DSMax's Biped for character animation. It's far from the greatest rig out there, b...
2015-03-16 03:44:18 +0000 UTC
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I've been thinking about this one for a while, and it's something I'll have to decide on before I start modeling her expressions - should Vi's nose and mouth be raised up a little?
2015-03-13 23:44:20 +0000 UTC
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This is one of those things that is more trouble than it may appear - the mouth corners. A trick I learned from the Malcolm rig is to have the corners weighted to special joints, which are constraine...
2015-03-13 23:01:55 +0000 UTC
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Violet's eyelids were one problem, her mouth is another. Getting the weights just right is not just a pain, but nearly impossible. Normal mouth ranges might be okay, but on the off-chance I need her...
2015-03-13 02:52:48 +0000 UTC
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You know a task sucks, if you would rather spend time writing a tool to do it for you, even if writing it takes just as much time (or more) than doing it by hand...
Before I start rigging Violet, I w...
2015-03-12 02:04:06 +0000 UTC
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I haven't yet decided what I'm going to work on today, so here's a look at some of the shader work I did last night, after messing with her pupils. Getting just the right settings was/is a pain, but ...
2015-03-10 13:37:56 +0000 UTC
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I should probably get Violet's rig started, and maybe block in some animation, because otherwise I'm reaching the point where things stop being fun for me - texturing and shading.
Vi's eyes are going...
2015-03-09 22:09:52 +0000 UTC
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Problem - Daisy can't reach the service window between the bar and kitchen, and probably a few other things.
Solution - a track ladder!
2015-03-08 04:26:38 +0000 UTC
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The server counter is now fully blocked in, so now I'm moving on to the surrounding area
2015-03-07 01:50:46 +0000 UTC
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Sooner or later, I'm going to need an environment to pose my characters in. I've decided to start with the serving counter, because I think it might be the most difficult part.
2015-03-06 01:40:01 +0000 UTC
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Taking a small break from Violet, I decided to focus on one of the props for Daisy's Diner - a stackable cup/plate rack. I put way more effort into these two pieces that I probably needed to - around...
2015-03-03 21:06:14 +0000 UTC
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I actually am looking to outsource some tasks, so naturally the question is how much it's going to cost me...
2015-03-03 16:13:09 +0000 UTC
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Vi's hair is finally to a point where I can test out the rendering. The first problem is some hair poking through her ear, which may be an easy fix. The hair is also a bit jagged in some areas, whic...
2015-03-01 23:43:24 +0000 UTC
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There's a difference between knowing how something is done, and knowing how to do it yourself. Case in point - I've seen plenty of examples of hair setups for both games and films, and yet I don't kn...
2015-02-21 01:28:12 +0000 UTC
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Sometimes a client wants something... less dramatic than what you turn in. Personally I like this version more, so here it is. Minus their character & ladder models, of course.
2015-02-19 18:23:48 +0000 UTC
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Another something for me to clean up, when I have the time
2015-02-19 02:20:04 +0000 UTC
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I may not have time right now to work on my characters, but I can at least review the hell out of them for later. I've already been doing this with Violet, Daisy, and Rose, but now I'm also throwing ...
2015-02-15 16:21:37 +0000 UTC
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Violet's skin weighting is more or less finished, at least from the neck down. There are some areas that could be improved, but I'll have to make note of those for later. I've got my next freelance ...
2015-02-03 02:35:26 +0000 UTC
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Violet's skin weighting is going smoothly, so far. One thing I'm testing out along the way, are helper joints. Skin weights alone aren't enough for natural deformation, and often pose-space deformer...
2015-01-30 23:51:58 +0000 UTC
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If I did change Daisy's hair color, I'd probably have to change her clothes as well, because red hair doesn't mix well with a pink uniform...
Good thing the change will only be for a one-off, because ...
2015-01-26 21:48:50 +0000 UTC
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I have a potentially non-canon comic planned that toys with Daisy's design a bit, but this will have to do for now. Her being a redhead would make sense though - her mom and aunt are redheads, and Ro...
2015-01-26 18:31:08 +0000 UTC
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Vi's model is inching closer to being done, now that her shoes and teeth are in place. The next step will be to make sure everything is UV'd properly. I'll need to get started on her color maps soon...
2015-01-20 21:26:16 +0000 UTC
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Vi's hair is now at least blocked in. I don't know how well these solid shapes will render, so I may need to look into either dynamic hair, or textured polygon strips.
2015-01-16 21:19:25 +0000 UTC
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Violet's model isn't done just yet, but it is far enough along for me to review the hell out of it.
2015-01-12 17:21:31 +0000 UTC
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A couple hours of cutting and point-pulling, and Violet's head is starting to take shape! :)
2015-01-01 21:32:51 +0000 UTC
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Violet's model sheet is more or less finish, so now I can get started on her model. Her base mesh is in place, so the next still will be to sculpt the rest of her in Zbrush...
2014-12-31 21:58:59 +0000 UTC
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