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The Libretro Team

The Libretro Team

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New RetroArch website

We have given RetroArch its own dedicated website now . We hope you dig the overall design of the site.

www.retroarch.com 

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Bounty subforum added; new bounties; new website and version 1.5.1 coming up!

We have made a new subforum now dedicated to the bounty system.

https://forums.libretro.com/c/bounty-discussion View Post

Mednafen/Beetle PSX and Saturn updated to the latest versions!

Stay tuned for a lot of announcements/ releases concerning new cores and updates to existing ones next week!

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Lakka 2.0 RC5 is out

Lakka 2.0 RC5 is ready to test. The changes are mainly bug fixes and emulator updates.

Changelog

  • EasyRPG, a new core, allows to run RPG Maker 2000/2003 games
  • Libretro data...

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Mr. Boom gains AI bot support!

Mr. Boom (the freeware Bomberman clone), written by talented coder Franck , now has AI Player options.

You can select up to 7 playe...

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Core news

* The EasyRPG Player core has been updated to the latest version (0.5.1.0). It's currently available on our updater service for : Linux (32bit/64bit), iOS, and macOS. We are currently preparing to add...

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WASAPI audio driver bounty off to an early success

A low-level, low-latency WASAPI audio driver has been written for RetroArch, and will likely appear in the next stable RetroArch version (1.5.1).

Windows users have requested this for a long time. U...

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Beetle PSX - New texture filtering options for GL renderer!

People were not satisfied with just having SABR texture filtering, so we added more !

here is a screenshot gallery of Ridge Racer Revolution. Each screenshot shows a different texture filter. View Post

SDL Libretro Proof of Concept!

Read the rest of the article on our Libretro site -

https://www.libretro.com/index.php/sdl-libre...

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Bounty updates (March 2017)

These are the current bounties we have created for March - about $15 remains to be spent from this month.

Here is an overview of all the bounties we have spent money on so far -

2017-03-31 12:28:06 +0000 UTC View Post

Bounty Updates

We have the bounty system up and rolling with Bountysource and have begun adding awards to a series of issues View Post

Lakka 2.0 RC4 is out

Lakka 2.0 RC4 is available for testers. This is certainly the last Release Candidate before the stable release.

Changelog


  • LibreELEC 8.0 stable branch merged
  • Almost ...

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Other core updates!

* Mednafen/Beetle Saturn got updated today to the latest version - 0.9.43. It also got a bit faster in the process.

* CrocoDS, an Amstrad CPC emulator, got added!

* Improved/added cheat suppor...

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Beetle PSX - SABR texel shading for OpenGL!

We just updated the Beetle PSX core with a couple of worthwhile new features.

To begin with, we fixed a longstanding bug that could occur with the OpenGL renderer.

Most importantly, though, we...

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3 new cores! 3rd one - VICE 3.0 (Commodore 64 emulator)

The 3rd and last new core for this weekend is a port of the VICE 3.0 emulator, a Commodore 64/128 emulator! 

Not all bells and whistles are hooked up yet, however, this emulator core comes with...

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3 new cores! 2nd one - PocketCDG (Karaoke)

The second new core comes out of leftfield and has been graciously provided by RedBug.

This is a karaoke music player!  It can load any MP3+CDG file combination. It will then show the lyrics on...

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3 new cores! 1st one - Rick Dangerous

Three new cores today! The first one to cover is a game program core called 'xRick'. This is a game engine for the old Core Design game 'Rick Dangerous'. This game was released in 1989 by the same peo...

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RetroArch Lobby Browser

newlobby.libretro.com/ 

This new site shows all existing RetroArch netplay lobbies which are currently running! It also has links...

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Final Burn Alpha - stable netplay and savestate support!

All the Final Burn Alpha cores now have cross-architecture savestate support! This means that:

-  savestates can now be reliably saved and loaded

- you can netplay with popular systems li...

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See some of the first bounties we have added today!

Bounty : Create a WASAPI audio driver for Windows 

Current bounty amount: View Post

Bounty system gets a $150 cash injection for this month!

To kick things off, and as promised,  $150 has been made available for bounties on Bountysource! Over the upcoming days you will see us setting up additional bounties on issues (both RetroArch an...

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ParaLLEl N64 Update!

Polygon tearing bug now fixed through a hack in Donkey Kong 64 for the ParaLLEl N64 core!

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Our first bounty!

Our first development issue on which we have placed a $20 bounty! 

This particular issue involves write permissions for SD cards (Android 6.0+ issue).

Any user is free to pledge money too...

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Mr. Boom (Bomberman clone) netplay now working!

The Mr. Boom core should work now with netplay! Use the latest RetroArch in order to do multiplayer online!

To get Mr. Boom, in RetroArch go to Online Updater -> Update Cores. Select 'Mr. Boom' i...

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Lakka 2.0 RC3 ships RetroArch 1.5.0 and brings RPi Zero W support

After two weeks of work, we can now publish the Release Candidate 3 of Lakka 2.0.

LibreELEC updated to 8.0.0.1

  • RPi Zero W preliminary support (Use the RPi Image)

The RPi Ze...

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Introducing the Bounty System

There are some account setup issues still left to deal with (Coinbase/Bountysource), but we feel we are ready enough to already pre-announce the bounty system that is going live this month!

Both cor...

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RetroArch 1.5.0 released!

RetroArch 1.5.0 has just been released!

Download

You can get the latest version here.

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Lakka 2.0 RC2 ready to test

The new Lakka 2.0 RC2 images are waiting to be tested on our server.

This version fixes:

  • An important netplay issue due to wrong cores git version
  • X-Box One pad support on some ...

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Coming up

Some big releases these next two weeks -

* A preliminary version of Dolphin libretro core for Linux and Windows, potentially macOS if time and resources allow for it! It will work as a dynamic libra...

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Lakka 2.0 RC1 available for testing

During the last two months, we’ve been busy rebasing Lakka on  LibreELEC. It was quite difficult because we didn’t want to drop support  for any ARM boards, but we finally managed to get...

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