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The Libretro Team

The Libretro Team

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The Libretro Team posts

Reicast Libretro – Updates!

 

Reicast Libretro and Reicast OIT Libretro have recently been updated.

Here is a listing of all the changes/fixes/improvements:

  • (Reicast Lib...

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RetroArch - Metal video driver for modern macOS!

RetroArch has now gained a Metal renderer! Targeting modern macOS at first. XMB/MaterialUI works, menu shader pipelines work, Slang shaders work thanks to SPIRV-Cross, fonts work, etc! 

 P...

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Savegame cloud service

Hi there to all our Patrons,

we have been considering launching a cloud service that will allow you to be able to synchronize your game saves/save states.

Everybody who pledges $5 or more to u...

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Reicast libretro updates - Shenmue 1/2 now runs! Plus Reicast Hackathon event July 6-8 (Switzerland)

UPDATE 1/7/2018:  Dynarec crashes/bugs should now be fixed on OSX/macOS and Linux as well! 

It has only been a day since we released our blog post detaili...

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4DO - 3DO libretro emulator now supports arcade games!

A big breakthrough courtesy of trapexit, who has been adding arcade game support to the 4DO libretro core. 

4DO is a 3DO game console emulator. In addition to this, it can now also run 3DO arca...

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Reicast libretro now supports NAOMI + other additions!

Reicast libretro now supports Sega Naomi arcade games! Both Reicast and Reicast OIT have been updated.

Limited to Sega Naomi 1 for now. Atomiswave to GD-ROM conversion games can also work, some of t...

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Introducing Reicast OIT libretro core + updated Reicast regular core

The Reicast libretro core has seen several big improvements as of late, and we thought it would be remiss of us if we did not take this opportunity to talk about it. 

There are now two Reicast ...

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Upcoming Cannonball/Outrun libretro core!

We have been working on a Cannonball libretro core. After less than a full day of work, we already have the game up and running with graphics, sound and input.

This is a reverse engineered version o...

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OpenLara — new core update! Local multiplayer mode and more!

 Disclaimer: We did not make the OpenLara project. It is an open-source project ran by XProger. We simply ...

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REminiscence (Flashback) - Libretro/RetroArch - new core!

 Stuart Carnie has ported REminiscence over to libretro! REminiscence is a game engine recreation of the 1992/1993 action adventure game Flashback.

It is the spiritual successor to Another Worl...

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RetroArch 1.7.3 - Released!

 

Download it here -

http://retroarch.com/index.php?page=platforms 

Read ...

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RetroArch 1.7.3 - New Desktop UI For PCs!

 RetroArch 1.7.3 will be available later this week and will come with a Qt-powered WIMP GUI! This will be the first public release of this new interface.

You can toggle the desktop UI by pressi...

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RetroArch 1.7.2 - Released!

 Download it here -

http://retroarch.com/index.php?page=platforms 

Read the art...

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MMJuno's Cel shader - RetroArch - give your 3D games a cel shaded look!

 MMJuno has created a new shader, Cel, which dates all the way back to the Pete's OGL2 era of shaders that could be ran inside emulators like PCSX-R and ePSXe. It has now been incorporated inside...

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RetroArch runahead beating a real NES at latency!

This video was captured by TylerL, a very valued member of our View Post

RetroArch 1.7.2 — Achieving better latency than original hardware through new runahead method

 

Even though sub-frame latency in software emulators has been achieved, some developers kept pushing beyond, and 2018-03-31 02:31:35 +0000 UTC View Post

Libretro API now supports experimental Direct3D11 hardware rendering!

Below is a copy of our original post on Medium (you can read the original article here) -

2018-03-26 11:34:48 +0000 UTC View Post

See the new Citra Canary core in action!

 See here the Citra Canary core running in RetroArch! This is the new performance-optimized version of Citra. This is up-to-date with the very latest versions of Citra and is self-updating in nat...

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3DO Core improvements - CPU overclocking and video tearing fix!

Several improvements have been made to the libretro core version of the 3DO emulator, 4DO.

CPU overclocking

 The 3DO used a 12.5MHz ARM CPU as its central processor. We h...

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Threats from the contractor that violated Snes9x's license and illegally sold the work to 'customers'

 

This entire response is full of lies, disinformation and misdirection about Snes9x's license, and only seeks to obfuscate.

None of his nonsensical claims about LGPL are true, people alr...

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New cores available on the buildbot!


The following cores are now available on the buildbot:

- Desmume, a new version of the Ninten...

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RetroArch - ShaderToy shaders effortlessly ported over!

We have decided to port a large amount of procedurally generated shaders found on shadertoy.com over to the RetroArch shader specs (b...

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RetroArch 1.7.1 - Released!

Download it here -

http://retroarch.com/index.php?page=platforms 

Read the article here -

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Eurogamer article on non-commercial license violations of emulators

We thank Eurogamer dearly for being one of the last bastions of journalism in the games industry and for breaking this story into the mainstream.

We want to especially thank Damien McFerran for cove...

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Beetle PSX - PlayStation1 CPU Overclocking!

To continue on from yesterday's story, Super Nintendo CPU overclocking has now been added to all Snes9x libretro ports. Snes9x 2002, 2005, 2010, and mainline all support this new great feature. The on...

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Snes9x/Snes9x 2010 now have CPU overclocking!

 SNES9x mainline and Snes9x 2010 libretro cores now have CPU overclocking! Many games for the SNES suffered from slowdown due to the weak main CPU, this optional feature helps wonders in that reg...

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Public Service Announcement - Misuse of RetroArch

 

It is that time of the week / month again, where another entrepreneur tries pushing his luck and trying to get away with murder.

This time, a certain individual going by the name of Ric...

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Direct3D11 driver now supports universal Slang shader format!

 The Direct3D11 driver that will be coming soon in RetroArch 1.7.1 will have initial support for libretro/RetroArch's new universal shader format, Slang!   

This means that both the D...

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RetroArch Web Player - Big improvements!

RetroArch Web Player has received many improvements! It now uses WebAssembly, making it a lot faster than before. On top of that, it now features the fancy XMB menu interface (even the shader effects ...

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Coming up in RetroArch 1.7.1 - New Direct3D 11 video driver - with XMB support!

 RetroArch 1.7.1 will be launched with new Direct3D 10/11/12 drivers. 

Right now, Direct 3D 10 and 12 only work with the RGUI menu driver. However, Direct3D 11 was just updated to support ...

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